Commands list
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- | a | + | Currently in-progress, this will soon be a complete list of console commands with descriptions. In it's current state, it's far more exhaustive than the previous list. If you would like to add/update any commands, please be sure to follow the current structure- an example is given below in the Notes section. |
- | + | [[User:Derjyn|Derjyn]] 23:27, 17 June 2008 (EEST) | |
- | + | == Commands == | |
- | + | {| Border="1" cellpadding="5" | |
- | + | ! Command | |
- | + | ! Explanation | |
- | + | |- | |
- | + | | _preset [Minimum, Low, Default, High, Extreme] | |
- | + | | Sets quality preset (same as in-game options). | |
- | + | |- | |
- | + | | ai_use_torch_dynamic_lights [0, 1] | |
- | + | | Toggles NPC flashlights. | |
- | + | |- | |
- | + | | beclient [''TODO''] | |
- | + | | ''TODO'' | |
- | + | |- | |
- | + | | bemsg [''TODO''] | |
- | + | | ''TODO'' | |
- | + | |- | |
- | + | | beserver [''TODO''] | |
- | + | | ''TODO'' | |
- | + | |- | |
- | + | | bind [action, key] | |
- | + | | Binds an action to a particular primary key. | |
- | + | |- | |
- | cl_dynamiccrosshair -- | + | | bind_console [''TODO''] |
- | + | | ''TODO'' | |
- | + | |- | |
- | + | | bind_list [no arguments] | |
- | cl_votestart | + | | Lists current key bindings. |
- | + | |- | |
- | + | | bind_sec [action, key] | |
- | + | | Binds an action to a secondary key. | |
- | + | |- | |
- | + | | cam_inert [0.000, 1.000] | |
- | + | | Controls camera inertia. | |
- | + | |- | |
- | + | | cam_slide_inert [0.000, 1.000] | |
- | + | | ''TODO'' | |
- | + | |- | |
- | + | | cdkey [''TODO''] | |
- | + | | ''TODO'' | |
- | + | |- | |
- | + | | cfg_load [filename.ltx] | |
- | + | | Loads a configuration file with the specified name from the same directory as User.ltx. | |
- | + | |- | |
- | + | | cfg_save [filename.ltx] | |
- | + | | Saves current configuration to a new .ltx file with the specified name in the same directory as User.ltx. | |
- | + | |- | |
- | + | | chat [''TODO''] | |
- | + | | ''TODO'' | |
- | + | |- | |
- | + | | check_for_updates [''TODO''] | |
- | g_restart | + | | ''TODO'' |
- | + | |- | |
- | + | | cl_cod_pickup_mode [0, 1] | |
- | + | | | |
- | + | |- | |
- | + | | cl_dynamiccrosshair [0, 1] | |
- | get_server_address | + | | Toggles in-game dynamic crosshair. |
- | + | |- | |
- | help | + | | cl_voteno [''TODO''] |
- | + | | ''TODO'' | |
- | + | |- | |
- | + | | cl_votestart [''TODO''] | |
- | hud_crosshair_dist -- | + | | ''TODO'' |
- | + | |- | |
- | hud_info | + | | cl_voteyes [''TODO''] |
- | + | | ''TODO'' | |
- | + | |- | |
- | + | | clear_log [no arguments] | |
- | + | | Clears the console log. | |
- | + | |- | |
- | + | | demo_play [demoname] | |
- | + | | Plays back a pre-recorded timedemo. | |
- | + | |- | |
- | + | | demo_record [demoname] | |
- | + | | Records a timedemo. -- spacebar sets keyframes, if your keyframes are set press ESC, then try demo_play [recorded_demo_name] | |
- | + | |- | |
- | + | | disconnect [no arguments] | |
- | + | | Exists current game to main menu. | |
- | mm_net_con_publicserver | + | |- |
- | + | | dump_open_files [''TODO''] | |
- | mm_net_con_spectator | + | | ''TODO'' |
- | + | |- | |
- | mm_net_con_spectator_on --- ' | + | | dump_resources [''TODO''] |
- | + | | ''TODO'' | |
- | + | |- | |
- | + | | flush [no arguments] | |
- | + | | Creates log of actions under the \Documents and Settings\All Users\Shared Documents\STALKER-SHOC\logs directory. | |
- | + | |- | |
- | + | | g_always_run [0, 1] | |
- | + | | Toggles always run/always walk. | |
- | mm_net_srv_name | + | |- |
- | + | | g_autopickup [0, 1] | |
- | + | | ''TODO'' | |
- | + | |- | |
- | + | | g_backrun [0, 1] | |
- | + | | ''TODO'' | |
- | + | |- | |
- | + | | g_corpsenum [0, 100] | |
- | + | | ''TODO'' | |
- | + | |- | |
- | + | | g_eventdelay [0, 1000] | |
- | + | | ''TODO'' | |
- | + | |- | |
- | + | | g_game_difficulty (gd_novice, gd_stalker, gd_veteran, gd_master) | |
- | + | | Sets difficulty level. | |
- | + | |- | |
- | + | | g_kill [no arguments] | |
- | + | | Player kill/suicide. | |
- | + | |- | |
- | + | | g_restart [''TODO''] | |
- | + | | ''TODO'' | |
- | + | |- | |
- | + | | g_restart_fast [''TODO''] | |
- | + | | ''TODO'' | |
- | + | |- | |
- | + | | g_swapteams [''TODO''] | |
- | + | | Swap team for artefacthunt game. | |
- | + | |- | |
- | + | | get_server_address [no arguments] | |
- | + | | Lists server's IP address. | |
- | + | |- | |
- | + | | help [no arguments] | |
- | + | | Lists all console commands. | |
- | + | |- | |
- | + | | hud_crosshair [0, 1] | |
- | + | | Toggles in-game crosshair. | |
- | + | |- | |
- | + | | hud_crosshair_dist [0, 1] | |
- | net_sv_pending_lim | + | | Toggles in-game crosshair target distance display. |
- | + | |- | |
- | + | | hud_info [0, 1] | |
- | + | | Toggles hud elements. | |
- | + | |- | |
- | + | | hud_weapon [0, 1] | |
- | + | | Toggles in-game weapon display. | |
- | + | |- | |
- | quit - | + | | list_actions [no arguments] |
