Commands list

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-a basic list of the console commands (to complete) : +Currently in-progress, this will soon be a complete list of console commands with descriptions. In it's current state, it's far more exhaustive than the previous list. If you would like to add/update any commands, please be sure to follow the current structure- an example is given below in the Notes section.
-_preset --- Minimum/Low/Default/High/Extreme+[[User:Derjyn|Derjyn]] 23:27, 17 June 2008 (EEST)
-ai_use_torch_dynamic_lights --- 'on/off' or '1/0'+== Commands ==
-bind --- no arguments+{| Border="1" cellpadding="5"
- +! Command
-bind_console --- no arguments+! Explanation
- +|-
-bind_list --- no arguments+| _preset [Minimum, Low, Default, High, Extreme]
- +| Sets quality preset (same as in-game options).
-bind_sec --- no arguments+|-
- +| ai_use_torch_dynamic_lights [0, 1]
-cam_inert --- float value in range [0.000,1.000]+| Toggles NPC flashlights.
- +|-
-cam_slide_inert --- float value in range [0.000,1.000]+| beclient [''TODO'']
- +| ''TODO''
-cdkey --- string with up to 64 characters+|-
- +| bemsg [''TODO'']
-cfg_load --- no arguments+| ''TODO''
- +|-
-cfg_save --- no arguments+| beserver [''TODO'']
- +| ''TODO''
-check_for_updates --- no arguments+|-
- +| bind [action, key]
-cl_cod_pickup_mode --- integer value in range [0,1]+| Binds an action to a particular primary key.
- +|-
-cl_dynamiccrosshair --- 'on/off' or '1/0'+| bind_console [''TODO'']
- +| ''TODO''
-cl_voteno --- Vote No+|-
- +| bind_list [no arguments]
-cl_votestart --- Starts Voting+| Lists current key bindings.
- +|-
-cl_voteyes --- Vote Yes+| bind_sec [action, key]
- +| Binds an action to a secondary key.
-demo_play --- no arguments+|-
- +| cam_inert [0.000, 1.000]
-disconnect --- no arguments+| Controls camera inertia.
- +|-
-flush --- no arguments+| cam_slide_inert [0.000, 1.000]
- +| ''TODO''
-g_always_run --- 'on/off' or '1/0'+|-
- +| cdkey [''TODO'']
-g_autopickup --- 'on/off' or '1/0'+| ''TODO''
- +|-
-g_backrun --- 'on/off' or '1/0'+| cfg_load [filename.ltx]
- +| Loads a configuration file with the specified name from the same directory as User.ltx.
-g_corpserun --- integer value in range [0,100]+|-
- +| cfg_save [filename.ltx]
-g_eventdelay --- integer value in range [0,1000]+| Saves current configuration to a new .ltx file with the specified name in the same directory as User.ltx.
- +|-
-g_game_difficulty --- game difficulty (gd_master, gd_novice)+| chat [''TODO'']
- +| ''TODO''
-g_kill --- Player Kill+|-
- +| check_for_updates [''TODO'']
-g_restart --- restart game+| ''TODO''
- +|-
-g_restart_fast --- restart game fast+| cl_cod_pickup_mode [0, 1]
- +|  
-g_swapteams --- swap teams for artefacthunt game+|-
- +| cl_dynamiccrosshair [0, 1]
-get_server_address --- List server name/ip+| Toggles in-game dynamic crosshair.
- +|-
-help --- no arguments+| cl_voteno [''TODO'']
- +| ''TODO''
-hud_crosshair --- 'on/off' or '1/0'+|-
- +| cl_votestart [''TODO'']
-hud_crosshair_dist --- 'on/off' or '1/0'+| ''TODO''
- +|-
-hud_info --- 'on/off' or '1/0'+| cl_voteyes [''TODO'']
- +| ''TODO''
-hud_weapon --- 'on/off' or '1/0'+|-
- +| clear_log [no arguments]
-list_actions --- no arguments+| Clears the console log.
- +|-
-load --- no arguments+| demo_play [demoname]
- +| Plays back a pre-recorded timedemo.
-load_last_save --- no arguments+|-
- +| demo_record [demoname]
-main_menu --- no arguments+| Records a timedemo. -- spacebar sets keyframes, if your keyframes are set press ESC, then try demo_play [recorded_demo_name]
- +|-
-mm_mm_net_srv_dedicated --- 'on/off' or '1/0'+| disconnect [no arguments]
- +| Exists current game to main menu.
-mm_net_con_publicserver --- 'on/off' or '1/0'+|-
- +| dump_open_files [''TODO'']
-mm_net_con_spectator --- integer value in range [1,32]+| ''TODO''
- +|-
-mm_net_con_spectator_on --- 'on/off' or '1/0'+| dump_resources [''TODO'']
- +| ''TODO''
-mm_net_player_name --- string with up to 64 Characters+|-
- +| flush [no arguments]
-mm_net_srv_gamemode --- st_deathmatch/st_team_deathmatch/st_artefacthunt (note the typo)+| Creates log of actions under the \Documents and Settings\All Users\Shared Documents\STALKER-SHOC\logs directory.
- +|-
-mm_net_srv_maxplayers --- integer value in range [2,32]+| g_always_run [0, 1]
- +| Toggles always run/always walk.
-mm_net_srv_name --- string with up to 64 characters+|-
- +| g_autopickup [0, 1]
-mm_net_srv_reinforcement_type --- integer value in range [0,2]+| ''TODO''
- +|-
-mm_net_weather_ratechange --- float value in range [0.000,100.000]+| g_backrun [0, 1]
- +| ''TODO''
-mouse_invert --- 'on/off' or '1/0'+|-
- +| g_corpsenum [0, 100]
-mouse_sens --- float value in range [0.050,0.600]+| ''TODO''
- +|-
-name --- Player Name+| g_eventdelay [0, 1000]
- +| ''TODO''
-net_cl_clearstats --- clear client net statistic+|-
- +| g_game_difficulty (gd_novice, gd_stalker, gd_veteran, gd_master)
-net_cl_icurvesize --- integer value in range [0,2000]+| Sets difficulty level.
- +|-
-net_cl_icurvetype --- intever value in range [0,2]+| g_kill [no arguments]
- +| Player kill/suicide.
