Commands list
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- | Currently in-progress, this will soon be a complete list of console commands with descriptions. If you would like to add/update any commands, please be sure to follow the current structure- an example is given below in the Notes section. | + | Currently in-progress, this will soon be a complete list of console commands with descriptions. In it's current state, it's far more exhaustive than the previous list. If you would like to add/update any commands, please be sure to follow the current structure- an example is given below in the Notes section. |
+ | |||
+ | [[User:Derjyn|Derjyn]] 23:27, 17 June 2008 (EEST) | ||
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== Commands == | == Commands == | ||
- | _preset [Minimum, Low, Default, High, Extreme] - | + | _preset [Minimum, Low, Default, High, Extreme] - Sets quality preset (same as in-game options). |
- | ai_use_torch_dynamic_lights [0, 1] - Toggles NPC | + | ai_use_torch_dynamic_lights [0, 1] - Toggles NPC flashlights. |
beclient [''TODO''] - ''TODO'' | beclient [''TODO''] - ''TODO'' | ||
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beserver [''TODO''] - ''TODO'' | beserver [''TODO''] - ''TODO'' | ||
- | bind [action, key] - Binds an action to a particular primary key. | + | bind [action, key]- Binds an action to a particular primary key. |
bind_console [''TODO''] - ''TODO'' | bind_console [''TODO''] - ''TODO'' | ||
- | bind_list - Lists current key bindings. | + | bind_list [no arguments] - Lists current key bindings. |
bind_sec [action, key] - Binds an action to a secondary key. | bind_sec [action, key] - Binds an action to a secondary key. | ||
Line 36: | Line 38: | ||
cam_slide_inert [0.000, 1.000] - ''TODO'' | cam_slide_inert [0.000, 1.000] - ''TODO'' | ||
- | cdkey [''TODO''] - | + | cdkey [''TODO''] - ''TODO'' |
cfg_load [filename.ltx] - Loads a configuration file with the specified name from the same directory as User.ltx. | cfg_load [filename.ltx] - Loads a configuration file with the specified name from the same directory as User.ltx. | ||
- | + | cfg_save [filename.ltx] - Saves current configuration to a new .ltx file with the specified name in the same directory as User.ltx. | |
chat [''TODO''] - ''TODO'' | chat [''TODO''] - ''TODO'' | ||
Line 46: | Line 48: | ||
check_for_updates [''TODO''] - ''TODO'' | check_for_updates [''TODO''] - ''TODO'' | ||
- | cl_cod_pickup_mode [0,1] | + | cl_cod_pickup_mode [0, 1] |
- | cl_dynamiccrosshair [0, 1]- | + | cl_dynamiccrosshair [0, 1] - Toggles in-game dynamic crosshair. |
- | cl_voteno [''TODO''] - | + | cl_voteno [''TODO''] - ''TODO'' |
- | cl_votestart [''TODO''] - | + | cl_votestart [''TODO''] - ''TODO'' |
- | cl_voteyes [''TODO''] - | + | cl_voteyes [''TODO''] - ''TODO'' |
clear_log [no arguments] - Clears the console log. | clear_log [no arguments] - Clears the console log. | ||