- | + | | Lists all bindable character actions. | |
- | r1_dlights | + | |- |
- | + | | load [savename] | |
- | r1_dlights_clip | + | | Loads the saved game with the name specified. |
- | + | |- | |
- | r1_glows_per_frame | + | | load_last_save [no arguments] |
- | + | | Loads last saved game | |
- | r1_lmodel_lerp | + | |- |
- | + | | main_menu [no arguments] | |
- | r1_pps_u | + | | Takes you straight to the game's main menu screen. |
- | + | |- | |
- | r1_pps_v | + | | mm_mm_net_srv_dedicated [0, 1] |
- | + | | ''TODO'' | |
- | r1_ssa_lod_a | + | |- |
- | + | | mm_net_con_publicserver [0, 1] | |
- | + | | ''TODO'' | |
- | + | |- | |
- | + | | mm_net_con_spectator [1, 32] | |
- | + | | | |
- | r2_aa | + | |- |
- | + | | mm_net_con_spectator_on [0, 1] | |
- | r2_aa_break | + | | |
- | + | |- | |
- | + | | mm_net_filter_battleye [''TODO''] | |
- | + | | ''TODO'' | |
- | r2_aa_weight | + | |- |
- | + | | mm_net_filter_empty [0, 1] | |
- | + | | ''TODO'' | |
- | + | |- | |
- | + | | mm_net_filter_full [0, 1] | |
- | + | | ''TODO'' | |
- | r2_gi_clip | + | |- |
- | + | | mm_net_filter_listen [0, 1] | |
- | + | | ''TODO'' | |
- | + | |- | |
- | r2_gi_photons | + | | mm_net_filter_pass [0, 1] |
- | + | | ''TODO'' | |
- | r2_gi_refl | + | |- |
- | + | | mm_net_filter_wo_ff [0, 1] | |
- | r2_gloss_factor | + | | ''TODO'' |
- | + | |- | |
- | r2_ls_bloom_fast | + | | mm_net_filter_wo_pass [0, 1] |
- | + | | ''TODO'' | |
- | r2_ls_bloom_kernel_b | + | |- |
- | + | | mm_net_player_name [string] | |
- | r2_ls_bloom_kernel_g | + | | ''TODO'' |
- | + | |- | |
- | + | | mm_net_srv_gamemode [st_deathmatch, st_team_deathmatch, st_artefacthunt] | |
- | + | | | |
- | + | |- | |
- | + | | mm_net_srv_maxplayers [2, 32] | |
- | r2_ls_bloom_threshold | + | | ''TODO'' |
- | + | |- | |
- | r2_ls_depth_bias | + | | mm_net_srv_name [string] |
- | + | | ''TODO'' | |
- | r2_ls_depth_scale | + | |- |
- | + | | mm_net_srv_reinforcement_type [0, 2] | |
- | + | | ''TODO'' | |
- | + | |- | |
- | + | | mm_net_use_battleye [''TODO''] | |
- | + | | ''TODO'' | |
- | r2_ls_squality | + | |- |
- | + | | mm_net_weather_rateofchange [0.000, 100.000] | |
- | r2_ls_ssm_kernel | + | | ''TODO'' |
- | + | |- | |
- | r2_mblur | + | | mouse_invert [0, 1] |
- | + | | Toggles mouse inversion. | |
- | r2_parallax_h | + | |- |
- | + | | mouse_sens [0.050, 0.6000] | |
- | r2_slight_fade | + | | Sets mouse sensitivity. |
- | + | |- | |
- | r2_ssa_lod_a | + | | name [string] |
- | + | | Sets your player name. | |
- | r2_ssa_lod_b | + | |- |
- | + | | net_cl_clearstats [''TODO''] | |
- | r2_sun | + | | ''TODO'' |
- | + | |- | |
- | r2_sun_depth_far_bias | + | | net_cl_icurvesize [0, 2000] |
- | + | | ''TODO'' | |
- | r2_sun_depth_far_scale | + | |- |
- | + | | net_cl_icurvetype [0, 2] | |
- | + | | ''TODO'' | |
- | + | |- | |
- | r2_sun_depth_near_scale | + | | net_cl_interpolation [ |
- | + | | 1.000, 1.000] - ''TODO'' | |
- | + | |- | |
- | + | | net_cl_log_data [0, 1] | |
- | r2_sun_focus | + | | ''TODO'' |
- | + | |- | |
- | r2_sun_lumscale | + | | net_cl_resync [''TODO''] |
- | + | | ''TODO'' | |
- | r2_sun_lumscale_amb | + | |- |
- | + | | net_compressor_enabled [''TODO''] | |
- | r2_sun_lumscale_hemi | + | | ''TODO'' |
- | + | |- | |
- | r2_sun_near | + | | net_compressor_gather_stats [''TODO''] |
- | + | | ''TODO'' | |
- | r2_sun_near_border | + | |- |
- | + | | net_compressor_status [''TODO''] | |
- | r2_sun_tsm | + | | ''TODO'' |
- | + | |- | |
- | r2_sun_tsm_bias | + | | net_dbg_dump_ export_obj [0, 1] |
- | + | | ''TODO'' | |
- | r2_sun_tsm_proj | + | |- |
- | + | | net_dbg_dump_import_obj [0, 1] | |
- | r2_tf_mipbias | + | | ''TODO'' |
- | + | |- | |
- | r2_tonemap | + | | net_dbg_dump_update_read [0, 1] |
- | + | | ''TODO'' | |
- | r2_tonemap_adaptation | + | |- |
- | + | | net_dbg_dump_update_write [0, 1] | |
- | + | | ''TODO'' | |
- | + | |- | |
- | + | | net_cl_update_rate [1, 100] | |
- | + | | ''TODO'' | |
- | r2_tonemap_middlegray | + | |- |
- | + | | net_dedicated_sleep [0, 64] | |
- | r2_wait_sleep | + | | ''TODO'' |
- | + | |- | |
- | r2_zfill | + | | net_sv_clearstats |
- | + | | | |
- | r2_zfill_depth | + | |- |
- | + | | net_sv_gpmode [0, 2] | |
- | r2em | + | | ''TODO'' |
- | + | |- | |
- | r__detail_density | + | | net_sv_log_data [0, 1] |
- | + | | ''TODO'' | |
- | r__geometry_lod | + | |- |
- | + | | net_sv_pending_lim [0 ,10] | |
- | r__supersample | + | | ''TODO'' |
- | + | |- | |
- | r__tf_aniso | + | | net_sv_update_rate [1, 100] |
- | + | | ''TODO'' | |
- | + | |- | |
- | + | | ph_frequency | |
- | + | | | |
- | + | |- | |
- | rs_c_contrast | + | | ph_iterations [15, 50] |
- | + | | ''TODO'' | |
- | rs_c_gamma | + | |- |
- | + | | quit | |
- | rs_fullscreen | + | | Exits game to Desktop. |
- | + | |- | |
- | rs_refresh_60hz | + | | r1_dlights [on,off] |
- | + | | Toggles dynamic lights, only impacts on torchlight. | |
- | rs_stats | + | |- |
- | + | | r1_dlights_clip [10.000, 150.000] | |
- | rs_v_sync | + | | Sets dynamic light clip range. |