-net_cl_interpolation --- float value in range [-1.000,1.000]+|-
- +| g_restart [''TODO'']
-net_cl_log_date --- 'on/off' or '1/0'+| ''TODO''
- +|-
-net_cl_resync --- resyncronize client+| g_restart_fast [''TODO'']
- +| ''TODO''
-net_dbg_dump_export_obj --- integer value in range [0,1]+|-
- +| g_swapteams [''TODO'']
-net_dbg_dump_import_obj --- integer value in range [0,1]+| Swap team for artefacthunt game.
- +|-
-net_dbg_dump_update_read --- integer value in range [0,1]+| get_server_address [no arguments]
- +| Lists server's IP address.
-net_dbg_dump_update_write --- integer value in range [0,1]+|-
- +| help [no arguments]
-net_dedicated_sleep --- integer value in range [0,64]+| Lists all console commands.
- +|-
-net_sv_clearstats --- clear server net statistic+| hud_crosshair [0, 1]
- +| Toggles in-game crosshair.
-net_sv_log_data -- 'on/off' or '1/0'+|-
- +| hud_crosshair_dist [0, 1]
-net_sv_pending_lim --- integer value in range [0,10]+| Toggles in-game crosshair target distance display.
- +|-
-net_sv_update_rate --- integer value in range [1,100]+| hud_info [0, 1]
- +| Toggles hud elements.
-ph_frequency --- no argumenets+|-
- +| hud_weapon [0, 1]
-ph_interations --- integer value in range [15,50]+| Toggles in-game weapon display.
- +|-
-quit --- no arguments+| list_actions [no arguments]
- +| Lists all bindable character actions.
-r1_dlights --- 'on/off' or '1/0'+|-
- +| load [savename]
-r1_dlights_clip --- float value in range [10.000,150.000]+| Loads the saved game with the name specified.
- +|-
-r1_glows_per_frame --- integer value in range [2,32]+| load_last_save [no arguments]
- +| Loads last saved game
-r1_lmodel_lerp --- float value in range [0.000,0.333]+|-
- +| main_menu [no arguments]
-r1_pps_u --- float value in range [-1.000,1.000]+| Takes you straight to the game's main menu screen.
- +|-
-r1_pps_v --- float value in range [-1.000,1.000]+| mm_mm_net_srv_dedicated [0, 1]
- +| ''TODO''
-r1_ssa_lod_a --- float value in range [16.000,96.000]+|-
- +| mm_net_con_publicserver [0, 1]
-r1_ssa_lod_b --- float value in range [16.000,96.000]+| ''TODO''
- +|-
-r1_tf_mipbias --- float value in range [-3.000,3.000]+| mm_net_con_spectator [1, 32]
- +|  
-r2_aa --- 'on/off' or '1/0'+|-
- +| mm_net_con_spectator_on [0, 1]
-r2_aa_break --- vector3 in range [0.000000,0.000000,0.000000]-[1.000000,1.000000,1.000000]+|  
- +|-
-r2_aa_kernal --- float value in range [0.300,0.700]+| mm_net_filter_battleye [''TODO'']
- +| ''TODO''
-r2_aa_weight --- vector3 in range [0.000000,0.000000,0.000000]-[1.000000,1.000000,1.000000]+|-
- +| mm_net_filter_empty [0, 1]
-r2_allow_r1_lights --- 'on/off' or '1/0'+| ''TODO''
- +|-
-r2_gi --- 'on/off' or '1/0'+| mm_net_filter_full [0, 1]
- +| ''TODO''
-r2_gi_clip --- float value in range [0.000,0.100]+|-
- +| mm_net_filter_listen [0, 1]
-r2_gi_depth --- integer value in range [1,5]+| ''TODO''
- +|-
-r2_gi_photons --- integer value in range [8,256]+| mm_net_filter_pass [0, 1]
- +| ''TODO''
-r2_gi_refl --- float value in range [0.001,0.990]+|-
- +| mm_net_filter_wo_ff [0, 1]
-r2_gloss_factor --- float value in range [0.000,10.000]+| ''TODO''
- +|-
-r2_ls_bloom_fast --- 'on/off' or '1/0'+| mm_net_filter_wo_pass [0, 1]
- +| ''TODO''
-r2_ls_bloom_kernel_b --- float value in range [0.010,1.000]+|-
- +| mm_net_player_name [string]
-r2_ls_bloom_kernel_g --- float value in range [1.000,7.000]+| ''TODO''
- +|-
-r2_ls_bloom_kernel_scale --- float value in range [0.500,2.000]+| mm_net_srv_gamemode [st_deathmatch, st_team_deathmatch, st_artefacthunt]
- +|  
-r2_ls_bloom_speed --- float value in range [0.000,100.000]+|-
- +| mm_net_srv_maxplayers [2, 32]
-r2_ls_bloom_threshold --- float value in range [0.000,1.000]+| ''TODO''
- +|-
-r2_ls_depth_bias --- float value in range [-0.500,0.500]+| mm_net_srv_name [string]
- +| ''TODO''
-r2_ls_depth_scale --- float value in range [0.500,1.500]+|-
- +| mm_net_srv_reinforcement_type [0, 2]
-r2_ls_dsm_kernel --- float value in range [0.100,3.000]+| ''TODO''
- +|-
-r2_ls_psm_kernel --- float value in range [0.100,3.000]+| mm_net_use_battleye [''TODO'']
- +| ''TODO''
-r2_ls_squality --- float value in range [0.500,1.000]+|-
- +| mm_net_weather_rateofchange [0.000, 100.000]
-r2_ls_ssm_kernel --- float value in range [0.100,3.000]+| ''TODO''
- +|-
-r2_mblur --- float value in range [0.000,1.000]+| mouse_invert [0, 1]
- +| Toggles mouse inversion.
-r2_parallax_h --- float value in range [0.000,0.500]+|-
- +| mouse_sens [0.050, 0.6000]
-r2_slight_fade --- float value in range [0.020,2.000]+| Sets mouse sensitivity.
- +|-
-r2_ssa_lod_a --- float value in range [16.000,96.000]+| name [string]
- +| Sets your player name.