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demo_play [demoname] - Plays back a pre-recorded timedemo. | demo_play [demoname] - Plays back a pre-recorded timedemo. | ||
- | disconnect --- no arguments | + | demo_record [demoname] - Records a timedemo. |
+ | |||
+ | disconnect [no arguments] - Exists current game to main menu. | ||
+ | |||
+ | dump_open_files [''TODO''] - ''TODO'' | ||
+ | |||
+ | dump_resources [''TODO''] - ''TODO'' | ||
+ | |||
+ | flush [no arguments] - Creates log of actions under the \Documents and Settings\All Users\Shared Documents\STALKER-SHOC\logs directory. | ||
+ | |||
+ | g_always_run [0, 1] - Toggles always run/always walk. | ||
+ | |||
+ | g_autopickup [0, 1] - ''TODO'' | ||
+ | |||
+ | g_backrun [0, 1] - ''TODO'' | ||
+ | |||
+ | g_corpsenum [0, 100] - ''TODO'' | ||
+ | |||
+ | g_eventdelay [0, 1000] - ''TODO'' | ||
+ | |||
+ | g_game_difficulty (gd_novice, gd_stalker, gd_veteran, gd_master) - Sets difficulty level. | ||
+ | |||
+ | g_kill [no arguments] - Player kill/suicide. | ||
+ | |||
+ | g_restart [''TODO''] - ''TODO'' | ||
+ | |||
+ | g_restart_fast [''TODO''] - ''TODO'' | ||
+ | |||
+ | g_swapteams [''TODO''] - Swap team for artefacthunt game. | ||
+ | |||
+ | get_server_address [no arguments] - Lists server's IP address. | ||
+ | |||
+ | help [no arguments] - Lists all console commands. | ||
+ | |||
+ | hud_crosshair [0, 1] - Toggles in-game crosshair. | ||
+ | |||
+ | hud_crosshair_dist [0, 1] - Toggles in-game crosshair target distance display. | ||
+ | |||
+ | hud_info [0, 1] - Toggles hud elements. | ||
+ | |||
+ | hud_weapon [0, 1] - Toggles in-game weapon display. | ||
+ | |||
+ | list_actions [no arguments] - Lists all bindable character actions. | ||
+ | |||
+ | load [savename] - Loads the saved game with the name specified. | ||
+ | |||
+ | load_last_save [no arguments] - Loads last saved game | ||
+ | |||
+ | main_menu [no arguments] - Takes you straight to the game's main menu screen. | ||
+ | |||
+ | mm_mm_net_srv_dedicated [0, 1] - ''TODO'' | ||
+ | |||
+ | mm_net_con_publicserver [0, 1] - ''TODO'' | ||
- | + | mm_net_con_spectator [1, 32] - | |
- | + | mm_net_con_spectator_on [0, 1] - | |
- | + | mm_net_filter_battleye [''TODO''] - ''TODO'' | |
- | + | mm_net_filter_empty [0, 1] - ''TODO'' | |
- | + | mm_net_filter_full [0, 1] - ''TODO'' | |
- | + | mm_net_filter_listen [0, 1] - ''TODO'' | |
- | + | mm_net_filter_pass [0, 1] - ''TODO'' | |
- | + | mm_net_filter_wo_ff [0, 1] - ''TODO'' | |
- | + | mm_net_filter_wo_pass [0, 1] - ''TODO'' | |
- | + | mm_net_player_name [string] - ''TODO'' | |
- | + | mm_net_srv_gamemode [st_deathmatch, st_team_deathmatch, st_artefacthunt] | |
- | + | mm_net_srv_maxplayers [2, 32] - ''TODO'' | |
- | + | mm_net_srv_name [string] - ''TODO'' | |
- | + | mm_net_srv_reinforcement_type [0, 2] - ''TODO'' | |
- | + | mm_net_use_battleye [''TODO''] - ''TODO'' | |
- | + | mm_net_weather_rateofchange [0.000, 100.000] - ''TODO'' | |
- | + | mouse_invert [0, 1] - Toggles mouse inversion. | |
- | + | mouse_sens [0.050, 0.6000] - Sets mouse sensitivity. | |
