Commands list
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Revision as of 20:51, 17 June 2008 (edit) Derjyn (Talk | contribs) (General cleanup and restructuring, plus additions.) ← Previous diff |
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- | Currently in-progress, this will soon be a complete list of console commands with descriptions. If you would like to add/update any commands, please be sure to follow the current structure- an example is given below in the Notes section. | + | Currently in-progress, this will soon be a complete list of console commands with descriptions. In it's current state, it's far more exhaustive than the previous list. If you would like to add/update any commands, please be sure to follow the current structure- an example is given below in the Notes section. |
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+ | [[User:Derjyn|Derjyn]] 23:27, 17 June 2008 (EEST) | ||
== Commands == | == Commands == | ||
- | _preset [Minimum, Low, Default, High, Extreme] - Same as the in-game Quality Settings option. | ||
- | |||
- | ai_use_torch_dynamic_lights [0, 1] - Toggles NPC lights on or off. | ||
- | |||
- | beclient [''TODO''] - ''TODO'' | ||
- | |||
- | bemsg [''TODO''] - ''TODO'' | ||
- | |||
- | beserver [''TODO''] - ''TODO'' | ||
- | |||
- | bind [action, key] - Binds an action to a particular primary key. | ||
- | |||
- | bind_console [''TODO''] - ''TODO'' | ||
- | |||
- | bind_list - Lists current key bindings. | ||
- | |||
- | bind_sec [action, key] - Binds an action to a secondary key. | ||
- | |||
- | cam_inert [0.000, 1.000] - Controls camera inertia. | ||
- | |||
- | cam_slide_inert [0.000, 1.000] - ''TODO'' | ||
- | |||
- | cdkey [''TODO''] - string with up to 64 characters | ||
- | |||
- | cfg_load [filename.ltx] - Loads a configuration file with the specified name from the same directory as User.ltx. | ||
- | |||
- | fg_save [filename.ltx] - Saves current configuration to a new .ltx file with the specified name in the same directory as User.ltx. | ||
- | |||
- | chat [''TODO''] - ''TODO'' | ||
- | |||
- | check_for_updates [''TODO''] - ''TODO'' | ||
- | |||
- | cl_cod_pickup_mode [0,1] - ''TODO'' | ||
- | |||
- | cl_dynamiccrosshair [0, 1]- Same as in-game Dynamic Crosshair option. | ||
- | |||
- | cl_voteno [''TODO''] - Vote No | ||
- | |||
- | cl_votestart [''TODO''] - Starts Voting | ||
- | |||
- | cl_voteyes [''TODO''] - Vote Yes | ||
- | |||
- | clear_log [no arguments] - Clears the console log. | ||
- | |||
- | demo_play [demoname] - Plays back a pre-recorded timedemo. | ||
- | |||
- | disconnect --- no arguments | ||
- | |||
- | flush --- no arguments | ||
- | |||
- | g_always_run --- 'on/off' or '1/0' | ||
- | |||
- | g_autopickup --- 'on/off' or '1/0' | ||
- | |||
- | g_backrun --- 'on/off' or '1/0' | ||
- | |||
- | g_corpserun --- integer value in range [0,100] | ||
- | |||
- | g_eventdelay --- integer value in range [0,1000] | ||
- | |||
- | g_game_difficulty --- game difficulty (gd_master, gd_novice) | ||
- | |||
- | g_kill --- Player Kill | ||
- | |||
- | g_restart --- restart game | ||
- | |||
- | g_restart_fast --- restart game fast | ||
- | |||
- | g_swapteams --- swap teams for artefacthunt game | ||
- | |||
- | get_server_address --- List server name/ip | ||
- | |||
- | help --- no arguments | ||
- | |||
- | hud_crosshair --- 'on/off' or '1/0' | ||
- | |||
- | hud_crosshair_dist --- 'on/off' or '1/0' | ||
- | |||
- | hud_info --- 'on/off' or '1/0' | ||
- | |||
- | hud_weapon --- 'on/off' or '1/0' | ||
- | |||
- | list_actions --- no arguments | ||
- | |||
- | load --- no arguments | ||
- | |||
- | load_last_save --- no arguments | ||
- | |||
- | main_menu --- no arguments | ||
- | |||
- | mm_mm_net_srv_dedicated --- 'on/off' or '1/0' | ||
- | |||
- | mm_net_con_publicserver --- 'on/off' or '1/0' | ||
- | |||
- | mm_net_con_spectator --- integer value in range [1,32] | ||
- | |||
- | mm_net_con_spectator_on --- 'on/off' or '1/0' | ||
- | |||
- | mm_net_player_name --- string with up to 64 Characters | ||
- | |||
- | mm_net_srv_gamemode --- st_deathmatch/st_team_deathmatch/st_artefacthunt (note the typo) | ||
- | |||
- | mm_net_srv_maxplayers --- integer value in range [2,32] | ||
- | |||
- | mm_net_srv_name --- string with up to 64 characters | ||
- | |||
- | mm_net_srv_reinforcement_type --- integer value in range [0,2] | ||
- | |||
- | mm_net_weather_ratechange --- float value in range [0.000,100.000] | ||
- | |||
- | mouse_invert --- 'on/off' or '1/0' | ||
- | |||
- | mouse_sens --- float value in range [0.050,0.600] | ||
- | |||
- | name --- Player Name | ||
- | |||
- | net_cl_clearstats --- clear client net statistic | ||
- | |||
- | net_cl_icurvesize --- integer value in range [0,2000] | ||
- | |||
- | net_cl_icurvetype --- intever value in range [0,2] | ||
- | |||
- | net_cl_interpolation --- float value in range [-1.000,1.000] | ||
- | |||
- | net_cl_log_date --- 'on/off' or '1/0' | ||
- | |||
- | net_cl_resync --- resyncronize client | ||
- | |||
- | net_dbg_dump_export_obj --- integer value in range [0,1] | ||
- | |||
- | net_dbg_dump_import_obj --- integer value in range [0,1] | ||
- | |||
- | net_dbg_dump_update_read --- integer value in range [0,1] | ||
- | |||
- | net_dbg_dump_update_write --- integer value in range [0,1] | ||
- | |||
- | net_dedicated_sleep --- integer value in range [0,64] | ||
- | |||
- | net_sv_clearstats --- clear server net statistic | ||
- | |||
- | net_sv_log_data -- 'on/off' or '1/0' | ||
- | |||
- | net_sv_pending_lim --- integer value in range [0,10] | ||
- | |||
- | net_sv_update_rate --- integer value in range [1,100] | ||
- | |||
- | ph_frequency --- no argumenets | ||
- | |||
- | ph_interations --- integer value in range [15,50] | ||
- | |||
- | quit --- no arguments | ||
- | |||
- | r1_dlights --- 'on/off' or '1/0' | ||
- | |||
- | r1_dlights_clip --- float value in range [10.000,150.000] | ||
- | |||
- | r1_glows_per_frame --- integer value in range [2,32] | ||
- | |||
- | r1_lmodel_lerp --- float value in range [0.000,0.333] | ||
- | |||
- | r1_pps_u --- float value in range [-1.000,1.000] | ||
- | |||
- | r1_pps_v --- float value in range [-1.000,1.000] | ||
- | |||
- | r1_ssa_lod_a --- float value in range [16.000,96.000] | ||
- | |||
- | r1_ssa_lod_b --- float value in range [16.000,96.000] | ||
- | |||
- | r1_tf_mipbias --- float value in range [-3.000,3.000] | ||
- | |||