-r2_ssa_lod_b --- float value in range [32.000,64.000]+|-
- +| net_cl_clearstats [''TODO'']
-r2_sun --- 'on/off' or '1/0'+| ''TODO''
- +|-
-r2_sun_depth_far_bias --- float value in range [-0.500,0.500]+| net_cl_icurvesize [0, 2000]
- +| ''TODO''
-r2_sun_depth_far_scale --- float value in range [0.500,1.500]+|-
- +| net_cl_icurvetype [0, 2]
-r2_sun_depth_near_bias --- float value in range [-0.500,0.500]+| ''TODO''
- +|-
-r2_sun_depth_near_scale --- float value in range [0.500,1.500]+| net_cl_interpolation [
- +| 1.000, 1.000] - ''TODO''
-r2_sun_details --- 'on/off' or '1/0'+|-
- +| net_cl_log_data [0, 1]
-r2_sun_focus --- 'on/off' or '1/0'+| ''TODO''
- +|-
-r2_sun_lumscale --- float value in range [-1.000,3.000]+| net_cl_resync [''TODO'']
- +| ''TODO''
-r2_sun_lumscale_amb --- float value in range [0.000,3.000]+|-
- +| net_compressor_enabled [''TODO'']
-r2_sun_lumscale_hemi --- float value in range [0.000,3.000]+| ''TODO''
- +|-
-r2_sun_near --- float value in range [1.000,50.000]+| net_compressor_gather_stats [''TODO'']
- +| ''TODO''
-r2_sun_near_border --- float value in range [-0.500,0.500]+|-
- +| net_compressor_status [''TODO'']
-r2_sun_tsm --- 'on/off' or '1/0'+| ''TODO''
- +|-
-r2_sun_tsm_bias --- float value in range [-0.500,0.500]+| net_dbg_dump_ export_obj [0, 1]
- +| ''TODO''
-r2_sun_tsm_proj --- float value in range [0.001,0.800]+|-
- +| net_dbg_dump_import_obj [0, 1]
-r2_tf_mipbias --- float value in range [-3.000,3.000]+| ''TODO''
- +|-
-r2_tonemap --- 'on/off' or '1/0'+| net_dbg_dump_update_read [0, 1]
- +| ''TODO''
-r2_tonemap_adaptation --- float value in range [0.010,10.000]+|-
- +| net_dbg_dump_update_write [0, 1]
-r2_tonemap_amount --- float value in range [0.000,1.000]+| ''TODO''
- +|-
-r2_tonemap_lowlum --- float value in range [0.000,1.000]+| net_cl_update_rate [1, 100]
- +| ''TODO''
-r2_tonemap_middlegray --- float value in range [0.000,2.000]+|-
- +| net_dedicated_sleep [0, 64]
-r2_wait_sleep --- integer value in range [0,1]+| ''TODO''
- +|-
-r2_zfill --- 'on/off' or '1/0'+| net_sv_clearstats
- +|  
-r2_zfill_depth --- float value in range [0.001,0.500]+|-
- +| net_sv_gpmode [0, 2]
-r2em --- float value in range [0.000,4.000]+| ''TODO''
- +|-
-r__detail_density --- float value in range [0.200,0.600]+| net_sv_log_data [0, 1]
- +| ''TODO''
-r__geometry_lod --- float value in range [0.100,1.200]+|-
- +| net_sv_pending_lim [0 ,10]
-r__supersample --- integer value in range [1,4]+| ''TODO''
- +|-
-r__tf_aniso --- integer in range [1,16]+| net_sv_update_rate [1, 100]
- +| ''TODO''
-renderer --- renderer_r1/renderer_r2a/renderer_r2+|-
- +| ph_frequency
-rs_c_brightness --- float value in range [0.500,1.500]+|  
- +|-
-rs_c_contrast --- float value in range [0.500,1.500]+| ph_iterations [15, 50]
- +| ''TODO''
-rs_c_gamma --- float value in range [0.500,1.500]+|-
- +| quit
-rs_fullscreen --- 'on/off' or '1/0'+| Exits game to Desktop.
- +|-
-rs_refresh_60hz --- 'on/off' or '1/0'+| r1_dlights [on,off]
- +| Toggles dynamic lights, only impacts on torchlight.
-rs_stats --- 'on/off' or '1/0'+|-
- +| r1_dlights_clip [10.000, 150.000]
-rs_v_sync --- 'on/off' or '1/0'+| Sets dynamic light clip range.
- +|-
-rs_vis_distance --- float value in range [0.400,1.500]+| r1_glows_per_frame [2, 32]
- +| Controls maximum number of light sources.
-save --- no arguments+|-
- +| r1_lmodel_lerp [0.000, 0.333]
-screenshot --- no arguments+| Controls the Linear Interpolation of lighting.
- +|-
-snd_acceleration --- 'on/off' or '1/0'+| r1_pps_u [
- +| 1.000,1.000] - Controls Per Pixel Shader functionality.
-snd_cache_size --- integer value in range [4,32]+|-
- +| r1_pps_v [
-snd_efx --- 'on/off' or '1/0'+| 1.000,1.000] - Controls Per Pixel Shader functionality.
- +|-
-snd_restart --- no arguments+| r1_ssa_lod_a [16.000,96.000]
- +| Controls Level of Detail in game world.
-snd_targets --- integer value in range [4,32]+|-
- +| r1_ssa_lod_b [16.000,64.000]
-snd_volume_eff --- float value in range [0.000,1.000]+| Controls Level of Detail in game world.
- +|-
-snd_volume_music --- float value in range [0.000,1.000]+| r1_tf_mipbias [
- +| 0.500,0.500] - Controls mipmap LOD bias which affects texture clarity.
-start --- no arguments+|-
- +| r2_aa [0, 1]
-stat_memory --- no arguments+| Toggles fake Antialiasing blur effect.
- +|-
-sv_addmap --- adds map to map rotation list+| r2_aa_break [0.000000, 1.000000][0.000000, 1.000000][0.000000, 1.000000]
- +| Controls extent of fake AA.
-sv_anomalies_enabled --- integer value in range [0,1]+|-
- +| r2_aa_kernel [0.300, 0.700]
-sv_anomalies_length --- integer value in range [0,180]+| Controls overall blurriness of fake AA.
- +|-
-sv_artefact_respawn_delta --- integer value in range [0,600]+| r2_aa_weight [0.000000, 1.000000][0.000000, 1.000000][0.000000, 1.000000]
- +| More precisely controls bluriness of fake AA.
-sv_artefact_stay_time --- integer value in range [0,180]+|-
- +| r2_allow_r1_light [0, 1]
-sv_artefacts_count --- integer value in range [1,100]+| Allows DX8 lighting under DX9 lighting model.
- +|-
-sv_auto_team_balance --- integer value in range [0,1]+| r2_gi [0, 1]
- +| Toggles Global Illumination.
-sv_auto_team_swap --- integer value in range [0,1]+|-
- +| r2_gi_clip [0.000, 0.100]
-sv_banplayer --- Ban Player by Name+| Controls Global Illumination clip distance.
