Tool List

From Mod Wiki

(Difference between revisions)
Jump to: navigation, search
Revision as of 22:50, 25 July 2008 (edit)
Dezodor (Talk | contribs)
(Download)
← Previous diff
Current revision (13:59, 8 November 2008) (edit) (undo)
Don Reba (Talk | contribs)
(Added Lua compilers.)
 
(11 intermediate revisions not shown.)
Line 21: Line 21:
===Download=== ===Download===
http://www.mythicsoft.com/agentransack/ http://www.mythicsoft.com/agentransack/
- 
==AI Compiler== ==AI Compiler==
Line 36: Line 35:
AI Compiler UI translation: [[Image:AI_Compiler_UI_translation.png|thumb|none]] AI Compiler UI translation: [[Image:AI_Compiler_UI_translation.png|thumb|none]]
- 
==Chernobyl Chef== ==Chernobyl Chef==
Line 71: Line 69:
http://stalkerin.gameru.net/modules.php?name=Downloads&d_op=viewtheoned&lid=169 http://stalkerin.gameru.net/modules.php?name=Downloads&d_op=viewtheoned&lid=169
 +
 +==Lua==
 +
 +Lua compiler for Shadow of Chernobyl that can be used to check scripts for errors before adding them to the game.
 +
 +===Downloads===
 +
 +http://www.lua.org/
 +
 +==LuaJit==
 +
 +Lua compiler for Clear Sky that can be used to check scripts for errors before adding them to the game.
 +
 +===Downloads===
 +
 +[http://luajit.org/ Source code and documentation]
 +
 +[http://www.smart-mod-manager.org/other/LuaJIT-1.1.4.zip Compiled executable]
==Multiplayer SDK== ==Multiplayer SDK==
Line 81: Line 97:
http://files.gsc-game.com/st/xray-sdk-setup-v0.4.exe http://files.gsc-game.com/st/xray-sdk-setup-v0.4.exe
- 
==Notepad++== ==Notepad++==
Line 113: Line 128:
So each smart terrain will give you info about: So each smart terrain will give you info about:
-- smart terrain name+* smart terrain name
-- if smart terrain is available+* if smart terrain is available
-- if smart terrain is working+* if smart terrain is working
-- smart terrain level (map)+* smart terrain level (map)
-- smart terrain state+* smart terrain state
-- how many npcs/mutans smart terrain can handle (guantity)+* how many npcs/mutans smart terrain can handle (guantity)
-- ho many npcs/mutans are inside (are working for) smart terrain (comed)+* ho many npcs/mutans are inside (are working for) smart terrain (comed)
-- smart terrain npc/mutans casualities+* smart terrain npc/mutans casualities
-- smart terrain community (comm) - if not given then community is controlled by +* smart terrain community (comm) - if not given then community is controlled by
-gulag_*.script+*ulag_*.script
-- conditions (infoportions) needed for smart terrain to work (cond)+* conditions (infoportions) needed for smart terrain to work (cond)
-- cond (second line) gives you information what infoportions you have already.+* cond (second line) gives you information what infoportions you have already.
For instance esc_stone_lager smart terrain is not working because of infoportions: For instance esc_stone_lager smart terrain is not working because of infoportions:
 +<source lang=ini>
cond = {+esc_serious_talk -esc_find_doctor_start} cond = {+esc_serious_talk -esc_find_doctor_start}
cond = {F AND T} cond = {F AND T}
 +</source>
So you need esc_serious_talk infoportion and you cannot have esc_find_doctor_start infoportion. If you meet those conditions then smart terrain will be working. Second line cond give you info that you meet one of needed infoportions (you don't have esc_find_doctor_start infoportion) but you don't meet first condition (you don't have esc_serious_talk) thus smart terrain is not working (cond = false because false and true = false) So you need esc_serious_talk infoportion and you cannot have esc_find_doctor_start infoportion. If you meet those conditions then smart terrain will be working. Second line cond give you info that you meet one of needed infoportions (you don't have esc_find_doctor_start infoportion) but you don't meet first condition (you don't have esc_serious_talk) thus smart terrain is not working (cond = false because false and true = false)
- 
'''Waypoint Extractor Tool:''' '''Waypoint Extractor Tool:'''
Line 148: Line 164:
Originaly it was done for patrol purposes (waypoints) but also can be used for saving current actor position. Load your saved game, press ESCAPE to go to main menu and then: Originaly it was done for patrol purposes (waypoints) but also can be used for saving current actor position. Load your saved game, press ESCAPE to go to main menu and then:
-- press Z to open window to save your current position; you have to fill name of the position (it helps if you want to collect more than one position)+* press Z to open window to save your current position; you have to fill name of the position (it helps if you want to collect more than one position)
-- press X to open patrol window (to save waypoint position)+* press X to open patrol window (to save waypoint position)
If you want to build waypoints (patrols) then collect all the waypoints and then use PointsReader application, load log file with waypoints and application will build patrols (of course you may want to change links between waypoints) If you want to build waypoints (patrols) then collect all the waypoints and then use PointsReader application, load log file with waypoints and application will build patrols (of course you may want to change links between waypoints)
 +
 +'''Patrol Reader Tool:'''
 +
 +Just open the ".log" file that you made with the Waypoint Extractor Tool, and this Patrol Reader will read the coordinates from your xray_yourname.log. After adjusting, you can save it as ltx, perfectly formatted.
===Download=== ===Download===
 +
Fixed the zip, since we forgot to include the patrolreader tool :) Now it's added: Fixed the zip, since we forgot to include the patrolreader tool :) Now it's added:
http://sdk.stalker-game.com/en/images/d/d7/Smartterrain_and_Waypoint_Tools_by_dez0wave.zip http://sdk.stalker-game.com/en/images/d/d7/Smartterrain_and_Waypoint_Tools_by_dez0wave.zip
 +==UI Merge Tool==
 +
 +===Description===
 +
 +UI Merge is a tool for merging [[Editing ui icon equipment.dds|ui_icon_equipment]] textures. It lets you select icons from several mods, puts the icons into a single texture and creates copies of [[Ltx]] scripts with adjusted references to those icons.
 +
 +[[Image:UI Merge 0.3.png|thumb|none]]
 +
 +===Download===
 +
 +* Application: http://www.smart-mod-manager.org/other/ui-merge-0.4.7z (70 KB)
 +* Source code: http://www.smart-mod-manager.org/other/ui-merge-src-0.4.7z (7 KB)
 +* Discussion: http://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_page=2&thm_id=15453&sec_id=16
 +
 +==XrSpawner==
 +
 +===Description===
 +A spawn program made by Zeed . It Works with all.spawn of S.T.A.L.K.E.R.: ShoC 1.003 and 1.004. It does not need compile or decompile the all.spawn file .
 +
 +Note : Some things are in Russian .
 +
 +===Download===
 +http://rapidshare.com/files/75053416/xrSpawner_v0.13.1Beta_engs.rar
 +
 +Microsoft .NET Framework 2.0 is required to xrSpawner works
[[Category:Articles]] [[Category:Articles]]