- | + | |- | |
- | rs_vis_distance | + | | r1_glows_per_frame [2, 32] |
- | + | | Controls maximum number of light sources. | |
- | + | |- | |
- | + | | r1_lmodel_lerp [0.000, 0.333] | |
- | screenshot -- | + | | Controls the Linear Interpolation of lighting. |
- | + | |- | |
- | snd_acceleration | + | | r1_pps_u [ |
- | + | | 1.000,1.000] - Controls Per Pixel Shader functionality. | |
- | snd_cache_size | + | |- |
- | + | | r1_pps_v [ | |
- | snd_efx | + | | 1.000,1.000] - Controls Per Pixel Shader functionality. |
- | + | |- | |
- | snd_restart | + | | r1_ssa_lod_a [16.000,96.000] |
- | + | | Controls Level of Detail in game world. | |
- | snd_targets | + | |- |
- | + | | r1_ssa_lod_b [16.000,64.000] | |
- | + | | Controls Level of Detail in game world. | |
- | + | |- | |
- | + | | r1_tf_mipbias [ | |
- | + | | 0.500,0.500] - Controls mipmap LOD bias which affects texture clarity. | |
- | + | |- | |
- | + | | r2_aa [0, 1] | |
- | + | | Toggles fake Antialiasing blur effect. | |
- | + | |- | |
- | + | | r2_aa_break [0.000000, 1.000000][0.000000, 1.000000][0.000000, 1.000000] | |
- | + | | Controls extent of fake AA. | |
- | + | |- | |
- | + | | r2_aa_kernel [0.300, 0.700] | |
- | + | | Controls overall blurriness of fake AA. | |
- | + | |- | |
- | + | | r2_aa_weight [0.000000, 1.000000][0.000000, 1.000000][0.000000, 1.000000] | |
- | + | | More precisely controls bluriness of fake AA. | |
- | + | |- | |
- | + | | r2_allow_r1_light [0, 1] | |
- | + | | Allows DX8 lighting under DX9 lighting model. | |
- | + | |- | |
- | + | | r2_gi [0, 1] | |
- | + | | Toggles Global Illumination. | |
- | + | |- | |
- | + | | r2_gi_clip [0.000, 0.100] | |
- | + | | Controls Global Illumination clip distance. | |
- | + | |- | |
- | + | | r2_gi_depth [1, 5] | |
- | + | | Controls Global Illumination shadow depth. | |
- | + | |- | |
- | + | | r2_gi_photons [8, 256] | |
- | + | | Controls Global Illumination effect. | |
- | + | |- | |
- | + | | r2_gi_refl [0.001, 0.990] | |
- | + | | Controls Global Illumination reflectivity. | |
- | + | |- | |
- | + | | r2_gloss_factor [0.000, 10.000] | |
- | + | | Sets level of Specularity/gloss of objects. | |
- | + | |- | |
- | + | | r2_ls_bloom_fast [0, 1] | |
- | + | | Toggles enhanced bloom effect. | |
- | + | |- | |
- | + | | r2_ls_bloom_kernel_b [0.010, 1.000] | |
- | + | | Determines level of haze from HDR/bloom effect. | |
- | + | |- | |
- | + | | r2_ls_bloom_kernel_g [1.000, 7.000] | |
- | + | | ''TODO'' | |
- | + | |- | |
- | + | | r2_ls_bloom_kernel_scale [0.500, 2.000] | |
- | + | | ''TODO'' | |
- | + | |- | |
- | + | | r2_ls_bloom_speed [0.000, 100.000] | |
- | + | | ''TODO'' | |
- | + | |- | |
- | + | | r2_ls_bloom_threshold [0.000, 1.000] | |
- | + | | Controls overall level of the lighting effect used. | |
- | + | |- | |
- | + | | r2_ls_depth_bias [ | |
- | + | | 0.500, 0.500] - Controls how far visible light sources shine. | |
- | + | |- | |
- | + | | r2_ls_depth_scale [0.500, 1.500] | |
- | + | | Controls the impact of lighting on shadows. | |
- | + | |- | |
- | + | | r2_ls_dsm_kernel [0.100, 3.000] | |
- | + | | ''TODO'' | |
- | sv_listplayers - | + | |- |
- | + | | r2_ls_psm_kernel [0.100, 3.000] | |
- | + | | ''TODO'' | |
- | + | |- | |
- | + | | r2_ls_squality [0.500, 1.000] | |
- | + | | Sets Shadow quality. | |
- | + | |- | |
- | + | | r2_ls_ssm_kernel [0.500, 1.000] | |
- | + | | ''TODO'' | |
- | + | |- | |
- | + | | r2_mblur [0.000, 1.000] | |
- | + | | Controls Motion Blur effect. Only works if -mblur switch is also enabled. | |
- | + | |- | |
- | + | | r2_parallax_h [0.000, 0.500] | |
- | sv_reinforcement_time | + | | Controls Parallax Mapping which affects texture surface depth. |
- | + | |- | |
- | sv_remove_corpse | + | | r2_slight_fade [0.020, 2.000] |
- | + | | ''TODO'' | |
- | sv_remove_weapon | + | |- |
- | + | | r2_ssa_lod_a [16.000, 96.000] | |
- | sv_return_to_base | + | | Controls level of detail in game world. |
- | + | |- | |
- | + | | r2_ssa_lod_b [32.000,64.000] | |
- | + | | Controls level of detail in game world. | |
- | + | |- | |
- | + | | r2_sun [0, 1] | |
- | + | | Toggles sun lighting/shadows. | |
- | + | |- | |
- | + | | r2_sun_depth_far_bias [ | |
- | + | | 0.500, 0.500] - ''TODO'' | |
- | + | |- | |
- | + | | r2_sun_depth_far_scale [0.500, 1.500] | |
- | + | | ''TODO'' | |
- | + | |- | |
- | + | | r2_sun_depth_near_bias [ | |
- | + | | 0.500, 0.500] - ''TODO'' | |
- | + | |- | |
- | + | | r2_sun_depth_near_scale [0.500, 1.500] | |
- | + | | ''TODO'' | |
- | + | |- | |
- | sv_spectr_teamcamera -- | + | | r2_sun_details [0, 1] |
- | + | | Toggles shadows on grass/shrubbery. | |
- | + | |- | |
- | + | | r2_sun_focus [0, 1] | |
- | + | | ''TODO'' | |
- | + | |- | |
- | + | | r2_sun_lumscale [ | |
- | + | | 1.000, 3.000] - Sets sun brightness level. | |
- | + | |- | |
- | + | | r2_sun_lumscale_amb [0.000, 3.000] | |
- | + | | Sets ambient light level. | |
- | + | |- | |
- | + | | r2_sun_lumscale_hemi [0.000, 3.000] | |
- | + | | Sets hemisphere light level. | |
- | + | |- | |