- +|-
-sv_banplayer_id --- Ban Player by ID+| r2_gi_depth [1, 5]
- +| Controls Global Illumination shadow depth.
-sv_banplayer_ip --- Ban Player by IP+|-
- +| r2_gi_photons [8, 256]
-sv_bearercantspring --- integer value in range [0,1]+| Controls Global Illumination effect.
- +|-
-sv_changegametype --- Changing Game Type+| r2_gi_refl [0.001, 0.990]
- +| Controls Global Illumination reflectivity.
-sv_changelevel --- Changing Level+|-
- +| r2_gloss_factor [0.000, 10.000]
-sv_changelevelgametype --- Changing level and game type+| Sets level of Specularity/gloss of objects.
- +|-
-sv_client_reconnect_time --- integer value in range [0,60]+| r2_ls_bloom_fast [0, 1]
- +| Toggles enhanced bloom effect.
-sv_console_update_rate --- integer value in range [1,100]+|-
- +| r2_ls_bloom_kernel_b [0.010, 1.000]
-sv_dedicated_server_update_rate --- integer value in range [1,1000]+| Determines level of haze from HDR/bloom effect.
- +|-
-sv_dmgblockindicator --- integer value in range [0,1]+| r2_ls_bloom_kernel_g [1.000, 7.000]
- +| ''TODO''
-sv_dmgblocktime --- integer value in range [0,600]+|-
- +| r2_ls_bloom_kernel_scale [0.500, 2.000]
-sv_forcerespawn --- integer value in range [0,3600]+| ''TODO''
- +|-
-sv_fraglimit --- integer value in range [0,100]+| r2_ls_bloom_speed [0.000, 100.000]
- +| ''TODO''
-sv_friendly_indicators --- integer value in range [0,1]+|-
- +| r2_ls_bloom_threshold [0.000, 1.000]
-sv_friendly_names --- integer value in range [0,1]+| Controls overall level of the lighting effect used.
- +|-
-sv_friendlyfire --- float value in range [0.000,2.000]+| r2_ls_depth_bias [
- +| 0.500, 0.500] - Controls how far visible light sources shine.
-sv_hail_to_winner_time --- integer value in range [0,60000]+|-
- +| r2_ls_depth_scale [0.500, 1.500]
-sv_kick --- Kick Player by name+| Controls the impact of lighting on shadows.
- +|-
-sv_kick_id --- Kick Player by ID+| r2_ls_dsm_kernel [0.100, 3.000]
- +| ''TODO''
-sv_listplayers --- List Players+|-
- +| r2_ls_psm_kernel [0.100, 3.000]
-sv_listmaps - List Maps+| ''TODO''
- +|-
-sv_nextanomalyset --- Activating pointed Anomaly set+| r2_ls_squality [0.500, 1.000]
- +| Sets Shadow quality.
-sv_nextmap --- Switch to Next Map in map rotation list+|-
- +| r2_ls_ssm_kernel [0.500, 1.000]
-sv_pda_hunt --- integer value in range [0,1]+| ''TODO''
- +|-
-sv_pending_wait_time --- integer value in range [0,60000]+| r2_mblur [0.000, 1.000]
- +| Controls Motion Blur effect. Only works if -mblur switch is also enabled.
-sv_prevmap --- Switch to Previous Map in map rotation list+|-
- +| r2_parallax_h [0.000, 0.500]
-sv_reinforcement_time --- integer value in range [-1,3600]+| Controls Parallax Mapping which affects texture surface depth.
- +|-
-sv_remove_corpse --- integer value in range [-1,1]+| r2_slight_fade [0.020, 2.000]
- +| ''TODO''
-sv_remove_weapon --- integer value in range [-1,1]+|-
- +| r2_ssa_lod_a [16.000, 96.000]
-sv_return_to_base --- no arguments+| Controls level of detail in game world.
- +|-
-sv_returnplayers --- integer value in range [0,1]+| r2_ssa_lod_b [32.000,64.000]
- +| Controls level of detail in game world.
-sv_rpoint_freeze_time --- integer value in range [0,60000]+|-
- +| r2_sun [0, 1]
-sv_setenvtime --- no arguments+| Toggles sun lighting/shadows.
- +|-
-sv_setweather --- Set new weather+| r2_sun_depth_far_bias [
- +| 0.500, 0.500] - ''TODO''
-sv_shieldedbases --- integer value in range [0,1]+|-
- +| r2_sun_depth_far_scale [0.500, 1.500]
-sv_spectr_firsteye --- integer value in range [0,1]+| ''TODO''
- +|-
-sv_spectr_freefly --- integer value in range [0,1]+| r2_sun_depth_near_bias [
- +| 0.500, 0.500] - ''TODO''
-sv_spectr_freelook --- integer value in range [0,1]+|-
- +| r2_sun_depth_near_scale [0.500, 1.500]
-sv_spectr_lookat --- integer value in range [0,1]+| ''TODO''
- +|-
-sv_spectr_teamcamera --- integer value in range [0,1]+| r2_sun_details [0, 1]
- +| Toggles shadows on grass/shrubbery.
-sv_statistic_collect --- integer value in range [0,1]+|-
- +| r2_sun_focus [0, 1]
-sv_statistic_save --- Saves statistic data+| ''TODO''
- +|-
-sv_statistic_save_auto --- integer value in range [0,1]+| r2_sun_lumscale [
- +| 1.000, 3.000] - Sets sun brightness level.
-sv_timelimit --- integer value in range [0,180]+|-
- +| r2_sun_lumscale_amb [0.000, 3.000]
-sv_vote_enabled --- integer value in range [0,1]+| Sets ambient light level.
- +|-
-sv_vote_participants --- integer value in range [0,1]+| r2_sun_lumscale_hemi [0.000, 3.000]
- +| Sets hemisphere light level.
-sv_vote_quota --- float value in range [0.000,1.000]+|-
- +| r2_sun_near [1.000, 50.000]
-sv_vote_time --- float value in range [0.500,10.000]+| ''TODO''
- +|-
-sv_votestop --- Stops Current Voting+| r2_sun_near_border [0.500, 1.000]
- +| ''TODO''
-sv_warm_up --- integer value in range [0,3600]+|-
- +| r2_sun_tsm [on, off]
-texture_lod --- integer value in range [0,4]+| ''TODO''
- +|-
-unbind --- no arguments+| r2_sun_tsm_bias [
- +| 0.500, 0.500] - ''TODO''
-unbind_console --- no arguments+|-
- +| r2_sun_tsm_proj [0.001, 0.800]
-unbind_sec --- no arguments+| ''TODO''
- +|-
-unbindall --- no arguments+| r2_tf_mipbias [
- +| 0.500, 0.500] - Controls mipmap LOD bias which affects texture clarity.
