Talk:Connect

From Mod Wiki

(Difference between revisions)
Jump to: navigation, search
Revision as of 16:34, 9 June 2007 (edit)
A Lone Hobo (Talk | contribs)

← Previous diff
Current revision (19:47, 28 April 2011) (edit) (undo)
RETR1X (Talk | contribs)

 
(89 intermediate revisions not shown.)
Line 1: Line 1:
 +==Registered==
===Stalkout Dev'Team=== ===Stalkout Dev'Team===
Registered. [[User:Roma|Roma]] 17:55, 9 June 2007 (EEST) Registered. [[User:Roma|Roma]] 17:55, 9 June 2007 (EEST)
 +===Unleased Mod Team===
 +Registered. [[User:Atem -GSC-|Atem -GSC-]] 11:34, 16 June 2007 (EEST)
-==<<Unleased Mod Team>>==+===Ethocybin Mod Kr3w===
 +Registered. [[User:Atem -GSC-|Atem -GSC-]] 11:39, 16 June 2007 (EEST)
 +===aliVe===
 +Registered. [[User:Atem -GSC-|Atem -GSC-]] 11:48, 16 June 2007 (EEST)
 +===dez0wave===
 +Registered. [[User:dezodor|Dezodor]] 19:48, 10 February 2008 (EEST)
 + 
 +==Registration requests==
 + 
 +Leave your registration requests here.
 + 
 +==Hectrol_Stalker_Minimod Team==
 + 
 +{{Team
 +|name=StakerSpain Team
 +|resume=Hectrol_Stalker_Minimod is Spanish mod that modifies the original textures by others more detailed, amused and gores.
 +|leader=Hectrol
 +|members=Hectrol
 +|contacts=Contact me for e-mails: [email protected] [email protected] or visit the websites: www.stalkerspain.com www.luna-s-art.com
 +|logo=Hectrolmod05.jpg{{!}}250px
 +|homepage=[http://stalkerspain.forogratis.es/viewtopic.php?t=228][http://www.stalkerspain.com]
 +}}
 + 
 + 
 + 
 + 
 +==Brief team description==
 +The team is reduced to a one member, hectrol. Spanish graphical designer and administrator of www.stalkerspain.com and that participated in the project for HL2 “FireWar”.
 + 
 +[[User:Hectrol|hectrol]] 12:21, 20 June 2007 (EEST)
 + 
 +== New Team ==
 + 
 +==L.U.R.K.E.R.S of SPUF==
 + 
 +{{Team
 +|name=L.U.R.K.E.R.S of SPUF
 +|resume=We hope to create some mods making the STALKER singleplayer campaign even more fast-paced and action-packed. To achieve this we are going to change the amount of enemy spawns, weapon properties, armour properties, the player's physical attributes, enemy perception/speed, and skin assets.
 +|leader=Tony Almeida
 +|members=Spongey, Area5x1, BLTsponge, Suede
 +|[email protected]
 +|logo=logo_filename
 +|homepage=http://lurkers.kamistik.com
 +}}
 + 
 +==Brief team description==
 +A bunch of lurkers from the Steam Forums that decided to join together and make a mod turning STALKER into a fast-paced shooter (in the spirit of Quake or Unreal Tournament) against hordes of AI.
 + 
 +[[User:Tony Almeida|Tony Almeida]] 02:36, 5 July 2007 (EEST)
 + 
 + 
 + 
 + 
 + 
 +== ==<<The Fifth Element Studios>>== ==
 + 
 +==<<The Fifth Element Studios>>==
 + 
 +{{Team
 +|name=The Fifth Element Studios
 +|resume=Just some friends working on their dream to become game programmers.
 +|leader=Lyberodoggy
 +|members=Lyberodoggy, Blade1917
 +|[email protected],
 +|logo=[[Image:DSC00488.jpg]],
 +|homepage=http://epicfuture.freegr.net/Welcome.html
 +}}
 + 
 +==Brief team description==
 +We 're just beginning to explore the game creation world and the best way to do so is modding. Don't expect great projects from us, since we 're lacking in 3d designers, but be sure we 're gonna create something (monstrous probably :P).
 + 
 +[[User:Lyberodoggy|Dog Loner]] 19:12, 19 December 2007 (EET)
 + 
 + 
 + 
 + 
 + 
 +==dez0wave team==
 + 
 +{{Team
 +|name= dez0wave
 +|resume= Creators of the first blowout mod, freeplay mod, and first storyline mod: Priboi Story
 +|leader= dezodor
 +|members= dezodor, wavetrip, kailniris, barin, next-day
 +|contacts= mailto:[email protected]
 +|logo= dezowave_logo.jpg
 +|homepage= http://priboi-story.extra.hu
 +}}
 + 
 +==Brief team description==
 +Our mod team started with two members, dezodor, and wavetrip. our first project was
 +returning the blowouts in the game in early April. After the first version, we met
 +LSSNeitrino, who was working on the same stuff, but with random blowouts. We decided
 +to help each other, and we released a new version with better effects, and killing
 +radiation and also better sound effects. LSSNeitrino is a great scripter, he managed
 +to add some NPC reactions and spawning cutout monsters after the blowout so we kept
 +the original idea, and during the months we made the effects and sounds better. Many
 +modders loved the new sounds of the blow, so we still see those sounds in many great