- | r2_aa --- 'on/off' or '1/0' | ||
- | |||
- | r2_aa_break --- vector3 in range [0.000000,0.000000,0.000000]-[1.000000,1.000000,1.000000] | ||
- | |||
- | r2_aa_kernal --- float value in range [0.300,0.700] | ||
- | |||
- | r2_aa_weight --- vector3 in range [0.000000,0.000000,0.000000]-[1.000000,1.000000,1.000000] | ||
- | |||
- | r2_allow_r1_lights --- 'on/off' or '1/0' | ||
- | |||
- | r2_gi --- 'on/off' or '1/0' | ||
- | |||
- | r2_gi_clip --- float value in range [0.000,0.100] | ||
- | |||
- | r2_gi_depth --- integer value in range [1,5] | ||
- | |||
- | r2_gi_photons --- integer value in range [8,256] | ||
- | |||
- | r2_gi_refl --- float value in range [0.001,0.990] | ||
- | |||
- | r2_gloss_factor --- float value in range [0.000,10.000] | ||
- | |||
- | r2_ls_bloom_fast --- 'on/off' or '1/0' | ||
- | |||
- | r2_ls_bloom_kernel_b --- float value in range [0.010,1.000] | ||
- | |||
- | r2_ls_bloom_kernel_g --- float value in range [1.000,7.000] | ||
- | |||
- | r2_ls_bloom_kernel_scale --- float value in range [0.500,2.000] | ||
- | |||
- | r2_ls_bloom_speed --- float value in range [0.000,100.000] | ||
- | |||
- | r2_ls_bloom_threshold --- float value in range [0.000,1.000] | ||
- | |||
- | r2_ls_depth_bias --- float value in range [-0.500,0.500] | ||
- | |||
- | r2_ls_depth_scale --- float value in range [0.500,1.500] | ||
- | |||
- | r2_ls_dsm_kernel --- float value in range [0.100,3.000] | ||
- | |||
- | r2_ls_psm_kernel --- float value in range [0.100,3.000] | ||
- | |||
- | r2_ls_squality --- float value in range [0.500,1.000] | ||
- | |||
- | r2_ls_ssm_kernel --- float value in range [0.100,3.000] | ||
- | |||
- | r2_mblur --- float value in range [0.000,1.000] | ||
- | |||
- | r2_parallax_h --- float value in range [0.000,0.500] | ||
- | |||
- | r2_slight_fade --- float value in range [0.020,2.000] | ||
- | |||
- | r2_ssa_lod_a --- float value in range [16.000,96.000] | ||
- | |||
- | r2_ssa_lod_b --- float value in range [32.000,64.000] | ||
- | |||
- | r2_sun --- 'on/off' or '1/0' | ||
- | |||
- | r2_sun_depth_far_bias --- float value in range [-0.500,0.500] | ||
- | |||
- | r2_sun_depth_far_scale --- float value in range [0.500,1.500] | ||
- | |||
- | r2_sun_depth_near_bias --- float value in range [-0.500,0.500] | ||
- | |||
- | r2_sun_depth_near_scale --- float value in range [0.500,1.500] | ||
- | |||
- | r2_sun_details --- 'on/off' or '1/0' | ||
- | |||
- | r2_sun_focus --- 'on/off' or '1/0' | ||
- | |||
- | r2_sun_lumscale --- float value in range [-1.000,3.000] | ||
- | |||
- | r2_sun_lumscale_amb --- float value in range [0.000,3.000] | ||
- | |||
- | r2_sun_lumscale_hemi --- float value in range [0.000,3.000] | ||
- | |||
- | r2_sun_near --- float value in range [1.000,50.000] | ||
- | |||
- | r2_sun_near_border --- float value in range [-0.500,0.500] | ||
- | |||
- | r2_sun_tsm --- 'on/off' or '1/0' | ||
- | |||
- | r2_sun_tsm_bias --- float value in range [-0.500,0.500] | ||
- | |||
- | r2_sun_tsm_proj --- float value in range [0.001,0.800] | ||
- | |||
- | r2_tf_mipbias --- float value in range [-3.000,3.000] | ||
- | |||
- | r2_tonemap --- 'on/off' or '1/0' | ||
- | |||
- | r2_tonemap_adaptation --- float value in range [0.010,10.000] | ||
- | |||
- | r2_tonemap_amount --- float value in range [0.000,1.000] | ||
- | |||
- | r2_tonemap_lowlum --- float value in range [0.000,1.000] | ||
- | |||
- | r2_tonemap_middlegray --- float value in range [0.000,2.000] | ||
- | |||
- | r2_wait_sleep --- integer value in range [0,1] | ||
- | |||
- | r2_zfill --- 'on/off' or '1/0' | ||
- | |||
- | r2_zfill_depth --- float value in range [0.001,0.500] | ||
- | |||
- | r2em --- float value in range [0.000,4.000] | ||
- | |||
- | r__detail_density --- float value in range [0.200,0.600] | ||
- | |||
- | r__geometry_lod --- float value in range [0.100,1.200] | ||
- | |||
- | r__supersample --- integer value in range [1,4] | ||
- | |||
- | r__tf_aniso --- integer in range [1,16] | ||
- | |||
- | renderer --- renderer_r1/renderer_r2a/renderer_r2 | ||
- | |||
- | rs_c_brightness --- float value in range [0.500,1.500] | ||
- | |||
- | rs_c_contrast --- float value in range [0.500,1.500] | ||
- | |||
- | rs_c_gamma --- float value in range [0.500,1.500] | ||
- | |||
- | rs_fullscreen --- 'on/off' or '1/0' | ||
- | |||
- | rs_refresh_60hz --- 'on/off' or '1/0' | ||
- | |||
- | rs_stats --- 'on/off' or '1/0' | ||
- | |||
- | rs_v_sync --- 'on/off' or '1/0' | ||
- | |||
- | rs_vis_distance --- float value in range [0.400,1.500] | ||
- | |||
- | save --- no arguments | ||
- | |||
- | screenshot --- no arguments | ||
- | |||
- | snd_acceleration --- 'on/off' or '1/0' | ||
- | |||
- | snd_cache_size --- integer value in range [4,32] | ||
- | |||
- | snd_efx --- 'on/off' or '1/0' | ||
- | |||
- | snd_restart --- no arguments | ||
- | |||
- | snd_targets --- integer value in range [4,32] | ||
- | |||
- | snd_volume_eff --- float value in range [0.000,1.000] | ||
- | |||
- | snd_volume_music --- float value in range [0.000,1.000] | ||
- | |||
- | start --- no arguments | ||
- | |||
- | stat_memory --- no arguments | ||
- | |||
- | sv_addmap --- adds map to map rotation list | ||
- | |||
- | sv_anomalies_enabled --- integer value in range [0,1] | ||
- | |||
- | sv_anomalies_length --- integer value in range [0,180] | ||
- | |||
- | sv_artefact_respawn_delta --- integer value in range [0,600] | ||
- | |||
- | sv_artefact_stay_time --- integer value in range [0,180] | ||
- | |||
- | sv_artefacts_count --- integer value in range [1,100] | ||
- | |||
- | sv_auto_team_balance --- integer value in range [0,1] | ||
- | |||
- | sv_auto_team_swap --- integer value in range [0,1] | ||
- | |||
- | sv_banplayer --- Ban Player by Name | ||
- | |||
- | sv_banplayer_id --- Ban Player by ID | ||
- | |||
- | sv_banplayer_ip --- Ban Player by IP | ||
- | |||
- | sv_bearercantspring --- integer value in range [0,1] | ||
- | |||
- | sv_changegametype --- Changing Game Type | ||
- | |||
- | sv_changelevel --- Changing Level | ||
- | |||
- | sv_changelevelgametype --- Changing level and game type | ||
- | |||
- | sv_client_reconnect_time --- integer value in range [0,60] | ||
- | |||
- | sv_console_update_rate --- integer value in range [1,100] | ||
- | |||
- | sv_dedicated_server_update_rate --- integer value in range [1,1000] | ||
- | |||
- | sv_dmgblockindicator --- integer value in range [0,1] | ||
- | |||