-vid_mode --- change screen resolution WxH+|-
- +| r2_tonemap [0, 1]
-vid_restart --- no arguments+| Toggles tone mapping effect for HDR lighting.
 +|-
 +| r2_tonemap_adaptation [0.010, 10.000]
 +| ''TODO''
 +|-
 +| r2_tonemap_amount [0.000, 1.000]
 +| ''TODO''
 +|-
 +| r2_tonemap_lowlum [0.000, 1.000]
 +| Controls effect of tone mapping on darker areas.
 +|-
 +| r2_tonemap_middlegray [0.000, 2.000]
 +| Controls overall look of HDR effect.
 +|-
 +| r2_wait_sleep [0, 1]
 +| ''TODO''
 +|-
 +| r2_zfill [0, 1]
 +| ''TODO''
 +|-
 +| r2_zfill_depth [0.001 0.500]
 +| ''TODO''
 +|-
 +| r2em [0.000, 4.000]
 +| ''TODO''
 +|-
 +| r__detail_density [0.200, 0.600]
 +| Sets grass density level.
 +|-
 +| r__geometry_lod [0.100, 1.200]
 +| Sets objects detail level.
 +|-
 +| r__supersample [1, 4]
 +| Sets antialiasing level.
 +|-
 +| r__tf_aniso [1, 16]
 +| Sets anisotropic filtering level.
 +|-
 +| ra [no arguments]
 +| ''TODO''
 +|-
 +| renderer [renderer_r1, renderer_r2a, renderer_r2]
 +| Sets rendering system.
 +|-
 +| rs_c_brightness [0.500, 1.500]
 +| Sets brightness level.
 +|-
 +| rs_c_contrast [0.500, 1.500]
 +| Sets contrast level.
 +|-
 +| rs_c_gamma [0.500, 1.500]
 +| Sets gamma level.
 +|-
 +| rs_fullscreen [0, 1]
 +| Toggles fullscreen/windowed mode.
 +|-
 +| rs_refresh_60hz [0, 1]
 +| Toglles 60Hz Frequency option.
 +|-
 +| rs_stats [0, 1]
 +| Toggles display of game engine statistics, including FPS.
 +|-
 +| rs_v_sync [0, 1]
 +| Toggles vertical sync.
 +|-
 +| rs_vis_distance [0.400, 1.500]
 +| Sets vision distance.
 +|-
 +| save [savename]
 +| Saves the current game under the name specified (default is quicksave).
 +|-
 +| screenshot [1]
 +| Saves a JPG screenshot under the \Documents and Settings\All Users\Shared Documents\STALKER-SHOC\screenshots directory.
 +|-
 +| snd_acceleration [0, 1]
 +| Toggles hardware sound acceleration.
 +|-
 +| snd_cache_size [4, 32]
 +| Sets size of sound cache.
 +|-
 +| snd_efx [0, 1]
 +| Toggles Sound Effects on or off.
 +|-
 +| snd_restart [no arguments]
 +| Restarts the sound engine; should be used after altering any snd_ variables.
 +|-
 +| snd_targets [4, 32]
 +| Sets the number of channels for audio.
 +|-
 +| snd_volume_eff [0.000, 1.000]
 +| Sets sound FX volume level.
 +|-
 +| snd_volume_music [0.000, 1.000]
 +| Sets music volume level.
 +|-
 +| start [''TODO'']
 +| ''TODO''
 +|-
 +| stat_memory [no arguments]
 +| Toggles the display of memory-related statistics for the game engine.
 +|-
 +| sv_addmap [''TODO'']
 +| ''TODO''
 +|-
 +| sv_anomalies_enabled [0, 1]
 +| ''TODO''
 +|-
 +| sv_anomalies_length [0, 180]
 +| ''TODO''
 +|-
 +| sv_artefect_respawn_delta [0, 600]
 +| ''TODO''
 +|-
 +| sv_artefact_spawn_force [0, 1]
 +| ''TODO''
 +|-
 +| sv_artefact_stay_time [0, 180]
 +| ''TODO''
 +|-
 +| sv_artefacts_count [1, 100]
 +| ''TODO''
 +|-
 +| sv_auto_team_balance [0, 1]
 +| ''TODO''
 +|-
 +| sv_auto_team_swap [0, 1]
 +| ''TODO''
 +|-
 +| sv_banplayer [''TODO'']
 +| ''TODO''
 +|-
 +| sv_banplayer_id [''TODO'']
 +| ''TODO''
 +|-
 +| sv_banplayer_ip [''TODO'']
 +| ''TODO''
 +|-
 +| sv_bearercantsprint [0, 1]
 +| ''TODO''
 +|-
 +| sv_changegametype [''TODO'']
 +| ''TODO''
 +|-
 +| sv_changelevel [''TODO'']
 +| ''TODO''
 +|-
 +| sv_changelevelgametype [''TODO'']
 +| ''TODO''
 +|-
 +| sv_client_reconnect_time [0, 60]
 +| ''TODO''
 +|-
 +| sv_console_update_rate [1, 100]
 +| ''TODO''
 +|-
 +| sv_dedicated_server_update_rate [1, 1000]
 +| ''TODO''
 +|-
 +| sv_dmgblockindicator [0, 1]
 +| ''TODO''
 +|-
 +| sv_dmgblocktime [0, 600]
 +| ''TODO''
 +|-
 +| sv_dump_online_statistics [no arguments]
 +| ''TODO''
 +|-
 +| sv_dump_online_statistics_period [no arguments]
 +| ''TODO''
 +|-
 +| sv_forcerespawn [0, 3600]
 +| ''TODO''
 +|-
 +| sv_fraglimit [0, 100]
 +| ''TODO''
 +|-
 +| sv_friendly_indicators [0, 1]
 +| ''TODO''
 +|-
 +| sv_friendly_names [0, 1]
 +| ''TODO''
 +|-
 +| sv_friendlyfire [0.000, 2.000]
 +| ''TODO''
 +|-
 +| sv_hail_to_winner_time [0, 60]
 +| ''TODO''
 +|-
 +| sv_kick [name]
 +| Kick player by name.
 +|-
 +| sv_listmaps [id]
 +| Kick player by id.