 +mods.
 + 
 +Our second project, the UHSF mod was our first big mod, that's when Kanyhalos joined
 +us. We managed to remove the blowout and the dead zone from the NPP levels, also
 +added clean weather to the dark areas, so that was the main thing about the old UHSF
 +mod with cars and cutout mutants. That was the time when wavetrip left the team...
 + 
 +The free play story project was the first mod with free play possibility through level
 +changers. In early July the level changers took you back from the NPP (point of no
 +return) to Pripyat through the Sar. We also added back the vehicles (the old forgotten
 +Moskvich too) and more cutout mutants, better weather, blowout and many more little
 +changes. The free play mod was our first really big success.
 + 
 +Then the time came, and we decided to create a new project, called the Priboi Story.
 +The team fell apart and dezodor was alone with the project. Kanyhalos helped him with
 +ideas and also helped him with collecting coordinates and spawning mutants. After 2-3
 +months of editing the files, the mod began to work fine, and the motivation rose. The
 +first breaking point was the 1.0004 patch, because we needed to re-create the mod
 +from the beginning. In October we decided to abandon the mod, because we wanted
 +to add many stuff, that we were unable to add. Thank god we met Barin, Kailniris,
 +Natvac, Siro and Darius6. Barin helped us a lot with the missions. Kailniris helped us
 +with modeling work, Natvac helped us with scripting and solutions, Darius6 with sound
 +fixes and ideas, and Siro gave us cool textures and also helped with correcting the text.
 +So everyone had their own task to complete. This is the first storyline mod for Stalker.
 + 
 +== White Rabbit Graphics ==
 + 
 +==<<White Rabbit Graphics>>==
 + 
 +{{Team
 +|name=The White Rabbit
 +|resume=Looking to enhance the realism of STALKER, Set a more Lonesome mood, and of course, Add a little FLAVOR...
 +|leader=ME, Meandering Being
 +|members=currently recruiting
 +|contacts=Seth Geisler (MeanderingBeing) at [email protected]\
 +|homepage=none, yet...
 +}}
 + 
 +==Brief team description==
 +I, Seth Geisler, Self-Proclaimed Genius on EVERYTHING, have been modding older games such as Starcraft and SWAT 3. I have moved on to the X-Ray engine of Stalker, and am completely clueless. I am looking for help on my RFP Mod, which stands for REAL F*CKING PHYSICS. Please drop me a line if you are intrested. And yes, I am aware that Clear Sky is now out and SHoC is dying off, but I still want to do this to help keep STALKER alive!
 + 
 +[[User:MeanderingBeing|MeanderingBeing]] 12:20, 7 September 2008 (EEST)
 + 
 +==CSFM Team==
 +This mod team did exist the since the frist version of CSFMod. The current project of this team is CSFMod.
 + 
 +No More Details avaible.
 +{{Team
 +|name= CSFM Team
 +|resume=The actual modders who create CSFMod
 +|leader=xRatx
 +|members=xRatx
 +|contacts= xRatx at [email protected]
 +|homepage=none
 +}}
 + 
 +==<<AQ-Games>>==
{{Team {{Team
-|name=Unleased Mod Team+|name=AQ-Games
-|resume=I am working on the Unleashed Mod+|resume=Our team has long been engaged in the development of modifications to the game STALKER, as the team leader, RETRIX, is an admirer Dezowave TEAM, then fashion will sloping Priboi Story and the Lost Alpha. One of the Drafts, the output of which we can now estimate at 6 -10 June, is a mod for Shadow of Chernobyl - Alpha Zone.
-|leader=A_Lone_Hobo+|leader=RETRIX
-|members=A_Lone_Hobo+|members=RETRIX, RIDGER, Cheff, Dashket, Reezz, Ann Djenny Wolf
-|contacts=A_Lone_Hobo@Hotmail.Com+|contacts=[mailto:Retrix@list.ru|[email protected]]
-|logo=A_Lone_Hobo.jpg+|logo=http://vkontakte.ru/photo94097519_202577153?all=1
-|homepage=+|homepage=URL
}} }}
-==Brief team's description==+==Brief team description==
-<<I am 16 and just finished my GCSE exams. Now I have lotsa time to work on mmy mod.>>+<<Our team has long been engaged in the development of modifications to the game STALKER, as the team leader, RETRIX, is an admirer Dezowave TEAM, then fashion will sloping Priboi Story and the Lost Alpha. One of the Drafts, the output of which we can now estimate at 6 -10 June, is a mod for Shadow of Chernobyl - Alpha Zone.>>
-[[User:A Lone Hobo|A Lone Hobo]] 18:34, 9 June 2007 (EEST)+[[User:RETR1X|RETR1X]] 21:47, 28 April 2011 (EEST)