- | sv_dmgblocktime --- integer value in range [0,600] | ||
- | |||
- | sv_forcerespawn --- integer value in range [0,3600] | ||
- | |||
- | sv_fraglimit --- integer value in range [0,100] | ||
- | |||
- | sv_friendly_indicators --- integer value in range [0,1] | ||
- | |||
- | sv_friendly_names --- integer value in range [0,1] | ||
- | |||
- | sv_friendlyfire --- float value in range [0.000,2.000] | ||
- | |||
- | sv_hail_to_winner_time --- integer value in range [0,60000] | ||
- | |||
- | sv_kick --- Kick Player by name | ||
- | |||
- | sv_kick_id --- Kick Player by ID | ||
- | |||
- | sv_listplayers --- List Players | ||
- | |||
- | sv_listmaps - List Maps | ||
- | |||
- | sv_nextanomalyset --- Activating pointed Anomaly set | ||
- | |||
- | sv_nextmap --- Switch to Next Map in map rotation list | ||
- | |||
- | sv_pda_hunt --- integer value in range [0,1] | ||
- | |||
- | sv_pending_wait_time --- integer value in range [0,60000] | ||
- | |||
- | sv_prevmap --- Switch to Previous Map in map rotation list | ||
- | |||
- | sv_reinforcement_time --- integer value in range [-1,3600] | ||
- | |||
- | sv_remove_corpse --- integer value in range [-1,1] | ||
- | |||
- | sv_remove_weapon --- integer value in range [-1,1] | ||
- | |||
- | sv_return_to_base --- no arguments | ||
- | |||
- | sv_returnplayers --- integer value in range [0,1] | ||
- | |||
- | sv_rpoint_freeze_time --- integer value in range [0,60000] | ||
- | |||
- | sv_setenvtime --- no arguments | ||
- | |||
- | sv_setweather --- Set new weather | ||
- | |||
- | sv_shieldedbases --- integer value in range [0,1] | ||
- | |||
- | sv_spectr_firsteye --- integer value in range [0,1] | ||
- | |||
- | sv_spectr_freefly --- integer value in range [0,1] | ||
- | |||
- | sv_spectr_freelook --- integer value in range [0,1] | ||
- | |||
- | sv_spectr_lookat --- integer value in range [0,1] | ||
- | |||
- | sv_spectr_teamcamera --- integer value in range [0,1] | ||
- | |||
- | sv_statistic_collect --- integer value in range [0,1] | ||
- | |||
- | sv_statistic_save --- Saves statistic data | ||
- | |||
- | sv_statistic_save_auto --- integer value in range [0,1] | ||
- | |||
- | sv_timelimit --- integer value in range [0,180] | ||
- | |||
- | sv_vote_enabled --- integer value in range [0,1] | ||
- | |||
- | sv_vote_participants --- integer value in range [0,1] | ||
- | |||
- | sv_vote_quota --- float value in range [0.000,1.000] | ||
- | |||
- | sv_vote_time --- float value in range [0.500,10.000] | ||
- | |||
- | sv_votestop --- Stops Current Voting | ||
- | |||
- | sv_warm_up --- integer value in range [0,3600] | ||
- | |||
- | texture_lod --- integer value in range [0,4] | ||
- | |||
- | unbind --- no arguments | ||
- | |||
- | unbind_console --- no arguments | ||
- | |||
- | unbind_sec --- no arguments | ||
- | |||
- | unbindall --- no arguments | ||
- | |||
- | vid_mode --- change screen resolution WxH | ||
- | + | {| Border="1" cellpadding="5" | |
+ | ! Command | ||
+ | ! Explanation | ||
+ | |- | ||
+ | | _preset [Minimum, Low, Default, High, Extreme] | ||
+ | | Sets quality preset (same as in-game options). | ||
+ | |- | ||
+ | | ai_use_torch_dynamic_lights [0, 1] | ||
+ | | Toggles NPC flashlights. | ||
+ | |- | ||
+ | | beclient [''TODO''] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | bemsg [''TODO''] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | beserver [''TODO''] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | bind [action, key] | ||
+ | | Binds an action to a particular primary key. | ||
+ | |- | ||
+ | | bind_console [''TODO''] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | bind_list [no arguments] | ||
+ | | Lists current key bindings. | ||
+ | |- | ||
+ | | bind_sec [action, key] | ||
+ | | Binds an action to a secondary key. | ||
+ | |- | ||
+ | | cam_inert [0.000, 1.000] | ||
+ | | Controls camera inertia. | ||
+ | |- | ||
+ | | cam_slide_inert [0.000, 1.000] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | cdkey [''TODO''] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | cfg_load [filename.ltx] | ||
+ | | Loads a configuration file with the specified name from the same directory as User.ltx. | ||
+ | |- | ||
+ | | cfg_save [filename.ltx] | ||
+ | | Saves current configuration to a new .ltx file with the specified name in the same directory as User.ltx. | ||
+ | |- | ||
+ | | chat [''TODO''] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | check_for_updates [''TODO''] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | cl_cod_pickup_mode [0, 1] | ||
+ | | | ||
+ | |- | ||
+ | | cl_dynamiccrosshair [0, 1] | ||
+ | | Toggles in-game dynamic crosshair. | ||
+ | |- | ||
+ | | cl_voteno [''TODO''] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | cl_votestart [''TODO''] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | cl_voteyes [''TODO''] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | clear_log [no arguments] | ||
+ | | Clears the console log. | ||
+ | |- | ||
+ | | demo_play [demoname] | ||
+ | | Plays back a pre-recorded timedemo. | ||
+ | |- | ||
+ | | demo_record [demoname] | ||
+ | | Records a timedemo. -- spacebar sets keyframes, if your keyframes are set press ESC, then try demo_play [recorded_demo_name] | ||
+ | |- | ||
+ | | disconnect [no arguments] | ||
+ | | Exists current game to main menu. | ||
+ | |- | ||
+ | | dump_open_files [''TODO''] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | dump_resources [''TODO''] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | flush [no arguments] | ||
+ | | Creates log of actions under the \Documents and Settings\All Users\Shared Documents\STALKER-SHOC\logs directory. | ||
+ | |- | ||
+ | | g_always_run [0, 1] | ||
+ | | Toggles always run/always walk. | ||
+ | |- | ||
+ | | g_autopickup [0, 1] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | g_backrun [0, 1] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | g_corpsenum [0, 100] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | g_eventdelay [0, 1000] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | g_game_difficulty (gd_novice, gd_stalker, gd_veteran, gd_master) | ||
+ | | Sets difficulty level. | ||
+ | |- | ||
+ | | g_kill [no arguments] | ||
+ | | Player kill/suicide. | ||
+ | |- | ||
+ | | g_restart [''TODO''] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | g_restart_fast [''TODO''] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | g_swapteams [''TODO''] | ||