 +|-
 +| sv_listplayers [''TODO'']
 +| ''TODO''
 +|-
 +| sv_listplayers_banned [''TODO'']
 +| ''TODO''
 +|-
 +| sv_max_ping_limit [1, 2000]
 +| ''TODO''
 +|-
 +| sv_nextanomalyset [''TODO'']
 +| ''TODO''
 +|-
 +| sv_nextmap [''TODO'']
 +| ''TODO''
 +|-
 +| sv_pda_hunt [0, 1]
 +| ''TODO''
 +|-
 +| sv_prevmap [''TODO'']
 +| ''TODO''
 +|-
 +| sv_reinforcement_time [
 +| 1, 3600] - ''TODO''
 +|-
 +| sv_remove_corpse [
 +| 1, 1] - ''TODO''
 +|-
 +| sv_remove_weapon [
 +| 1,1]
 +|-
 +| sv_return_to_base [''TODO'']
 +| ''TODO''
 +|-
 +| sv_returnplayers [0, 1]
 +| ''TODO''
 +|-
 +| sv_rpoint_freeze_time [0, 60000]
 +| ''TODO''
 +|-
 +| sv_setenvtime [''TODO'']
 +| ''TODO''
 +|-
 +| sv_setweather [''TODO'']
 +| ''TODO''
 +|-
 +| sv_shieldedbases [0, 1]
 +| ''TODO''
 +|-
 +| sv_spectr_firsteye [0, 1]
 +| ''TODO''
 +|-
 +| sv_spectr_freefly [0, 1]
 +| ''TODO''
 +|-
 +| sv_spectr_freelook [0, 1]
 +| ''TODO''
 +|-
 +| sv_spectr_lookat [0, 1]
 +| ''TODO''
 +|-
 +| sv_spectr_teamcamera [0, 1]
 +| ''TODO''
 +|-
 +| sv_startteammoney [''TODO'']
 +| ''TODO''
 +|-
 +| sv_satistic_collect [0, 1]
 +| ''TODO''
 +|-
 +| sv_statistic_save [''TODO'']
 +| ''TODO''
 +|-
 +| sv_statistic_save_auto [0, 1]
 +| ''TODO''
 +|-
 +| sv_status [''TODO'']
 +| ''TODO''
 +|-
 +| sv_teamkill_limit [0, 100]
 +| ''TODO''
 +|-
 +| sv_teamkill_punish [0, 1]
 +| ''TODO''
 +|-
 +| sv_timelimit [0, 180]
 +| ''TODO''
 +|-
 +| sv_unbanplayer_ip [''TODO'']
 +| ''TODO''
 +|-
 +| sv_vote_enabled [0, 1]
 +| ''TODO''
 +|-
 +| sv_vote_participants [0, 1]
 +| ''TODO''
 +|-
 +| sv_vote_quota [0.000, 1.000]
 +| ''TODO''
 +|-
 +| sv_vote_time [0.500, 10.000]
 +| ''TODO''
 +|-
 +| sv_votestop [''TODO'']
 +| ''TODO''
 +|-
 +| sv_warm_up [0, 3600]
 +| ''TODO''
 +|-
 +| texture_lod [0,4]
 +| Sets texture level of detail level.
 +|-
 +| unbind [action]
 +| Unbinds any primary keys from the specified action.
 +|-
 +| unbind_console [''TODO'']
 +| ''TODO''
 +|-
 +| unbind_sec [action]
 +| Unbinds any secondary keys from the specified action.
 +|-
 +| unbindall
 +| Unbinds all keys from all actions.
 +|-
 +| vid_mode [WxH]
 +| Same as in-game Resolution option.
 +|-
 +| vid_restart
 +| Restarts the graphics engine; should be used after changing certain graphics settings such as texture_lod and vid_mode.
 +|}
[[Editing_Commands_list_%28lang._French%29|French version]] [[Editing_Commands_list_%28lang._French%29|French version]]
[[Category:Articles]] [[Category:Articles]]

Current revision

Currently in-progress, this will soon be a complete list of console commands with descriptions. In it's current state, it's far more exhaustive than the previous list. If you would like to add/update any commands, please be sure to follow the current structure- an example is given below in the Notes section.

Derjyn 23:27, 17 June 2008 (EEST)

Commands

Command Explanation
_preset [Minimum, Low, Default, High, Extreme] Sets quality preset (same as in-game options).
ai_use_torch_dynamic_lights [0, 1] Toggles NPC flashlights.
beclient [TODO] TODO
bemsg [TODO] TODO
beserver [TODO] TODO
bind [action, key] Binds an action to a particular primary key.
bind_console [TODO] TODO
bind_list [no arguments] Lists current key bindings.
bind_sec [action, key] Binds an action to a secondary key.
cam_inert [0.000, 1.000] Controls camera inertia.
cam_slide_inert [0.000, 1.000] TODO
cdkey [TODO] TODO
cfg_load [filename.ltx] Loads a configuration file with the specified name from the same directory as User.ltx.
cfg_save [filename.ltx] Saves current configuration to a new .ltx file with the specified name in the same directory as User.ltx.
chat [TODO] TODO
check_for_updates [TODO] TODO
cl_cod_pickup_mode [0, 1]  
cl_dynamiccrosshair [0, 1] Toggles in-game dynamic crosshair.
cl_voteno [TODO] TODO
cl_votestart [TODO] TODO
cl_voteyes [TODO] TODO
clear_log [no arguments] Clears the console log.
demo_play [demoname] Plays back a pre-recorded timedemo.
demo_record [demoname] Records a timedemo. -- spacebar sets keyframes, if your keyframes are set press ESC, then try demo_play [recorded_demo_name]
disconnect [no arguments] Exists current game to main menu.
dump_open_files [TODO] TODO
dump_resources [TODO] TODO
flush [no arguments] Creates log of actions under the \Documents and Settings\All Users\Shared Documents\STALKER-SHOC\logs directory.
g_always_run [0, 1] Toggles always run/always walk.
g_autopickup [0, 1] TODO
g_backrun [0, 1] TODO
g_corpsenum [0, 100] TODO
g_eventdelay [0, 1000] TODO
g_game_difficulty (gd_novice, gd_stalker, gd_veteran, gd_master) Sets difficulty level.
g_kill [no arguments] Player kill/suicide.
g_restart [TODO] TODO
g_restart_fast [TODO] TODO
g_swapteams [TODO] Swap team for artefacthunt game.
get_server_address [no arguments] Lists server's IP address.
help [no arguments] Lists all console commands.