Current revision

Contents

ACDC Tool

Description

Another tool by bardak. acdc.pl is a perl script that can compile and decompile the vanilla, or in some cases, the modded all.spawns. Current versions can unpack 1.0004 and 1.0005 all.spawn files. For the pl version you will need to have ActivePerl installed on your pc. It's recommended to use the Oct 2007 version. Read more about the tool in a detailed explanation on Editing all.spawn.

Downloads

Version of Oct 2007 for 1.0004 and 1.0005 all.spawn (Source (RUS)) (recommended)

Version of Aug 2007 for 1.0004 all.spawn (Source (RUS))

Version for 1.0003 all.spawn (Source (RUS))

Version for 1.0001 all.spawn (Source (RUS))

Agent Ransack

Description

This tool with a rather silly name offers great service at finding text sniplets over multiple files. It even searches through meshes - which barely contain readable text - while Windows only offers search over proper text files, like txt. Agent Ransack is the freeware or lite version of FileLocator Pro.

Download

http://www.mythicsoft.com/agentransack/

AI Compiler

Description

The tools by bardak and Neo allow creation of single-player maps using the multiplayer SDK. AI Wrapper by bardak is the more capable tool, but requires Perl and runs from the command line. AI Compiler by Neo has a user-friendly interface.

Downloads

AI Wrapper 1.0: http://stalkerin.gameru.net/modules.php?name=Downloads&d_op=viewtheoned&lid=166

AI Compiler 0.1: http://stalkerin.gameru.net/modules.php?name=Downloads&d_op=viewtheoned&lid=165

AI Compiler UI translation:

Chernobyl Chef

Description

Chernobyl Chef is a Modification/SDK Utility for the S.T.A.L.K.E.R game.

Chernobyl Chef allows the dynamic, visual creation of in-game inventory items; it however favours items of an edible nature.