+ | | Swap team for artefacthunt game. | ||
+ | |- | ||
+ | | get_server_address [no arguments] | ||
+ | | Lists server's IP address. | ||
+ | |- | ||
+ | | help [no arguments] | ||
+ | | Lists all console commands. | ||
+ | |- | ||
+ | | hud_crosshair [0, 1] | ||
+ | | Toggles in-game crosshair. | ||
+ | |- | ||
+ | | hud_crosshair_dist [0, 1] | ||
+ | | Toggles in-game crosshair target distance display. | ||
+ | |- | ||
+ | | hud_info [0, 1] | ||
+ | | Toggles hud elements. | ||
+ | |- | ||
+ | | hud_weapon [0, 1] | ||
+ | | Toggles in-game weapon display. | ||
+ | |- | ||
+ | | list_actions [no arguments] | ||
+ | | Lists all bindable character actions. | ||
+ | |- | ||
+ | | load [savename] | ||
+ | | Loads the saved game with the name specified. | ||
+ | |- | ||
+ | | load_last_save [no arguments] | ||
+ | | Loads last saved game | ||
+ | |- | ||
+ | | main_menu [no arguments] | ||
+ | | Takes you straight to the game's main menu screen. | ||
+ | |- | ||
+ | | mm_mm_net_srv_dedicated [0, 1] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | mm_net_con_publicserver [0, 1] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | mm_net_con_spectator [1, 32] | ||
+ | | | ||
+ | |- | ||
+ | | mm_net_con_spectator_on [0, 1] | ||
+ | | | ||
+ | |- | ||
+ | | mm_net_filter_battleye [''TODO''] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | mm_net_filter_empty [0, 1] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | mm_net_filter_full [0, 1] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | mm_net_filter_listen [0, 1] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | mm_net_filter_pass [0, 1] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | mm_net_filter_wo_ff [0, 1] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | mm_net_filter_wo_pass [0, 1] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | mm_net_player_name [string] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | mm_net_srv_gamemode [st_deathmatch, st_team_deathmatch, st_artefacthunt] | ||
+ | | | ||
+ | |- | ||
+ | | mm_net_srv_maxplayers [2, 32] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | mm_net_srv_name [string] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | mm_net_srv_reinforcement_type [0, 2] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | mm_net_use_battleye [''TODO''] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | mm_net_weather_rateofchange [0.000, 100.000] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | mouse_invert [0, 1] | ||
+ | | Toggles mouse inversion. | ||
+ | |- | ||
+ | | mouse_sens [0.050, 0.6000] | ||
+ | | Sets mouse sensitivity. | ||
+ | |- | ||
+ | | name [string] | ||
+ | | Sets your player name. | ||
+ | |- | ||
+ | | net_cl_clearstats [''TODO''] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | net_cl_icurvesize [0, 2000] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | net_cl_icurvetype [0, 2] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | net_cl_interpolation [ | ||
+ | | 1.000, 1.000] - ''TODO'' | ||
+ | |- | ||
+ | | net_cl_log_data [0, 1] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | net_cl_resync [''TODO''] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | net_compressor_enabled [''TODO''] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | net_compressor_gather_stats [''TODO''] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | net_compressor_status [''TODO''] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | net_dbg_dump_ export_obj [0, 1] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | net_dbg_dump_import_obj [0, 1] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | net_dbg_dump_update_read [0, 1] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | net_dbg_dump_update_write [0, 1] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | net_cl_update_rate [1, 100] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | net_dedicated_sleep [0, 64] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | net_sv_clearstats | ||
+ | | | ||
+ | |- | ||
+ | | net_sv_gpmode [0, 2] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | net_sv_log_data [0, 1] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | net_sv_pending_lim [0 ,10] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | net_sv_update_rate [1, 100] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | ph_frequency | ||
+ | | | ||
+ | |- | ||
+ | | ph_iterations [15, 50] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | quit | ||
+ | | Exits game to Desktop. | ||
+ | |- | ||
+ | | r1_dlights [on,off] | ||
+ | | Toggles dynamic lights, only impacts on torchlight. | ||
+ | |- | ||
+ | | r1_dlights_clip [10.000, 150.000] | ||
+ | | Sets dynamic light clip range. | ||
+ | |- | ||
+ | | r1_glows_per_frame [2, 32] | ||
+ | | Controls maximum number of light sources. | ||
+ | |- | ||
+ | | r1_lmodel_lerp [0.000, 0.333] | ||
+ | | Controls the Linear Interpolation of lighting. | ||
+ | |- | ||
+ | | r1_pps_u [ | ||
+ | | 1.000,1.000] - Controls Per Pixel Shader functionality. | ||
+ | |- | ||
+ | | r1_pps_v [ | ||
+ | | 1.000,1.000] - Controls Per Pixel Shader functionality. | ||
+ | |- | ||
+ | | r1_ssa_lod_a [16.000,96.000] | ||
+ | | Controls Level of Detail in game world. | ||
+ | |- | ||
+ | | r1_ssa_lod_b [16.000,64.000] | ||
+ | | Controls Level of Detail in game world. | ||
+ | |- | ||
+ | | r1_tf_mipbias [ | ||
+ | | 0.500,0.500] - Controls mipmap LOD bias which affects texture clarity. | ||
+ | |- | ||
+ | | r2_aa [0, 1] | ||
+ | | Toggles fake Antialiasing blur effect. | ||
+ | |- | ||
+ | | r2_aa_break [0.000000, 1.000000][0.000000, 1.000000][0.000000, 1.000000] | ||
+ | | Controls extent of fake AA. | ||
+ | |- | ||
+ | | r2_aa_kernel [0.300, 0.700] | ||
+ | | Controls overall blurriness of fake AA. | ||
+ | |- | ||
+ | | r2_aa_weight [0.000000, 1.000000][0.000000, 1.000000][0.000000, 1.000000] | ||
+ | | More precisely controls bluriness of fake AA. | ||
+ | |- | ||
+ | | r2_allow_r1_light [0, 1] | ||
+ | | Allows DX8 lighting under DX9 lighting model. | ||
+ | |- | ||
+ | | r2_gi [0, 1] | ||
+ | | Toggles Global Illumination. | ||
+ | |- | ||
+ | | r2_gi_clip [0.000, 0.100] | ||
+ | | Controls Global Illumination clip distance. | ||
+ | |- | ||
+ | | r2_gi_depth [1, 5] | ||
+ | | Controls Global Illumination shadow depth. | ||
+ | |- | ||
+ | | r2_gi_photons [8, 256] | ||
+ | | Controls Global Illumination effect. | ||
+ | |- | ||