hud_crosshair [0, 1] Toggles in-game crosshair.
hud_crosshair_dist [0, 1] Toggles in-game crosshair target distance display.
hud_info [0, 1] Toggles hud elements.
hud_weapon [0, 1] Toggles in-game weapon display.
list_actions [no arguments] Lists all bindable character actions.
load [savename] Loads the saved game with the name specified.
load_last_save [no arguments] Loads last saved game
main_menu [no arguments] Takes you straight to the game's main menu screen.
mm_mm_net_srv_dedicated [0, 1] TODO
mm_net_con_publicserver [0, 1] TODO
mm_net_con_spectator [1, 32]  
mm_net_con_spectator_on [0, 1]  
mm_net_filter_battleye [TODO] TODO
mm_net_filter_empty [0, 1] TODO
mm_net_filter_full [0, 1] TODO
mm_net_filter_listen [0, 1] TODO
mm_net_filter_pass [0, 1] TODO
mm_net_filter_wo_ff [0, 1] TODO
mm_net_filter_wo_pass [0, 1] TODO
mm_net_player_name [string] TODO
mm_net_srv_gamemode [st_deathmatch, st_team_deathmatch, st_artefacthunt]  
mm_net_srv_maxplayers [2, 32] TODO
mm_net_srv_name [string] TODO
mm_net_srv_reinforcement_type [0, 2] TODO
mm_net_use_battleye [TODO] TODO
mm_net_weather_rateofchange [0.000, 100.000] TODO
mouse_invert [0, 1] Toggles mouse inversion.
mouse_sens [0.050, 0.6000] Sets mouse sensitivity.
name [string] Sets your player name.
net_cl_clearstats [TODO] TODO
net_cl_icurvesize [0, 2000] TODO
net_cl_icurvetype [0, 2] TODO
net_cl_interpolation [ 1.000, 1.000] - TODO
net_cl_log_data [0, 1] TODO
net_cl_resync [TODO] TODO
net_compressor_enabled [TODO] TODO
net_compressor_gather_stats [TODO] TODO
net_compressor_status [TODO] TODO
net_dbg_dump_ export_obj [0, 1] TODO
net_dbg_dump_import_obj [0, 1] TODO
net_dbg_dump_update_read [0, 1] TODO
net_dbg_dump_update_write [0, 1] TODO
net_cl_update_rate [1, 100] TODO
net_dedicated_sleep [0, 64] TODO
net_sv_clearstats  
net_sv_gpmode [0, 2] TODO
net_sv_log_data [0, 1] TODO
net_sv_pending_lim [0 ,10] TODO
net_sv_update_rate [1, 100] TODO
ph_frequency  
ph_iterations [15, 50] TODO
quit Exits game to Desktop.
r1_dlights [on,off] Toggles dynamic lights, only impacts on torchlight.
r1_dlights_clip [10.000, 150.000] Sets dynamic light clip range.
r1_glows_per_frame [2, 32] Controls maximum number of light sources.
r1_lmodel_lerp [0.000, 0.333] Controls the Linear Interpolation of lighting.
r1_pps_u [ 1.000,1.000] - Controls Per Pixel Shader functionality.
r1_pps_v [ 1.000,1.000] - Controls Per Pixel Shader functionality.
r1_ssa_lod_a [16.000,96.000] Controls Level of Detail in game world.
r1_ssa_lod_b [16.000,64.000] Controls Level of Detail in game world.
r1_tf_mipbias [ 0.500,0.500] - Controls mipmap LOD bias which affects texture clarity.
r2_aa [0, 1] Toggles fake Antialiasing blur effect.
r2_aa_break [0.000000, 1.000000][0.000000, 1.000000][0.000000, 1.000000] Controls extent of fake AA.
r2_aa_kernel [0.300, 0.700] Controls overall blurriness of fake AA.
r2_aa_weight [0.000000, 1.000000][0.000000, 1.000000][0.000000, 1.000000] More precisely controls bluriness of fake AA.
r2_allow_r1_light [0, 1] Allows DX8 lighting under DX9 lighting model.
r2_gi [0, 1] Toggles Global Illumination.
r2_gi_clip [0.000, 0.100] Controls Global Illumination clip distance.
r2_gi_depth [1, 5] Controls Global Illumination shadow depth.
r2_gi_photons [8, 256] Controls Global Illumination effect.
r2_gi_refl [0.001, 0.990] Controls Global Illumination reflectivity.
r2_gloss_factor [0.000, 10.000] Sets level of Specularity/gloss of objects.
r2_ls_bloom_fast [0, 1] Toggles enhanced bloom effect.
r2_ls_bloom_kernel_b [0.010, 1.000] Determines level of haze from HDR/bloom effect.
r2_ls_bloom_kernel_g [1.000, 7.000] TODO
r2_ls_bloom_kernel_scale [0.500, 2.000] TODO
r2_ls_bloom_speed [0.000, 100.000] TODO
r2_ls_bloom_threshold [0.000, 1.000] Controls overall level of the lighting effect used.
r2_ls_depth_bias [ 0.500, 0.500] - Controls how far visible light sources shine.
r2_ls_depth_scale [0.500, 1.500] Controls the impact of lighting on shadows.
r2_ls_dsm_kernel [0.100, 3.000] TODO
r2_ls_psm_kernel [0.100, 3.000] TODO
r2_ls_squality [0.500, 1.000] Sets Shadow quality.
r2_ls_ssm_kernel [0.500, 1.000] TODO
r2_mblur [0.000, 1.000] Controls Motion Blur effect. Only works if -mblur switch is also enabled.
r2_parallax_h [0.000, 0.500] Controls Parallax Mapping which affects texture surface depth.
r2_slight_fade [0.020, 2.000] TODO
r2_ssa_lod_a [16.000, 96.000] Controls level of detail in game world.
r2_ssa_lod_b [32.000,64.000] Controls level of detail in game world.
r2_sun [0, 1] Toggles sun lighting/shadows.
r2_sun_depth_far_bias [ 0.500, 0.500] - TODO
r2_sun_depth_far_scale [0.500, 1.500] TODO
r2_sun_depth_near_bias [ 0.500, 0.500] - TODO
r2_sun_depth_near_scale [0.500, 1.500] TODO
r2_sun_details [0, 1] Toggles shadows on grass/shrubbery.
r2_sun_focus [0, 1] TODO
r2_sun_lumscale [ 1.000, 3.000] - Sets sun brightness level.
r2_sun_lumscale_amb [0.000, 3.000] Sets ambient light level.