- | + | | r2_sun_near [1.000, 50.000] | |
- | + | | ''TODO'' | |
- | + | |- | |
- | + | | r2_sun_near_border [0.500, 1.000] | |
- | + | | ''TODO'' | |
- | + | |- | |
- | + | | r2_sun_tsm [on, off] | |
- | + | | ''TODO'' | |
- | + | |- | |
- | + | | r2_sun_tsm_bias [ | |
- | + | | 0.500, 0.500] - ''TODO'' | |
- | + | |- | |
- | + | | r2_sun_tsm_proj [0.001, 0.800] | |
- | + | | ''TODO'' | |
- | + | |- | |
- | + | | r2_tf_mipbias [ | |
- | + | | 0.500, 0.500] - Controls mipmap LOD bias which affects texture clarity. | |
- | + | |- | |
- | + | | r2_tonemap [0, 1] | |
- | + | | Toggles tone mapping effect for HDR lighting. | |
+ | |- | ||
+ | | r2_tonemap_adaptation [0.010, 10.000] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | r2_tonemap_amount [0.000, 1.000] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | r2_tonemap_lowlum [0.000, 1.000] | ||
+ | | Controls effect of tone mapping on darker areas. | ||
+ | |- | ||
+ | | r2_tonemap_middlegray [0.000, 2.000] | ||
+ | | Controls overall look of HDR effect. | ||
+ | |- | ||
+ | | r2_wait_sleep [0, 1] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | r2_zfill [0, 1] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | r2_zfill_depth [0.001 0.500] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | r2em [0.000, 4.000] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | r__detail_density [0.200, 0.600] | ||
+ | | Sets grass density level. | ||
+ | |- | ||
+ | | r__geometry_lod [0.100, 1.200] | ||
+ | | Sets objects detail level. | ||
+ | |- | ||
+ | | r__supersample [1, 4] | ||
+ | | Sets antialiasing level. | ||
+ | |- | ||
+ | | r__tf_aniso [1, 16] | ||
+ | | Sets anisotropic filtering level. | ||
+ | |- | ||
+ | | ra [no arguments] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | renderer [renderer_r1, renderer_r2a, renderer_r2] | ||
+ | | Sets rendering system. | ||
+ | |- | ||
+ | | rs_c_brightness [0.500, 1.500] | ||
+ | | Sets brightness level. | ||
+ | |- | ||
+ | | rs_c_contrast [0.500, 1.500] | ||
+ | | Sets contrast level. | ||
+ | |- | ||
+ | | rs_c_gamma [0.500, 1.500] | ||
+ | | Sets gamma level. | ||
+ | |- | ||
+ | | rs_fullscreen [0, 1] | ||
+ | | Toggles fullscreen/windowed mode. | ||
+ | |- | ||
+ | | rs_refresh_60hz [0, 1] | ||
+ | | Toglles 60Hz Frequency option. | ||
+ | |- | ||
+ | | rs_stats [0, 1] | ||
+ | | Toggles display of game engine statistics, including FPS. | ||
+ | |- | ||
+ | | rs_v_sync [0, 1] | ||
+ | | Toggles vertical sync. | ||
+ | |- | ||
+ | | rs_vis_distance [0.400, 1.500] | ||
+ | | Sets vision distance. | ||
+ | |- | ||
+ | | save [savename] | ||
+ | | Saves the current game under the name specified (default is quicksave). | ||
+ | |- | ||
+ | | screenshot [1] | ||
+ | | Saves a JPG screenshot under the \Documents and Settings\All Users\Shared Documents\STALKER-SHOC\screenshots directory. | ||
+ | |- | ||
+ | | snd_acceleration [0, 1] | ||
+ | | Toggles hardware sound acceleration. | ||
+ | |- | ||
+ | | snd_cache_size [4, 32] | ||
+ | | Sets size of sound cache. | ||
+ | |- | ||
+ | | snd_efx [0, 1] | ||
+ | | Toggles Sound Effects on or off. | ||
+ | |- | ||
+ | | snd_restart [no arguments] | ||
+ | | Restarts the sound engine; should be used after altering any snd_ variables. | ||
+ | |- | ||
+ | | snd_targets [4, 32] | ||
+ | | Sets the number of channels for audio. | ||
+ | |- | ||
+ | | snd_volume_eff [0.000, 1.000] | ||
+ | | Sets sound FX volume level. | ||
+ | |- | ||
+ | | snd_volume_music [0.000, 1.000] | ||
+ | | Sets music volume level. | ||
+ | |- | ||
+ | | start [''TODO''] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | stat_memory [no arguments] | ||
+ | | Toggles the display of memory-related statistics for the game engine. | ||
+ | |- | ||
+ | | sv_addmap [''TODO''] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_anomalies_enabled [0, 1] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_anomalies_length [0, 180] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_artefect_respawn_delta [0, 600] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_artefact_spawn_force [0, 1] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_artefact_stay_time [0, 180] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_artefacts_count [1, 100] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_auto_team_balance [0, 1] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_auto_team_swap [0, 1] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_banplayer [''TODO''] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_banplayer_id [''TODO''] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_banplayer_ip [''TODO''] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_bearercantsprint [0, 1] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_changegametype [''TODO''] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_changelevel [''TODO''] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_changelevelgametype [''TODO''] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_client_reconnect_time [0, 60] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_console_update_rate [1, 100] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_dedicated_server_update_rate [1, 1000] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_dmgblockindicator [0, 1] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_dmgblocktime [0, 600] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_dump_online_statistics [no arguments] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_dump_online_statistics_period [no arguments] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_forcerespawn [0, 3600] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_fraglimit [0, 100] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_friendly_indicators [0, 1] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_friendly_names [0, 1] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_friendlyfire [0.000, 2.000] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_hail_to_winner_time [0, 60] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_kick [name] | ||
+ | | Kick player by name. | ||
+ | |- | ||
+ | | sv_listmaps [id] | ||
+ | | Kick player by id. | ||
+ | |- | ||
+ | | sv_listplayers [''TODO''] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_listplayers_banned [''TODO''] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_max_ping_limit [1, 2000] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_nextanomalyset [''TODO''] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_nextmap [''TODO''] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_pda_hunt [0, 1] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_prevmap [''TODO''] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_reinforcement_time [ | ||
+ | | 1, 3600] - ''TODO'' | ||
+ | |- | ||
+ | | sv_remove_corpse [ | ||
+ | | 1, 1] - ''TODO'' | ||
+ | |- | ||
+ | | sv_remove_weapon [ | ||
+ | | 1,1] | ||
+ | |- | ||
+ | | sv_return_to_base [''TODO''] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_returnplayers [0, 1] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_rpoint_freeze_time [0, 60000] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_setenvtime [''TODO''] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_setweather [''TODO''] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_shieldedbases [0, 1] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_spectr_firsteye [0, 1] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_spectr_freefly [0, 1] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_spectr_freelook [0, 1] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_spectr_lookat [0, 1] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_spectr_teamcamera [0, 1] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_startteammoney [''TODO''] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_satistic_collect [0, 1] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_statistic_save [''TODO''] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_statistic_save_auto [0, 1] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_status [''TODO''] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_teamkill_limit [0, 100] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_teamkill_punish [0, 1] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_timelimit [0, 180] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_unbanplayer_ip [''TODO''] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_vote_enabled [0, 1] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_vote_participants [0, 1] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_vote_quota [0.000, 1.000] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_vote_time [0.500, 10.000] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_votestop [''TODO''] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | sv_warm_up [0, 3600] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | texture_lod [0,4] | ||
+ | | Sets texture level of detail level. | ||
+ | |- | ||
+ | | unbind [action] | ||
+ | | Unbinds any primary keys from the specified action. | ||
+ | |- | ||
+ | | unbind_console [''TODO''] | ||
+ | | ''TODO'' | ||
+ | |- | ||
+ | | unbind_sec [action] | ||
+ | | Unbinds any secondary keys from the specified action. | ||
+ | |- | ||
+ | | unbindall | ||
+ | | Unbinds all keys from all actions. | ||
+ | |- | ||
+ | | vid_mode [WxH] | ||
+ | | Same as in-game Resolution option. | ||
+ | |- | ||
+ | | vid_restart | ||
+ | | Restarts the graphics engine; should be used after changing certain graphics settings such as texture_lod and vid_mode. | ||
+ | |} | ||
+ | [[Editing_Commands_list_%28lang._French%29|French version]] | ||
[[Category:Articles]] | [[Category:Articles]] |
Current revision
Currently in-progress, this will soon be a complete list of console commands with descriptions. In it's current state, it's far more exhaustive than the previous list. If you would like to add/update any commands, please be sure to follow the current structure- an example is given below in the Notes section.