+ | | r2_gi_refl [0.001, 0.990] | ||
+ | | Controls Global Illumination reflectivity. | ||
+ | |- | ||
+ | | r2_gloss_factor [0.000, 10.000] | ||
+ | | Sets level of Specularity/gloss of objects. | ||
+ | |- | ||
+ | | r2_ls_bloom_fast [0, 1] | ||
+ | | Toggles enhanced bloom effect. | ||
+ | |- | ||
+ | | r2_ls_bloom_kernel_b [0.010, 1.000] | ||
+ | | Determines level of haze from HDR/bloom effect. | ||
+ | |- | ||
+ | | r2_ls_bloom_kernel_g [1.000, 7.000] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | r2_ls_bloom_kernel_scale [0.500, 2.000] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | r2_ls_bloom_speed [0.000, 100.000] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | r2_ls_bloom_threshold [0.000, 1.000] | ||
+ | | Controls overall level of the lighting effect used. | ||
+ | |- | ||
+ | | r2_ls_depth_bias [ | ||
+ | | 0.500, 0.500] - Controls how far visible light sources shine. | ||
+ | |- | ||
+ | | r2_ls_depth_scale [0.500, 1.500] | ||
+ | | Controls the impact of lighting on shadows. | ||
+ | |- | ||
+ | | r2_ls_dsm_kernel [0.100, 3.000] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | r2_ls_psm_kernel [0.100, 3.000] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | r2_ls_squality [0.500, 1.000] | ||
+ | | Sets Shadow quality. | ||
+ | |- | ||
+ | | r2_ls_ssm_kernel [0.500, 1.000] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | r2_mblur [0.000, 1.000] | ||
+ | | Controls Motion Blur effect. Only works if -mblur switch is also enabled. | ||
+ | |- | ||
+ | | r2_parallax_h [0.000, 0.500] | ||
+ | | Controls Parallax Mapping which affects texture surface depth. | ||
+ | |- | ||
+ | | r2_slight_fade [0.020, 2.000] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | r2_ssa_lod_a [16.000, 96.000] | ||
+ | | Controls level of detail in game world. | ||
+ | |- | ||
+ | | r2_ssa_lod_b [32.000,64.000] | ||
+ | | Controls level of detail in game world. | ||
+ | |- | ||
+ | | r2_sun [0, 1] | ||
+ | | Toggles sun lighting/shadows. | ||
+ | |- | ||
+ | | r2_sun_depth_far_bias [ | ||
+ | | 0.500, 0.500] - ''TODO'' | ||
+ | |- | ||
+ | | r2_sun_depth_far_scale [0.500, 1.500] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | r2_sun_depth_near_bias [ | ||
+ | | 0.500, 0.500] - ''TODO'' | ||
+ | |- | ||
+ | | r2_sun_depth_near_scale [0.500, 1.500] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | r2_sun_details [0, 1] | ||
+ | | Toggles shadows on grass/shrubbery. | ||
+ | |- | ||
+ | | r2_sun_focus [0, 1] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | r2_sun_lumscale [ | ||
+ | | 1.000, 3.000] - Sets sun brightness level. | ||
+ | |- | ||
+ | | r2_sun_lumscale_amb [0.000, 3.000] | ||
+ | | Sets ambient light level. | ||
+ | |- | ||
+ | | r2_sun_lumscale_hemi [0.000, 3.000] | ||
+ | | Sets hemisphere light level. | ||
+ | |- | ||
+ | | r2_sun_near [1.000, 50.000] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | r2_sun_near_border [0.500, 1.000] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | r2_sun_tsm [on, off] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | r2_sun_tsm_bias [ | ||
+ | | 0.500, 0.500] - ''TODO'' | ||
+ | |- | ||
+ | | r2_sun_tsm_proj [0.001, 0.800] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | r2_tf_mipbias [ | ||
+ | | 0.500, 0.500] - Controls mipmap LOD bias which affects texture clarity. | ||
+ | |- | ||
+ | | r2_tonemap [0, 1] | ||
+ | | Toggles tone mapping effect for HDR lighting. | ||
+ | |- | ||
+ | | r2_tonemap_adaptation [0.010, 10.000] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | r2_tonemap_amount [0.000, 1.000] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | r2_tonemap_lowlum [0.000, 1.000] | ||
+ | | Controls effect of tone mapping on darker areas. | ||
+ | |- | ||
+ | | r2_tonemap_middlegray [0.000, 2.000] | ||
+ | | Controls overall look of HDR effect. | ||
+ | |- | ||
+ | | r2_wait_sleep [0, 1] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | r2_zfill [0, 1] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | r2_zfill_depth [0.001 0.500] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | r2em [0.000, 4.000] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | r__detail_density [0.200, 0.600] | ||
+ | | Sets grass density level. | ||
+ | |- | ||
+ | | r__geometry_lod [0.100, 1.200] | ||
+ | | Sets objects detail level. | ||
+ | |- | ||
+ | | r__supersample [1, 4] | ||
+ | | Sets antialiasing level. | ||
+ | |- | ||
+ | | r__tf_aniso [1, 16] | ||
+ | | Sets anisotropic filtering level. | ||
+ | |- | ||
+ | | ra [no arguments] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | renderer [renderer_r1, renderer_r2a, renderer_r2] | ||
+ | | Sets rendering system. | ||
+ | |- | ||
+ | | rs_c_brightness [0.500, 1.500] | ||
+ | | Sets brightness level. | ||
+ | |- | ||
+ | | rs_c_contrast [0.500, 1.500] | ||
+ | | Sets contrast level. | ||
+ | |- | ||
+ | | rs_c_gamma [0.500, 1.500] | ||
+ | | Sets gamma level. | ||
+ | |- | ||
+ | | rs_fullscreen [0, 1] | ||
+ | | Toggles fullscreen/windowed mode. | ||
+ | |- | ||
+ | | rs_refresh_60hz [0, 1] | ||
+ | | Toglles 60Hz Frequency option. | ||
+ | |- | ||
+ | | rs_stats [0, 1] | ||
+ | | Toggles display of game engine statistics, including FPS. | ||
+ | |- | ||
+ | | rs_v_sync [0, 1] | ||
+ | | Toggles vertical sync. | ||
+ | |- | ||
+ | | rs_vis_distance [0.400, 1.500] | ||
+ | | Sets vision distance. | ||
+ | |- | ||
+ | | save [savename] | ||
+ | | Saves the current game under the name specified (default is quicksave). | ||
+ | |- | ||
+ | | screenshot [1] | ||
+ | | Saves a JPG screenshot under the \Documents and Settings\All Users\Shared Documents\STALKER-SHOC\screenshots directory. | ||
+ | |- | ||
+ | | snd_acceleration [0, 1] | ||
+ | | Toggles hardware sound acceleration. | ||
+ | |- | ||
+ | | snd_cache_size [4, 32] | ||
+ | | Sets size of sound cache. | ||
+ | |- | ||
+ | | snd_efx [0, 1] | ||
+ | | Toggles Sound Effects on or off. | ||
+ | |- | ||
+ | | snd_restart [no arguments] | ||
+ | | Restarts the sound engine; should be used after altering any snd_ variables. | ||
+ | |- | ||
+ | | snd_targets [4, 32] | ||
+ | | Sets the number of channels for audio. | ||
+ | |- | ||
+ | | snd_volume_eff [0.000, 1.000] | ||
+ | | Sets sound FX volume level. | ||
+ | |- | ||
+ | | snd_volume_music [0.000, 1.000] | ||
+ | | Sets music volume level. | ||
+ | |- | ||
+ | | start [''TODO''] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | stat_memory [no arguments] | ||