- | + | name [string] - Sets your player name. | |
- | + | net_cl_clearstats [''TODO''] - ''TODO'' | |
- | + | net_cl_icurvesize [0, 2000] - ''TODO'' | |
- | + | net_cl_icurvetype [0, 2] - ''TODO'' | |
- | + | net_cl_interpolation [-1.000, 1.000] - ''TODO'' | |
- | + | net_cl_log_data [0, 1] - ''TODO'' | |
- | + | net_cl_resync [''TODO''] - ''TODO'' | |
- | + | net_compressor_enabled [''TODO''] - ''TODO'' | |
- | + | net_compressor_gather_stats [''TODO''] - ''TODO'' | |
- | + | net_compressor_status [''TODO''] - ''TODO'' | |
- | + | net_dbg_dump_ export_obj [0, 1] - ''TODO'' | |
- | + | net_dbg_dump_import_obj [0, 1] - ''TODO'' | |
- | + | net_dbg_dump_update_read [0, 1] - ''TODO'' | |
- | + | net_dbg_dump_update_write [0, 1] - ''TODO'' | |
- | + | net_cl_update_rate [1, 100] - ''TODO'' | |
- | + | net_dedicated_sleep [0, 64] - ''TODO'' | |
- | + | net_sv_clearstats | |
- | + | net_sv_gpmode [0, 2] - ''TODO'' | |
- | + | net_sv_log_data [0, 1] - ''TODO'' | |
- | + | net_sv_pending_lim [0 ,10] - ''TODO'' | |
- | + | net_sv_update_rate [1, 100] - ''TODO'' | |
- | + | ph_frequency | |
- | + | ph_iterations [15, 50] - ''TODO'' | |
- | + | quit - Exits game to Desktop. | |
- | + | r1_dlights [on,off] - Toggles dynamic lights, only impacts on torchlight. | |
- | + | r1_dlights_clip [10.000, 150.000] - Sets dynamic light clip range. | |
- | + | r1_glows_per_frame [2, 32] - Controls maximum number of light sources. | |
- | + | r1_lmodel_lerp [0.000, 0.333] - Controls the Linear Interpolation of lighting. | |
- | + | r1_pps_u [-1.000,1.000] - Controls Per Pixel Shader functionality. | |
- | + | r1_pps_v [-1.000,1.000] - Controls Per Pixel Shader functionality. | |
- | + | r1_ssa_lod_a [16.000,96.000] - Controls Level of Detail in game world. | |
- | + | r1_ssa_lod_b [16.000,64.000] - Controls Level of Detail in game world. | |
- | + | r1_tf_mipbias [-0.500,0.500] - Controls mipmap LOD bias which affects texture clarity. | |
- | + | r2_aa [0, 1] - Toggles fake Antialiasing blur effect. | |
- | + | r2_aa_break [0.000000, 1.000000][0.000000, 1.000000][0.000000, 1.000000] - Controls extent of fake AA. | |
- | + | r2_aa_kernel [0.300, 0.700] - Controls overall blurriness of fake AA. | |
- | + | r2_aa_weight [0.000000, 1.000000][0.000000, 1.000000][0.000000, 1.000000] - More precisely controls bluriness of fake AA. | |
- | + | r2_allow_r1_light [0, 1] - Allows DX8 lighting under DX9 lighting model. | |
- | + | r2_gi [0, 1] - Toggles Global Illumination. | |
- | + | r2_gi_clip [0.000, 0.100] - Controls Global Illumination clip distance. | |
- | + | r2_gi_depth [1, 5] - Controls Global Illumination shadow depth. | |
- | + | r2_gi_photons [8, 256] - Controls Global Illumination effect. | |
- | + | r2_gi_refl [0.001, 0.990] - Controls Global Illumination reflectivity. | |
- | + | r2_gloss_factor [0.000, 10.000] - Sets level of Specularity/gloss of objects. | |
- | + | r2_ls_bloom_fast [0, 1] - Toggles enhanced bloom effect. | |