Derjyn 23:27, 17 June 2008 (EEST)
Commands
Command | Explanation |
---|---|
_preset [Minimum, Low, Default, High, Extreme] | Sets quality preset (same as in-game options). |
ai_use_torch_dynamic_lights [0, 1] | Toggles NPC flashlights. |
beclient [TODO] | TODO |
bemsg [TODO] | TODO |
beserver [TODO] | TODO |
bind [action, key] | Binds an action to a particular primary key. |
bind_console [TODO] | TODO |
bind_list [no arguments] | Lists current key bindings. |
bind_sec [action, key] | Binds an action to a secondary key. |
cam_inert [0.000, 1.000] | Controls camera inertia. |
cam_slide_inert [0.000, 1.000] | TODO |
cdkey [TODO] | TODO |
cfg_load [filename.ltx] | Loads a configuration file with the specified name from the same directory as User.ltx. |
cfg_save [filename.ltx] | Saves current configuration to a new .ltx file with the specified name in the same directory as User.ltx. |
chat [TODO] | TODO |
check_for_updates [TODO] | TODO |
cl_cod_pickup_mode [0, 1] | |
cl_dynamiccrosshair [0, 1] | Toggles in-game dynamic crosshair. |
cl_voteno [TODO] | TODO |
cl_votestart [TODO] | TODO |
cl_voteyes [TODO] | TODO |
clear_log [no arguments] | Clears the console log. |
demo_play [demoname] | Plays back a pre-recorded timedemo. |
demo_record [demoname] | Records a timedemo. -- spacebar sets keyframes, if your keyframes are set press ESC, then try demo_play [recorded_demo_name] |
disconnect [no arguments] | Exists current game to main menu. |
dump_open_files [TODO] | TODO |
dump_resources [TODO] | TODO |
flush [no arguments] | Creates log of actions under the \Documents and Settings\All Users\Shared Documents\STALKER-SHOC\logs directory. |
g_always_run [0, 1] | Toggles always run/always walk. |
g_autopickup [0, 1] | TODO |
g_backrun [0, 1] | TODO |
g_corpsenum [0, 100] | TODO |
g_eventdelay [0, 1000] | TODO |
g_game_difficulty (gd_novice, gd_stalker, gd_veteran, gd_master) | Sets difficulty level. |
g_kill [no arguments] | Player kill/suicide. |
g_restart [TODO] | TODO |
g_restart_fast [TODO] | TODO |
g_swapteams [TODO] | Swap team for artefacthunt game. |
get_server_address [no arguments] | Lists server's IP address. |
help [no arguments] | Lists all console commands. |
hud_crosshair [0, 1] | Toggles in-game crosshair. |
hud_crosshair_dist [0, 1] | Toggles in-game crosshair target distance display. |
hud_info [0, 1] | Toggles hud elements. |
hud_weapon [0, 1] | Toggles in-game weapon display. |
list_actions [no arguments] | Lists all bindable character actions. |
load [savename] | Loads the saved game with the name specified. |
load_last_save [no arguments] | Loads last saved game |
main_menu [no arguments] | Takes you straight to the game's main menu screen. |
mm_mm_net_srv_dedicated [0, 1] | TODO |
mm_net_con_publicserver [0, 1] | TODO |
mm_net_con_spectator [1, 32] | |
mm_net_con_spectator_on [0, 1] | |
mm_net_filter_battleye [TODO] | TODO |
mm_net_filter_empty [0, 1] | TODO |
mm_net_filter_full [0, 1] | TODO |
mm_net_filter_listen [0, 1] | TODO |
mm_net_filter_pass [0, 1] | TODO |
mm_net_filter_wo_ff [0, 1] | TODO |
mm_net_filter_wo_pass [0, 1] | TODO |
mm_net_player_name [string] | TODO |
mm_net_srv_gamemode [st_deathmatch, st_team_deathmatch, st_artefacthunt] | |
mm_net_srv_maxplayers [2, 32] | TODO |
mm_net_srv_name [string] | TODO |
mm_net_srv_reinforcement_type [0, 2] | TODO |
mm_net_use_battleye [TODO] | TODO |
mm_net_weather_rateofchange [0.000, 100.000] | TODO |
mouse_invert [0, 1] | Toggles mouse inversion. |
mouse_sens [0.050, 0.6000] | Sets mouse sensitivity. |
name [string] | Sets your player name. |
net_cl_clearstats [TODO] | TODO |
net_cl_icurvesize [0, 2000] | TODO |
net_cl_icurvetype [0, 2] | TODO |
net_cl_interpolation [ | 1.000, 1.000] - TODO |
net_cl_log_data [0, 1] | TODO |
net_cl_resync [TODO] | TODO |
net_compressor_enabled [TODO] | TODO |
net_compressor_gather_stats [TODO] | TODO |
net_compressor_status [TODO] | TODO |
net_dbg_dump_ export_obj [0, 1] | TODO |
net_dbg_dump_import_obj [0, 1] | TODO |
net_dbg_dump_update_read [0, 1] | TODO |
net_dbg_dump_update_write [0, 1] | TODO |
net_cl_update_rate [1, 100] | TODO |
net_dedicated_sleep [0, 64] | TODO |
net_sv_clearstats | |
net_sv_gpmode [0, 2] | TODO |
net_sv_log_data [0, 1] | TODO |