+ | | Toggles the display of memory-related statistics for the game engine. | ||
+ | |- | ||
+ | | sv_addmap [''TODO''] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_anomalies_enabled [0, 1] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_anomalies_length [0, 180] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_artefect_respawn_delta [0, 600] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_artefact_spawn_force [0, 1] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_artefact_stay_time [0, 180] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_artefacts_count [1, 100] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_auto_team_balance [0, 1] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_auto_team_swap [0, 1] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_banplayer [''TODO''] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_banplayer_id [''TODO''] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_banplayer_ip [''TODO''] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_bearercantsprint [0, 1] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_changegametype [''TODO''] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_changelevel [''TODO''] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_changelevelgametype [''TODO''] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_client_reconnect_time [0, 60] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_console_update_rate [1, 100] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_dedicated_server_update_rate [1, 1000] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_dmgblockindicator [0, 1] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_dmgblocktime [0, 600] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_dump_online_statistics [no arguments] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_dump_online_statistics_period [no arguments] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_forcerespawn [0, 3600] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_fraglimit [0, 100] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_friendly_indicators [0, 1] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_friendly_names [0, 1] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_friendlyfire [0.000, 2.000] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_hail_to_winner_time [0, 60] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_kick [name] | ||
+ | | Kick player by name. | ||
+ | |- | ||
+ | | sv_listmaps [id] | ||
+ | | Kick player by id. | ||
+ | |- | ||
+ | | sv_listplayers [''TODO''] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_listplayers_banned [''TODO''] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_max_ping_limit [1, 2000] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_nextanomalyset [''TODO''] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_nextmap [''TODO''] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_pda_hunt [0, 1] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_prevmap [''TODO''] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_reinforcement_time [ | ||
+ | | 1, 3600] - ''TODO'' | ||
+ | |- | ||
+ | | sv_remove_corpse [ | ||
+ | | 1, 1] - ''TODO'' | ||
+ | |- | ||
+ | | sv_remove_weapon [ | ||
+ | | 1,1] | ||
+ | |- | ||
+ | | sv_return_to_base [''TODO''] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_returnplayers [0, 1] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_rpoint_freeze_time [0, 60000] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_setenvtime [''TODO''] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_setweather [''TODO''] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_shieldedbases [0, 1] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_spectr_firsteye [0, 1] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_spectr_freefly [0, 1] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_spectr_freelook [0, 1] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_spectr_lookat [0, 1] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_spectr_teamcamera [0, 1] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_startteammoney [''TODO''] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_satistic_collect [0, 1] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_statistic_save [''TODO''] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_statistic_save_auto [0, 1] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_status [''TODO''] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_teamkill_limit [0, 100] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_teamkill_punish [0, 1] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_timelimit [0, 180] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_unbanplayer_ip [''TODO''] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_vote_enabled [0, 1] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_vote_participants [0, 1] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_vote_quota [0.000, 1.000] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_vote_time [0.500, 10.000] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_votestop [''TODO''] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_warm_up [0, 3600] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | texture_lod [0,4] | ||
+ | | Sets texture level of detail level. | ||
+ | |- | ||
+ | | unbind [action] | ||
+ | | Unbinds any primary keys from the specified action. | ||
+ | |- | ||
+ | | unbind_console [''TODO''] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | unbind_sec [action] | ||
+ | | Unbinds any secondary keys from the specified action. | ||
+ | |- | ||
+ | | unbindall | ||
+ | | Unbinds all keys from all actions. | ||
+ | |- | ||
+ | | vid_mode [WxH] | ||
+ | | Same as in-game Resolution option. | ||
+ | |- | ||
+ | | vid_restart | ||
+ | | Restarts the graphics engine; should be used after changing certain graphics settings such as texture_lod and vid_mode. | ||
+ | |} | ||
[[Editing_Commands_list_%28lang._French%29|French version]] | [[Editing_Commands_list_%28lang._French%29|French version]] | ||
[[Category:Articles]] | [[Category:Articles]] |
Current revision
Currently in-progress, this will soon be a complete list of console commands with descriptions. In it's current state, it's far more exhaustive than the previous list. If you would like to add/update any commands, please be sure to follow the current structure- an example is given below in the Notes section.