Current revision

Contents

[edit] Registered

[edit] Stalkout Dev'Team

Registered. Roma 17:55, 9 June 2007 (EEST)

[edit] Unleased Mod Team

Registered. Atem -GSC- 11:34, 16 June 2007 (EEST)

[edit] Ethocybin Mod Kr3w

Registered. Atem -GSC- 11:39, 16 June 2007 (EEST)

[edit] aliVe

Registered. Atem -GSC- 11:48, 16 June 2007 (EEST)

[edit] dez0wave

Registered. Dezodor 19:48, 10 February 2008 (EEST)

[edit] Registration requests

Leave your registration requests here.

[edit] Hectrol_Stalker_Minimod Team

StakerSpain Team
Leader: Hectrol
Members: Hectrol
Contacts: Contact me for e-mails: [email protected] [email protected] or visit the websites: www.stalkerspain.com www.luna-s-art.com
Résumé: Hectrol_Stalker_Minimod is Spanish mod that modifies the original textures by others more detailed, amused and gores.
URL: [1][2]




[edit] Brief team description

The team is reduced to a one member, hectrol. Spanish graphical designer and administrator of www.stalkerspain.com and that participated in the project for HL2 “FireWar”.

hectrol 12:21, 20 June 2007 (EEST)

[edit] New Team

[edit] L.U.R.K.E.R.S of SPUF

L.U.R.K.E.R.S of SPUF
Image:Logo filename
Leader: Tony Almeida
Members: Spongey, Area5x1, BLTsponge, Suede
Contacts: [email protected]
Résumé: We hope to create some mods making the STALKER singleplayer campaign even more fast-paced and action-packed. To achieve this we are going to change the amount of enemy spawns, weapon properties, armour properties, the player's physical attributes, enemy perception/speed, and skin assets.
URL: http://lurkers.kamistik.com


[edit] Brief team description

A bunch of lurkers from the Steam Forums that decided to join together and make a mod turning STALKER into a fast-paced shooter (in the spirit of Quake or Unreal Tournament) against hordes of AI.

Tony Almeida 02:36, 5 July 2007 (EEST)



[edit] ==<<The Fifth Element Studios>>==

[edit] <<The Fifth Element Studios>>

The Fifth Element Studios
[[Image:Image:DSC00488.jpg,]]
Leader: Lyberodoggy
Members: Lyberodoggy, Blade1917
Contacts: [email protected],
Résumé: Just some friends working on their dream to become game programmers.
URL: http://epicfuture.freegr.net/Welcome.html


[edit] Brief team description

We 're just beginning to explore the game creation world and the best way to do so is modding. Don't expect great projects from us, since we 're lacking in 3d designers, but be sure we 're gonna create something (monstrous probably :P).