This software is aimed to make the creation of in-game items a simple point-and-click operation, allowing people with little technical knowledge to get custom items into the S.T.A.L.K.E.R game and re-distribute them as executable installation packages.

Download

http://ethocybin.com/files/chernobylchef.zip

Extractor

Description

This database extraction utility lets you to choose which files to extract. This saves time and disk space, and also protects you from making the common mistake of unpacking database archives in the wrong order. The second download is an alternate database extractor. It extracts one at a time.

Download

http://www.codeplex.com/Release/ProjectReleases.aspx?ProjectName=SmartModManager&ReleaseId=10596

Geometry Decompiler

Description

STALKER geometry decompiler plugin for 3D Max, by kasper.

Downloads

http://stalkerin.gameru.net/modules.php?name=Downloads&d_op=viewtheoned&lid=169

Lua

Lua compiler for Shadow of Chernobyl that can be used to check scripts for errors before adding them to the game.

Downloads

http://www.lua.org/

LuaJit

Lua compiler for Clear Sky that can be used to check scripts for errors before adding them to the game.

Downloads

Source code and documentation

Compiled executable

Multiplayer SDK

Description

This is currently the main tool for STALKER modification. It allows for level creation, character editing, and a host of other things.

Downloads

http://files.gsc-game.com/st/xray-sdk-setup-v0.4.exe

Notepad++

Description

An alternative to regular Windows notepad, excellent for editing .ltx files. Allows for easy searching and formatting of the file. It's open source and constantly updated.

Download

http://sourceforge.net/project/showfiles.php?group_id=95717&package_id=102072

Smart Mod Manager

Description

Fully automates installation of mods. It can also merge different mods together.

Home

http://www.smart-mod-manager.org/

Smart Terrain Debug and Waypoint Extractor Tool

Description

Smart Terrain Debug Tool:

This is a simple script which marks all the smart terrains on the pda map along with some useful informations about each smart terrain. If a certain smart terrain change it will be updated on the map.

So each smart terrain will give you info about:

  • smart terrain name
  • if smart terrain is available
  • if smart terrain is working
  • smart terrain level (map)
  • smart terrain state
  • how many npcs/mutans smart terrain can handle (guantity)
  • ho many npcs/mutans are inside (are working for) smart terrain (comed)
  • smart terrain npc/mutans casualities
  • smart terrain community (comm) - if not given then community is controlled by
  • ulag_*.script
  • conditions (infoportions) needed for smart terrain to work (cond)
  • cond (second line) gives you information what infoportions you have already.

For instance esc_stone_lager smart terrain is not working because of infoportions:

cond = {+esc_serious_talk -esc_find_doctor_start}
cond = {F AND T}

So you need esc_serious_talk infoportion and you cannot have esc_find_doctor_start infoportion. If you meet those conditions then smart terrain will be working. Second line cond give you info that you meet one of needed infoportions (you don't have esc_find_doctor_start infoportion) but you don't meet first condition (you don't have esc_serious_talk) thus smart terrain is not working (cond = false because false and true = false)

Waypoint Extractor Tool:

Originaly it was done for patrol purposes (waypoints) but also can be used for saving current actor position. Load your saved game, press ESCAPE to go to main menu and then:

  • press Z to open window to save your current position; you have to fill name of the position (it helps if you want to collect more than one position)
  • press X to open patrol window (to save waypoint position)

If you want to build waypoints (patrols) then collect all the waypoints and then use PointsReader application, load log file with waypoints and application will build patrols (of course you may want to change links between waypoints)

Patrol Reader Tool:

Just open the ".log" file that you made with the Waypoint Extractor Tool, and this Patrol Reader will read the coordinates from your xray_yourname.log. After adjusting, you can save it as ltx, perfectly formatted.

Download

Fixed the zip, since we forgot to include the patrolreader tool :) Now it's added:

http://sdk.stalker-game.com/en/images/d/d7/Smartterrain_and_Waypoint_Tools_by_dez0wave.zip

UI Merge Tool

Description

UI Merge is a tool for merging ui_icon_equipment textures. It lets you select icons from several mods, puts the icons into a single texture and creates copies of Ltx scripts with adjusted references to those icons.

Download

XrSpawner

Description

A spawn program made by Zeed . It Works with all.spawn of S.T.A.L.K.E.R.: ShoC 1.003 and 1.004. It does not need compile or decompile the all.spawn file .

Note : Some things are in Russian .

Download

http://rapidshare.com/files/75053416/xrSpawner_v0.13.1Beta_engs.rar

Microsoft .NET Framework 2.0 is required to xrSpawner works

Personal tools