Derjyn 23:27, 17 June 2008 (EEST)
Commands
Command | Explanation |
---|---|
_preset [Minimum, Low, Default, High, Extreme] | Sets quality preset (same as in-game options). |
ai_use_torch_dynamic_lights [0, 1] | Toggles NPC flashlights. |
beclient [TODO] | TODO |
bemsg [TODO] | TODO |
beserver [TODO] | TODO |
bind [action, key] | Binds an action to a particular primary key. |
bind_console [TODO] | TODO |
bind_list [no arguments] | Lists current key bindings. |
bind_sec [action, key] | Binds an action to a secondary key. |
cam_inert [0.000, 1.000] | Controls camera inertia. |
cam_slide_inert [0.000, 1.000] | TODO |
cdkey [TODO] | TODO |
cfg_load [filename.ltx] | Loads a configuration file with the specified name from the same directory as User.ltx. |
cfg_save [filename.ltx] | Saves current configuration to a new .ltx file with the specified name in the same directory as User.ltx. |
chat [TODO] | TODO |
check_for_updates [TODO] | TODO |
cl_cod_pickup_mode [0, 1] | |
cl_dynamiccrosshair [0, 1] | Toggles in-game dynamic crosshair. |
cl_voteno [TODO] | TODO |
cl_votestart [TODO] | TODO |
cl_voteyes [TODO] | TODO |
clear_log [no arguments] | Clears the console log. |
demo_play [demoname] | Plays back a pre-recorded timedemo. |
demo_record [demoname] | Records a timedemo. -- spacebar sets keyframes, if your keyframes are set press ESC, then try demo_play [recorded_demo_name] |
disconnect [no arguments] | Exists current game to main menu. |
dump_open_files [TODO] | TODO |
dump_resources [TODO] | TODO |
flush [no arguments] | Creates log of actions under the \Documents and Settings\All Users\Shared Documents\STALKER-SHOC\logs directory. |
g_always_run [0, 1] | Toggles always run/always walk. |
g_autopickup [0, 1] | TODO |
g_backrun [0, 1] | TODO |
g_corpsenum [0, 100] | TODO |
g_eventdelay [0, 1000] | TODO |
g_game_difficulty (gd_novice, gd_stalker, gd_veteran, gd_master) | Sets difficulty level. |
g_kill [no arguments] | Player kill/suicide. |
g_restart [TODO] | TODO |
g_restart_fast [TODO] | TODO |
g_swapteams [TODO] | Swap team for artefacthunt game. |
get_server_address [no arguments] | Lists server's IP address. |
help [no arguments] | Lists all console commands. |
hud_crosshair [0, 1] | Toggles in-game crosshair. |
hud_crosshair_dist [0, 1] | Toggles in-game crosshair target distance display. |
hud_info [0, 1] | Toggles hud elements. |
hud_weapon [0, 1] | Toggles in-game weapon display. |
list_actions [no arguments] | Lists all bindable character actions. |
load [savename] | Loads the saved game with the name specified. |
load_last_save [no arguments] | Loads last saved game |
main_menu [no arguments] | Takes you straight to the game's main menu screen. |
mm_mm_net_srv_dedicated [0, 1] | TODO |
mm_net_con_publicserver [0, 1] | TODO |
mm_net_con_spectator [1, 32] | |
mm_net_con_spectator_on [0, 1] | |
mm_net_filter_battleye [TODO] | TODO |
mm_net_filter_empty [0, 1] | TODO |
mm_net_filter_full [0, 1] | TODO |
mm_net_filter_listen [0, 1] | TODO |
mm_net_filter_pass [0, 1] | TODO |
mm_net_filter_wo_ff [0, 1] | TODO |
mm_net_filter_wo_pass [0, 1] | TODO |
mm_net_player_name [string] | TODO |
mm_net_srv_gamemode [st_deathmatch, st_team_deathmatch, st_artefacthunt] | |
mm_net_srv_maxplayers [2, 32] | TODO |
mm_net_srv_name [string] | TODO |
mm_net_srv_reinforcement_type [0, 2] | TODO |
mm_net_use_battleye [TODO] | TODO |
mm_net_weather_rateofchange [0.000, 100.000] | TODO |
mouse_invert [0, 1] | Toggles mouse inversion. |
mouse_sens [0.050, 0.6000] | Sets mouse sensitivity. |
name [string] | Sets your player name. |
net_cl_clearstats [TODO] | TODO |
net_cl_icurvesize [0, 2000] | TODO |
net_cl_icurvetype [0, 2] | TODO |
net_cl_interpolation [ | 1.000, 1.000] - TODO |
net_cl_log_data [0, 1] | TODO |
net_cl_resync [TODO] | TODO |
net_compressor_enabled [TODO] | TODO |
net_compressor_gather_stats [TODO] | TODO |
net_compressor_status [TODO] | TODO |
net_dbg_dump_ export_obj [0, 1] | TODO |
net_dbg_dump_import_obj [0, 1] | TODO |
net_dbg_dump_update_read [0, 1] | TODO |
net_dbg_dump_update_write [0, 1] | TODO |
net_cl_update_rate [1, 100] | TODO |
net_dedicated_sleep [0, 64] | TODO |
net_sv_clearstats | |
net_sv_gpmode [0, 2] | TODO |
net_sv_log_data [0, 1] | TODO |
net_sv_pending_lim [0 ,10] | TODO |
net_sv_update_rate [1, 100] | TODO |
ph_frequency | |
ph_iterations [15, 50] | TODO |
quit | Exits game to Desktop. |
r1_dlights [on,off] | Toggles dynamic lights, only impacts on torchlight. |
r1_dlights_clip [10.000, 150.000] | Sets dynamic light clip range. |
r1_glows_per_frame [2, 32] | Controls maximum number of light sources. |
r1_lmodel_lerp [0.000, 0.333] | Controls the Linear Interpolation of lighting. |
r1_pps_u [ | 1.000,1.000] - Controls Per Pixel Shader functionality. |
r1_pps_v [ | 1.000,1.000] - Controls Per Pixel Shader functionality. |
r1_ssa_lod_a [16.000,96.000] | Controls Level of Detail in game world. |
r1_ssa_lod_b [16.000,64.000] | Controls Level of Detail in game world. |
r1_tf_mipbias [ | 0.500,0.500] - Controls mipmap LOD bias which affects texture clarity. |
r2_aa [0, 1] | Toggles fake Antialiasing blur effect. |
r2_aa_break [0.000000, 1.000000][0.000000, 1.000000][0.000000, 1.000000] | Controls extent of fake AA. |
r2_aa_kernel [0.300, 0.700] | Controls overall blurriness of fake AA. |
r2_aa_weight [0.000000, 1.000000][0.000000, 1.000000][0.000000, 1.000000] | More precisely controls bluriness of fake AA. |
r2_allow_r1_light [0, 1] | Allows DX8 lighting under DX9 lighting model. |
r2_gi [0, 1] | Toggles Global Illumination. |
r2_gi_clip [0.000, 0.100] | Controls Global Illumination clip distance. |
r2_gi_depth [1, 5] | Controls Global Illumination shadow depth. |
r2_gi_photons [8, 256] | Controls Global Illumination effect. |
r2_gi_refl [0.001, 0.990] | Controls Global Illumination reflectivity. |
r2_gloss_factor [0.000, 10.000] | Sets level of Specularity/gloss of objects. |
r2_ls_bloom_fast [0, 1] | Toggles enhanced bloom effect. |
r2_ls_bloom_kernel_b [0.010, 1.000] | Determines level of haze from HDR/bloom effect. |
r2_ls_bloom_kernel_g [1.000, 7.000] | TODO |
r2_ls_bloom_kernel_scale [0.500, 2.000] | TODO |
r2_ls_bloom_speed [0.000, 100.000] | TODO |
r2_ls_bloom_threshold [0.000, 1.000] | Controls overall level of the lighting effect used. |
r2_ls_depth_bias [ | 0.500, 0.500] - Controls how far visible light sources shine. |