Dog Loner 19:12, 19 December 2007 (EET)



[edit] dez0wave team

dez0wave
Image:dezowave_logo.jpg
Leader: dezodor
Members: dezodor, wavetrip, kailniris, barin, next-day
Contacts: mailto:[email protected]
Résumé: Creators of the first blowout mod, freeplay mod, and first storyline mod: Priboi Story
URL: http://priboi-story.extra.hu


[edit] Brief team description

Our mod team started with two members, dezodor, and wavetrip. our first project was returning the blowouts in the game in early April. After the first version, we met LSSNeitrino, who was working on the same stuff, but with random blowouts. We decided to help each other, and we released a new version with better effects, and killing radiation and also better sound effects. LSSNeitrino is a great scripter, he managed to add some NPC reactions and spawning cutout monsters after the blowout so we kept the original idea, and during the months we made the effects and sounds better. Many modders loved the new sounds of the blow, so we still see those sounds in many great mods.

Our second project, the UHSF mod was our first big mod, that's when Kanyhalos joined us. We managed to remove the blowout and the dead zone from the NPP levels, also added clean weather to the dark areas, so that was the main thing about the old UHSF mod with cars and cutout mutants. That was the time when wavetrip left the team...

The free play story project was the first mod with free play possibility through level changers. In early July the level changers took you back from the NPP (point of no return) to Pripyat through the Sar. We also added back the vehicles (the old forgotten Moskvich too) and more cutout mutants, better weather, blowout and many more little changes. The free play mod was our first really big success.

Then the time came, and we decided to create a new project, called the Priboi Story. The team fell apart and dezodor was alone with the project. Kanyhalos helped him with ideas and also helped him with collecting coordinates and spawning mutants. After 2-3 months of editing the files, the mod began to work fine, and the motivation rose. The first breaking point was the 1.0004 patch, because we needed to re-create the mod from the beginning. In October we decided to abandon the mod, because we wanted to add many stuff, that we were unable to add. Thank god we met Barin, Kailniris, Natvac, Siro and Darius6. Barin helped us a lot with the missions. Kailniris helped us with modeling work, Natvac helped us with scripting and solutions, Darius6 with sound fixes and ideas, and Siro gave us cool textures and also helped with correcting the text. So everyone had their own task to complete. This is the first storyline mod for Stalker.

[edit] White Rabbit Graphics

[edit] <<White Rabbit Graphics>>

The White Rabbit
Leader: ME, Meandering Being
Members: currently recruiting
Contacts: Seth Geisler (MeanderingBeing) at [email protected]\
Résumé: Looking to enhance the realism of STALKER, Set a more Lonesome mood, and of course, Add a little FLAVOR...
URL: none, yet...


[edit] Brief team description

I, Seth Geisler, Self-Proclaimed Genius on EVERYTHING, have been modding older games such as Starcraft and SWAT 3. I have moved on to the X-Ray engine of Stalker, and am completely clueless. I am looking for help on my RFP Mod, which stands for REAL F*CKING PHYSICS. Please drop me a line if you are intrested. And yes, I am aware that Clear Sky is now out and SHoC is dying off, but I still want to do this to help keep STALKER alive!

MeanderingBeing 12:20, 7 September 2008 (EEST)

[edit] CSFM Team

This mod team did exist the since the frist version of CSFMod. The current project of this team is CSFMod.

No More Details avaible.

CSFM Team
Leader: xRatx
Members: xRatx
Contacts: xRatx at [email protected]
Résumé: The actual modders who create CSFMod
URL: none


[edit] <<AQ-Games>>

AQ-Games
Image:Http://vkontakte.ru/photo94097519 202577153?all=1
Leader: RETRIX
Members: RETRIX, RIDGER, Cheff, Dashket, Reezz, Ann Djenny Wolf
Contacts: [mailto:[email protected]
Résumé: Our team has long been engaged in the development of modifications to the game STALKER, as the team leader, RETRIX, is an admirer Dezowave TEAM, then fashion will sloping Priboi Story and the Lost Alpha. One of the Drafts, the output of which we can now estimate at 6 -10 June, is a mod for Shadow of Chernobyl - Alpha Zone.
URL: URL


[edit] Brief team description

<<Our team has long been engaged in the development of modifications to the game STALKER, as the team leader, RETRIX, is an admirer Dezowave TEAM, then fashion will sloping Priboi Story and the Lost Alpha. One of the Drafts, the output of which we can now estimate at 6 -10 June, is a mod for Shadow of Chernobyl - Alpha Zone.>>

RETR1X 21:47, 28 April 2011 (EEST)

Personal tools