net_sv_pending_lim [0 ,10] | TODO |
net_sv_update_rate [1, 100] | TODO |
ph_frequency | |
ph_iterations [15, 50] | TODO |
quit | Exits game to Desktop. |
r1_dlights [on,off] | Toggles dynamic lights, only impacts on torchlight. |
r1_dlights_clip [10.000, 150.000] | Sets dynamic light clip range. |
r1_glows_per_frame [2, 32] | Controls maximum number of light sources. |
r1_lmodel_lerp [0.000, 0.333] | Controls the Linear Interpolation of lighting. |
r1_pps_u [ | 1.000,1.000] - Controls Per Pixel Shader functionality. |
r1_pps_v [ | 1.000,1.000] - Controls Per Pixel Shader functionality. |
r1_ssa_lod_a [16.000,96.000] | Controls Level of Detail in game world. |
r1_ssa_lod_b [16.000,64.000] | Controls Level of Detail in game world. |
r1_tf_mipbias [ | 0.500,0.500] - Controls mipmap LOD bias which affects texture clarity. |
r2_aa [0, 1] | Toggles fake Antialiasing blur effect. |
r2_aa_break [0.000000, 1.000000][0.000000, 1.000000][0.000000, 1.000000] | Controls extent of fake AA. |
r2_aa_kernel [0.300, 0.700] | Controls overall blurriness of fake AA. |
r2_aa_weight [0.000000, 1.000000][0.000000, 1.000000][0.000000, 1.000000] | More precisely controls bluriness of fake AA. |
r2_allow_r1_light [0, 1] | Allows DX8 lighting under DX9 lighting model. |
r2_gi [0, 1] | Toggles Global Illumination. |
r2_gi_clip [0.000, 0.100] | Controls Global Illumination clip distance. |
r2_gi_depth [1, 5] | Controls Global Illumination shadow depth. |
r2_gi_photons [8, 256] | Controls Global Illumination effect. |
r2_gi_refl [0.001, 0.990] | Controls Global Illumination reflectivity. |
r2_gloss_factor [0.000, 10.000] | Sets level of Specularity/gloss of objects. |
r2_ls_bloom_fast [0, 1] | Toggles enhanced bloom effect. |
r2_ls_bloom_kernel_b [0.010, 1.000] | Determines level of haze from HDR/bloom effect. |
r2_ls_bloom_kernel_g [1.000, 7.000] | TODO |
r2_ls_bloom_kernel_scale [0.500, 2.000] | TODO |
r2_ls_bloom_speed [0.000, 100.000] | TODO |
r2_ls_bloom_threshold [0.000, 1.000] | Controls overall level of the lighting effect used. |
r2_ls_depth_bias [ | 0.500, 0.500] - Controls how far visible light sources shine. |
r2_ls_depth_scale [0.500, 1.500] | Controls the impact of lighting on shadows. |
r2_ls_dsm_kernel [0.100, 3.000] | TODO |
r2_ls_psm_kernel [0.100, 3.000] | TODO |
r2_ls_squality [0.500, 1.000] | Sets Shadow quality. |
r2_ls_ssm_kernel [0.500, 1.000] | TODO |
r2_mblur [0.000, 1.000] | Controls Motion Blur effect. Only works if -mblur switch is also enabled. |
r2_parallax_h [0.000, 0.500] | Controls Parallax Mapping which affects texture surface depth. |
r2_slight_fade [0.020, 2.000] | TODO |
r2_ssa_lod_a [16.000, 96.000] | Controls level of detail in game world. |
r2_ssa_lod_b [32.000,64.000] | Controls level of detail in game world. |
r2_sun [0, 1] | Toggles sun lighting/shadows. |
r2_sun_depth_far_bias [ | 0.500, 0.500] - TODO |
r2_sun_depth_far_scale [0.500, 1.500] | TODO |
r2_sun_depth_near_bias [ | 0.500, 0.500] - TODO |
r2_sun_depth_near_scale [0.500, 1.500] | TODO |
r2_sun_details [0, 1] | Toggles shadows on grass/shrubbery. |
r2_sun_focus [0, 1] | TODO |
r2_sun_lumscale [ | 1.000, 3.000] - Sets sun brightness level. |
r2_sun_lumscale_amb [0.000, 3.000] | Sets ambient light level. |
r2_sun_lumscale_hemi [0.000, 3.000] | Sets hemisphere light level. |
r2_sun_near [1.000, 50.000] | TODO |
r2_sun_near_border [0.500, 1.000] | TODO |
r2_sun_tsm [on, off] | TODO |
r2_sun_tsm_bias [ | 0.500, 0.500] - TODO |
r2_sun_tsm_proj [0.001, 0.800] | TODO |
r2_tf_mipbias [ | 0.500, 0.500] - Controls mipmap LOD bias which affects texture clarity. |
r2_tonemap [0, 1] | Toggles tone mapping effect for HDR lighting. |
r2_tonemap_adaptation [0.010, 10.000] | TODO |
r2_tonemap_amount [0.000, 1.000] | TODO |
r2_tonemap_lowlum [0.000, 1.000] | Controls effect of tone mapping on darker areas. |
r2_tonemap_middlegray [0.000, 2.000] | Controls overall look of HDR effect. |
r2_wait_sleep [0, 1] | TODO |
r2_zfill [0, 1] | TODO |
r2_zfill_depth [0.001 0.500] | TODO |
r2em [0.000, 4.000] | TODO |
r__detail_density [0.200, 0.600] | Sets grass density level. |
r__geometry_lod [0.100, 1.200] | Sets objects detail level. |
r__supersample [1, 4] | Sets antialiasing level. |
r__tf_aniso [1, 16] | Sets anisotropic filtering level. |