r2_sun_lumscale_hemi [0.000, 3.000] Sets hemisphere light level.
r2_sun_near [1.000, 50.000] TODO
r2_sun_near_border [0.500, 1.000] TODO
r2_sun_tsm [on, off] TODO
r2_sun_tsm_bias [ 0.500, 0.500] - TODO
r2_sun_tsm_proj [0.001, 0.800] TODO
r2_tf_mipbias [ 0.500, 0.500] - Controls mipmap LOD bias which affects texture clarity.
r2_tonemap [0, 1] Toggles tone mapping effect for HDR lighting.
r2_tonemap_adaptation [0.010, 10.000] TODO
r2_tonemap_amount [0.000, 1.000] TODO
r2_tonemap_lowlum [0.000, 1.000] Controls effect of tone mapping on darker areas.
r2_tonemap_middlegray [0.000, 2.000] Controls overall look of HDR effect.
r2_wait_sleep [0, 1] TODO
r2_zfill [0, 1] TODO
r2_zfill_depth [0.001 0.500] TODO
r2em [0.000, 4.000] TODO
r__detail_density [0.200, 0.600] Sets grass density level.
r__geometry_lod [0.100, 1.200] Sets objects detail level.
r__supersample [1, 4] Sets antialiasing level.
r__tf_aniso [1, 16] Sets anisotropic filtering level.
ra [no arguments] TODO
renderer [renderer_r1, renderer_r2a, renderer_r2] Sets rendering system.
rs_c_brightness [0.500, 1.500] Sets brightness level.
rs_c_contrast [0.500, 1.500] Sets contrast level.
rs_c_gamma [0.500, 1.500] Sets gamma level.
rs_fullscreen [0, 1] Toggles fullscreen/windowed mode.
rs_refresh_60hz [0, 1] Toglles 60Hz Frequency option.
rs_stats [0, 1] Toggles display of game engine statistics, including FPS.
rs_v_sync [0, 1] Toggles vertical sync.
rs_vis_distance [0.400, 1.500] Sets vision distance.
save [savename] Saves the current game under the name specified (default is quicksave).
screenshot [1] Saves a JPG screenshot under the \Documents and Settings\All Users\Shared Documents\STALKER-SHOC\screenshots directory.
snd_acceleration [0, 1] Toggles hardware sound acceleration.
snd_cache_size [4, 32] Sets size of sound cache.
snd_efx [0, 1] Toggles Sound Effects on or off.
snd_restart [no arguments] Restarts the sound engine; should be used after altering any snd_ variables.
snd_targets [4, 32] Sets the number of channels for audio.
snd_volume_eff [0.000, 1.000] Sets sound FX volume level.
snd_volume_music [0.000, 1.000] Sets music volume level.
start [TODO] TODO
stat_memory [no arguments] Toggles the display of memory-related statistics for the game engine.
sv_addmap [TODO] TODO
sv_anomalies_enabled [0, 1] TODO
sv_anomalies_length [0, 180] TODO
sv_artefect_respawn_delta [0, 600] TODO
sv_artefact_spawn_force [0, 1] TODO
sv_artefact_stay_time [0, 180] TODO
sv_artefacts_count [1, 100] TODO
sv_auto_team_balance [0, 1] TODO
sv_auto_team_swap [0, 1] TODO
sv_banplayer [TODO] TODO
sv_banplayer_id [TODO] TODO
sv_banplayer_ip [TODO] TODO
sv_bearercantsprint [0, 1] TODO
sv_changegametype [TODO] TODO
sv_changelevel [TODO] TODO
sv_changelevelgametype [TODO] TODO
sv_client_reconnect_time [0, 60] TODO
sv_console_update_rate [1, 100] TODO
sv_dedicated_server_update_rate [1, 1000] TODO
sv_dmgblockindicator [0, 1] TODO
sv_dmgblocktime [0, 600] TODO
sv_dump_online_statistics [no arguments] TODO
sv_dump_online_statistics_period [no arguments] TODO
sv_forcerespawn [0, 3600] TODO
sv_fraglimit [0, 100] TODO
sv_friendly_indicators [0, 1] TODO
sv_friendly_names [0, 1] TODO
sv_friendlyfire [0.000, 2.000] TODO
sv_hail_to_winner_time [0, 60] TODO
sv_kick [name] Kick player by name.
sv_listmaps [id] Kick player by id.
sv_listplayers [TODO] TODO
sv_listplayers_banned [TODO] TODO
sv_max_ping_limit [1, 2000] TODO
sv_nextanomalyset [TODO] TODO
sv_nextmap [TODO] TODO
sv_pda_hunt [0, 1] TODO
sv_prevmap [TODO] TODO
sv_reinforcement_time [ 1, 3600] - TODO
sv_remove_corpse [ 1, 1] - TODO
sv_remove_weapon [ 1,1]
sv_return_to_base [TODO] TODO
sv_returnplayers [0, 1] TODO
sv_rpoint_freeze_time [0, 60000] TODO
sv_setenvtime [TODO] TODO
sv_setweather [TODO] TODO
sv_shieldedbases [0, 1] TODO
sv_spectr_firsteye [0, 1] TODO
sv_spectr_freefly [0, 1] TODO
sv_spectr_freelook [0, 1] TODO
sv_spectr_lookat [0, 1] TODO
sv_spectr_teamcamera [0, 1] TODO
sv_startteammoney [TODO] TODO
sv_satistic_collect [0, 1] TODO
sv_statistic_save [TODO] TODO
sv_statistic_save_auto [0, 1] TODO
sv_status [TODO] TODO
sv_teamkill_limit [0, 100] TODO
sv_teamkill_punish [0, 1] TODO
sv_timelimit [0, 180] TODO
sv_unbanplayer_ip [TODO] TODO
sv_vote_enabled [0, 1] TODO
sv_vote_participants [0, 1] TODO
sv_vote_quota [0.000, 1.000] TODO
sv_vote_time [0.500, 10.000] TODO
sv_votestop [TODO] TODO
sv_warm_up [0, 3600] TODO
texture_lod [0,4] Sets texture level of detail level.
unbind [action] Unbinds any primary keys from the specified action.
unbind_console [TODO] TODO
unbind_sec [action] Unbinds any secondary keys from the specified action.
unbindall Unbinds all keys from all actions.
vid_mode [WxH] Same as in-game Resolution option.
vid_restart Restarts the graphics engine; should be used after changing certain graphics settings such as texture_lod and vid_mode.

French version

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