- | + | r2_ls_bloom_kernel_b [0.010, 1.000] - Determines level of haze from HDR/bloom effect. | |
- | + | r2_ls_bloom_kernel_g [1.000, 7.000] - ''TODO'' | |
- | + | r2_ls_bloom_kernel_scale [0.500, 2.000] - ''TODO'' | |
- | + | r2_ls_bloom_speed [0.000, 100.000] - ''TODO'' | |
- | + | r2_ls_bloom_threshold [0.000, 1.000] - Controls overall level of the lighting effect used. | |
- | + | r2_ls_depth_bias [-0.500, 0.500] - Controls how far visible light sources shine. | |
- | + | r2_ls_depth_scale [0.500, 1.500] - Controls the impact of lighting on shadows. | |
- | + | r2_ls_dsm_kernel [0.100, 3.000] - ''TODO'' | |
- | + | r2_ls_psm_kernel [0.100, 3.000] - ''TODO'' | |
- | + | r2_ls_squality [0.500, 1.000] - Sets Shadow quality. | |
- | + | r2_ls_ssm_kernel [0.500, 1.000] - ''TODO'' | |
- | + | r2_mblur [0.000, 1.000] - Controls Motion Blur effect. Only works if -mblur switch is also enabled. | |
- | + | r2_parallax_h [0.000, 0.500] - Controls Parallax Mapping which affects texture surface depth. | |
- | + | r2_slight_fade [0.020, 2.000] - ''TODO'' | |
- | + | r2_ssa_lod_a [16.000, 96.000] - Controls level of detail in game world. | |
- | + | r2_ssa_lod_b [32.000,64.000] - Controls level of detail in game world. | |
- | + | r2_sun [0, 1] - Toggles sun lighting/shadows. | |
- | + | r2_sun_depth_far_bias [-0.500, 0.500] - ''TODO'' | |
- | + | r2_sun_depth_far_scale [0.500, 1.500] - ''TODO'' | |
- | + | r2_sun_depth_near_bias [-0.500, 0.500] - ''TODO'' | |
- | + | r2_sun_depth_near_scale [0.500, 1.500] - ''TODO'' | |
- | + | r2_sun_details [0, 1] - Toggles shadows on grass/shrubbery. | |
- | + | r2_sun_focus [0, 1] - ''TODO'' | |
- | + | r2_sun_lumscale [-1.000, 3.000] - Sets sun brightness level. | |
- | + | r2_sun_lumscale_amb [0.000, 3.000] - Sets ambient light level. | |
- | + | r2_sun_lumscale_hemi [0.000, 3.000] - Sets hemisphere light level. | |
- | + | r2_sun_near [1.000, 50.000] - ''TODO'' | |
- | + | r2_sun_near_border [0.500, 1.000] - ''TODO'' | |
- | + | r2_sun_tsm [on, off] - ''TODO'' | |
- | + | r2_sun_tsm_bias [-0.500, 0.500] - ''TODO'' | |
- | + | r2_sun_tsm_proj [0.001, 0.800] - ''TODO'' | |
- | + | r2_tf_mipbias [-0.500, 0.500] - Controls mipmap LOD bias which affects texture clarity. | |
- | + | r2_tonemap [0, 1] - Toggles tone mapping effect for HDR lighting. | |
- | + | r2_tonemap_adaptation [0.010, 10.000] - ''TODO'' | |
- | + | r2_tonemap_amount [0.000, 1.000] - ''TODO'' | |
- | + | r2_tonemap_lowlum [0.000, 1.000] - Controls effect of tone mapping on darker areas. | |
- | + | r2_tonemap_middlegray [0.000, 2.000] - Controls overall look of HDR effect. | |
- | + | r2_wait_sleep [0, 1] - ''TODO'' | |
- | + | r2_zfill [0, 1] - ''TODO'' | |
- | + | r2_zfill_depth [0.001 0.500] - ''TODO'' | |
- | + | r2em [0.000, 4.000] - ''TODO'' | |
- | + | r__detail_density [0.200, 0.600] - Sets grass density level. | |
- | + | r__geometry_lod [0.100, 1.200] - Sets objects detail level. | |
- | + | r__supersample [1, 4] - Sets antialiasing level. | |