ra [no arguments] | TODO |
renderer [renderer_r1, renderer_r2a, renderer_r2] | Sets rendering system. |
rs_c_brightness [0.500, 1.500] | Sets brightness level. |
rs_c_contrast [0.500, 1.500] | Sets contrast level. |
rs_c_gamma [0.500, 1.500] | Sets gamma level. |
rs_fullscreen [0, 1] | Toggles fullscreen/windowed mode. |
rs_refresh_60hz [0, 1] | Toglles 60Hz Frequency option. |
rs_stats [0, 1] | Toggles display of game engine statistics, including FPS. |
rs_v_sync [0, 1] | Toggles vertical sync. |
rs_vis_distance [0.400, 1.500] | Sets vision distance. |
save [savename] | Saves the current game under the name specified (default is quicksave). |
screenshot [1] | Saves a JPG screenshot under the \Documents and Settings\All Users\Shared Documents\STALKER-SHOC\screenshots directory. |
snd_acceleration [0, 1] | Toggles hardware sound acceleration. |
snd_cache_size [4, 32] | Sets size of sound cache. |
snd_efx [0, 1] | Toggles Sound Effects on or off. |
snd_restart [no arguments] | Restarts the sound engine; should be used after altering any snd_ variables. |
snd_targets [4, 32] | Sets the number of channels for audio. |
snd_volume_eff [0.000, 1.000] | Sets sound FX volume level. |
snd_volume_music [0.000, 1.000] | Sets music volume level. |
start [TODO] | TODO |
stat_memory [no arguments] | Toggles the display of memory-related statistics for the game engine. |
sv_addmap [TODO] | TODO |
sv_anomalies_enabled [0, 1] | TODO |
sv_anomalies_length [0, 180] | TODO |
sv_artefect_respawn_delta [0, 600] | TODO |
sv_artefact_spawn_force [0, 1] | TODO |
sv_artefact_stay_time [0, 180] | TODO |
sv_artefacts_count [1, 100] | TODO |
sv_auto_team_balance [0, 1] | TODO |
sv_auto_team_swap [0, 1] | TODO |
sv_banplayer [TODO] | TODO |
sv_banplayer_id [TODO] | TODO |
sv_banplayer_ip [TODO] | TODO |
sv_bearercantsprint [0, 1] | TODO |
sv_changegametype [TODO] | TODO |
sv_changelevel [TODO] | TODO |
sv_changelevelgametype [TODO] | TODO |
sv_client_reconnect_time [0, 60] | TODO |
sv_console_update_rate [1, 100] | TODO |
sv_dedicated_server_update_rate [1, 1000] | TODO |
sv_dmgblockindicator [0, 1] | TODO |
sv_dmgblocktime [0, 600] | TODO |
sv_dump_online_statistics [no arguments] | TODO |
sv_dump_online_statistics_period [no arguments] | TODO |
sv_forcerespawn [0, 3600] | TODO |
sv_fraglimit [0, 100] | TODO |
sv_friendly_indicators [0, 1] | TODO |
sv_friendly_names [0, 1] | TODO |
sv_friendlyfire [0.000, 2.000] | TODO |
sv_hail_to_winner_time [0, 60] | TODO |
sv_kick [name] | Kick player by name. |
sv_listmaps [id] | Kick player by id. |
sv_listplayers [TODO] | TODO |
sv_listplayers_banned [TODO] | TODO |
sv_max_ping_limit [1, 2000] | TODO |
sv_nextanomalyset [TODO] | TODO |
sv_nextmap [TODO] | TODO |
sv_pda_hunt [0, 1] | TODO |
sv_prevmap [TODO] | TODO |
sv_reinforcement_time [ | 1, 3600] - TODO |
sv_remove_corpse [ | 1, 1] - TODO |
sv_remove_weapon [ | 1,1] |
sv_return_to_base [TODO] | TODO |
sv_returnplayers [0, 1] | TODO |
sv_rpoint_freeze_time [0, 60000] | TODO |
sv_setenvtime [TODO] | TODO |
sv_setweather [TODO] | TODO |
sv_shieldedbases [0, 1] | TODO |
sv_spectr_firsteye [0, 1] | TODO |
sv_spectr_freefly [0, 1] | TODO |
sv_spectr_freelook [0, 1] | TODO |
sv_spectr_lookat [0, 1] | TODO |
sv_spectr_teamcamera [0, 1] | TODO |
sv_startteammoney [TODO] | TODO |
sv_satistic_collect [0, 1] | TODO |
sv_statistic_save [TODO] | TODO |
sv_statistic_save_auto [0, 1] | TODO |
sv_status [TODO] | TODO |
sv_teamkill_limit [0, 100] | TODO |
sv_teamkill_punish [0, 1] | TODO |
sv_timelimit [0, 180] | TODO |
sv_unbanplayer_ip [TODO] | TODO |
sv_vote_enabled [0, 1] | TODO |
sv_vote_participants [0, 1] | TODO |
sv_vote_quota [0.000, 1.000] | TODO |
sv_vote_time [0.500, 10.000] | TODO |
sv_votestop [TODO] | TODO |
sv_warm_up [0, 3600] | TODO |
texture_lod [0,4] | Sets texture level of detail level. |
unbind [action] | Unbinds any primary keys from the specified action. |
unbind_console [TODO] | TODO |
unbind_sec [action] | Unbinds any secondary keys from the specified action. |
unbindall | Unbinds all keys from all actions. |
vid_mode [WxH] | Same as in-game Resolution option. |
vid_restart | Restarts the graphics engine; should be used after changing certain graphics settings such as texture_lod and vid_mode. |