r2_ls_depth_scale [0.500, 1.500] | Controls the impact of lighting on shadows. |
r2_ls_dsm_kernel [0.100, 3.000] | TODO |
r2_ls_psm_kernel [0.100, 3.000] | TODO |
r2_ls_squality [0.500, 1.000] | Sets Shadow quality. |
r2_ls_ssm_kernel [0.500, 1.000] | TODO |
r2_mblur [0.000, 1.000] | Controls Motion Blur effect. Only works if -mblur switch is also enabled. |
r2_parallax_h [0.000, 0.500] | Controls Parallax Mapping which affects texture surface depth. |
r2_slight_fade [0.020, 2.000] | TODO |
r2_ssa_lod_a [16.000, 96.000] | Controls level of detail in game world. |
r2_ssa_lod_b [32.000,64.000] | Controls level of detail in game world. |
r2_sun [0, 1] | Toggles sun lighting/shadows. |
r2_sun_depth_far_bias [ | 0.500, 0.500] - TODO |
r2_sun_depth_far_scale [0.500, 1.500] | TODO |
r2_sun_depth_near_bias [ | 0.500, 0.500] - TODO |
r2_sun_depth_near_scale [0.500, 1.500] | TODO |
r2_sun_details [0, 1] | Toggles shadows on grass/shrubbery. |
r2_sun_focus [0, 1] | TODO |
r2_sun_lumscale [ | 1.000, 3.000] - Sets sun brightness level. |
r2_sun_lumscale_amb [0.000, 3.000] | Sets ambient light level. |
r2_sun_lumscale_hemi [0.000, 3.000] | Sets hemisphere light level. |
r2_sun_near [1.000, 50.000] | TODO |
r2_sun_near_border [0.500, 1.000] | TODO |
r2_sun_tsm [on, off] | TODO |
r2_sun_tsm_bias [ | 0.500, 0.500] - TODO |
r2_sun_tsm_proj [0.001, 0.800] | TODO |
r2_tf_mipbias [ | 0.500, 0.500] - Controls mipmap LOD bias which affects texture clarity. |
r2_tonemap [0, 1] | Toggles tone mapping effect for HDR lighting. |
r2_tonemap_adaptation [0.010, 10.000] | TODO |
r2_tonemap_amount [0.000, 1.000] | TODO |
r2_tonemap_lowlum [0.000, 1.000] | Controls effect of tone mapping on darker areas. |
r2_tonemap_middlegray [0.000, 2.000] | Controls overall look of HDR effect. |
r2_wait_sleep [0, 1] | TODO |
r2_zfill [0, 1] | TODO |
r2_zfill_depth [0.001 0.500] | TODO |
r2em [0.000, 4.000] | TODO |
r__detail_density [0.200, 0.600] | Sets grass density level. |
r__geometry_lod [0.100, 1.200] | Sets objects detail level. |
r__supersample [1, 4] | Sets antialiasing level. |
r__tf_aniso [1, 16] | Sets anisotropic filtering level. |
ra [no arguments] | TODO |
renderer [renderer_r1, renderer_r2a, renderer_r2] | Sets rendering system. |
rs_c_brightness [0.500, 1.500] | Sets brightness level. |
rs_c_contrast [0.500, 1.500] | Sets contrast level. |
rs_c_gamma [0.500, 1.500] | Sets gamma level. |
rs_fullscreen [0, 1] | Toggles fullscreen/windowed mode. |
rs_refresh_60hz [0, 1] | Toglles 60Hz Frequency option. |
rs_stats [0, 1] | Toggles display of game engine statistics, including FPS. |
rs_v_sync [0, 1] | Toggles vertical sync. |
rs_vis_distance [0.400, 1.500] | Sets vision distance. |
save [savename] | Saves the current game under the name specified (default is quicksave). |
screenshot [1] | Saves a JPG screenshot under the \Documents and Settings\All Users\Shared Documents\STALKER-SHOC\screenshots directory. |
snd_acceleration [0, 1] | Toggles hardware sound acceleration. |
snd_cache_size [4, 32] | Sets size of sound cache. |
snd_efx [0, 1] | Toggles Sound Effects on or off. |
snd_restart [no arguments] | Restarts the sound engine; should be used after altering any snd_ variables. |
snd_targets [4, 32] | Sets the number of channels for audio. |
snd_volume_eff [0.000, 1.000] | Sets sound FX volume level. |
snd_volume_music [0.000, 1.000] | Sets music volume level. |
start [TODO] | TODO |
stat_memory [no arguments] | Toggles the display of memory-related statistics for the game engine. |
sv_addmap [TODO] | TODO |
sv_anomalies_enabled [0, 1] | TODO |
sv_anomalies_length [0, 180] | TODO |
sv_artefect_respawn_delta [0, 600] | TODO |
sv_artefact_spawn_force [0, 1] | TODO |
sv_artefact_stay_time [0, 180] | TODO |
sv_artefacts_count [1, 100] | TODO |
sv_auto_team_balance [0, 1] | TODO |
sv_auto_team_swap [0, 1] | TODO |
sv_banplayer [TODO] | TODO |
sv_banplayer_id [TODO] | TODO |
sv_banplayer_ip [TODO] | TODO |
sv_bearercantsprint [0, 1] | TODO |
sv_changegametype [TODO] | TODO |
sv_changelevel [TODO] | TODO |
sv_changelevelgametype [TODO] | TODO |
sv_client_reconnect_time [0, 60] | TODO |
sv_console_update_rate [1, 100] | TODO |
sv_dedicated_server_update_rate [1, 1000] | TODO |
sv_dmgblockindicator [0, 1] | TODO |
sv_dmgblocktime [0, 600] | TODO |
sv_dump_online_statistics [no arguments] | TODO |
sv_dump_online_statistics_period [no arguments] | TODO |
sv_forcerespawn [0, 3600] | TODO |
sv_fraglimit [0, 100] | TODO |
sv_friendly_indicators [0, 1] | TODO |
sv_friendly_names [0, 1] | TODO |
sv_friendlyfire [0.000, 2.000] | TODO |
sv_hail_to_winner_time [0, 60] | TODO |
sv_kick [name] | Kick player by name. |
sv_listmaps [id] | Kick player by id. |
sv_listplayers [TODO] | TODO |
sv_listplayers_banned [TODO] | TODO |
sv_max_ping_limit [1, 2000] | TODO |
sv_nextanomalyset [TODO] | TODO |
sv_nextmap [TODO] | TODO |
sv_pda_hunt [0, 1] | TODO |
sv_prevmap [TODO] | TODO |
sv_reinforcement_time [ | 1, 3600] - TODO |
sv_remove_corpse [ | 1, 1] - TODO |
sv_remove_weapon [ | 1,1] |
sv_return_to_base [TODO] | TODO |
sv_returnplayers [0, 1] | TODO |
sv_rpoint_freeze_time [0, 60000] | TODO |
sv_setenvtime [TODO] | TODO |
sv_setweather [TODO] | TODO |
sv_shieldedbases [0, 1] | TODO |
sv_spectr_firsteye [0, 1] | TODO |
sv_spectr_freefly [0, 1] | TODO |
sv_spectr_freelook [0, 1] | TODO |
sv_spectr_lookat [0, 1] | TODO |
sv_spectr_teamcamera [0, 1] | TODO |
sv_startteammoney [TODO] | TODO |
sv_satistic_collect [0, 1] | TODO |
sv_statistic_save [TODO] | TODO |
sv_statistic_save_auto [0, 1] | TODO |
sv_status [TODO] | TODO |
sv_teamkill_limit [0, 100] | TODO |
sv_teamkill_punish [0, 1] | TODO |
sv_timelimit [0, 180] | TODO |
sv_unbanplayer_ip [TODO] | TODO |
sv_vote_enabled [0, 1] | TODO |
sv_vote_participants [0, 1] | TODO |
sv_vote_quota [0.000, 1.000] | TODO |
sv_vote_time [0.500, 10.000] | TODO |
sv_votestop [TODO] | TODO |
sv_warm_up [0, 3600] | TODO |
texture_lod [0,4] | Sets texture level of detail level. |
unbind [action] | Unbinds any primary keys from the specified action. |
unbind_console [TODO] | TODO |
unbind_sec [action] | Unbinds any secondary keys from the specified action. |
unbindall | Unbinds all keys from all actions. |
vid_mode [WxH] | Same as in-game Resolution option. |
vid_restart | Restarts the graphics engine; should be used after changing certain graphics settings such as texture_lod and vid_mode. |