- | + | r__tf_aniso [1, 16] - Sets anisotropic filtering level. | |
- | + | ra [no arguments] - ''TODO'' | |
- | + | renderer [renderer_r1, renderer_r2a, renderer_r2] - Sets rendering system. | |
- | + | rs_c_brightness [0.500, 1.500] - Sets brightness level. | |
- | + | rs_c_contrast [0.500, 1.500]- Sets contrast level. | |
- | + | rs_c_gamma [0.500, 1.500]- Sets gamma level. | |
- | + | rs_fullscreen [0, 1]- Toggles fullscreen/windowed mode. | |
- | + | rs_refresh_60hz [0, 1] - Toglles 60Hz Frequency option. | |
- | + | rs_stats [0, 1] - Toggles display of game engine statistics, including FPS. | |
- | + | rs_v_sync [0, 1] - Toggles vertical sync. | |
- | + | rs_vis_distance [0.400, 1.500]- Sets vision distance. | |
- | + | save [savename] - Saves the current game under the name specified (default is quicksave). | |
- | + | screenshot [1] - Saves a JPG screenshot under the \Documents and Settings\All Users\Shared Documents\STALKER-SHOC\screenshots directory. | |
- | + | snd_acceleration [0, 1] - Toggles hardware sound acceleration. | |
- | + | snd_cache_size [4, 32] - Sets size of sound cache. | |
- | + | snd_efx [0, 1] - Toggles Sound Effects on or off. | |
- | + | snd_restart [no arguments] - Restarts the sound engine; should be used after altering any snd_ variables. | |
- | + | snd_targets [4, 32] - Sets the number of channels for audio. | |
- | + | snd_volume_eff [0.000, 1.000] - Sets sound FX volume level. | |
- | + | snd_volume_music [0.000, 1.000]- Sets music volume level. | |
- | + | start [''TODO''] - ''TODO'' | |
- | + | stat_memory [no arguments] - Toggles the display of memory-related statistics for the game engine. | |
- | + | sv_addmap [''TODO''] - ''TODO'' | |
- | + | sv_anomalies_enabled [0, 1] - ''TODO'' | |
- | + | sv_anomalies_length [0, 180] - ''TODO'' | |
- | + | sv_artefect_respawn_delta [0, 600] - ''TODO'' | |
- | + | sv_artefact_spawn_force [0, 1] - ''TODO'' | |
- | + | sv_artefact_stay_time [0, 180] - ''TODO'' | |
- | + | sv_artefacts_count [1, 100] - ''TODO'' | |
- | + | sv_auto_team_balance [0, 1] - ''TODO'' | |
- | + | sv_auto_team_swap [0, 1] - ''TODO'' | |
- | + | sv_banplayer [''TODO''] - ''TODO'' | |
- | + | sv_banplayer_id [''TODO''] - ''TODO'' | |
- | + | sv_banplayer_ip [''TODO''] - ''TODO'' | |
- | + | sv_bearercantsprint [0, 1] - ''TODO'' | |
- | + | sv_changegametype [''TODO''] - ''TODO'' | |
- | + | sv_changelevel [''TODO''] - ''TODO'' | |
- | + | sv_changelevelgametype [''TODO''] - ''TODO'' | |
- | + | sv_client_reconnect_time [0, 60] - ''TODO'' | |
- | + | sv_console_update_rate [1, 100] - ''TODO'' | |
- | + | sv_dedicated_server_update_rate [1, 1000] - ''TODO'' | |
- | + | sv_dmgblockindicator [0, 1] - ''TODO'' | |
- | + | sv_dmgblocktime [0, 600] - ''TODO'' | |
- | + | sv_dump_online_statistics [no arguments] - ''TODO'' | |
- | + | sv_dump_online_statistics_period [no arguments] - ''TODO'' | |
- | + | sv_forcerespawn [0, 3600] - ''TODO'' | |
- | + | sv_fraglimit [0, 100] - ''TODO'' | |
- | + | sv_friendly_indicators [0, 1] - ''TODO'' | |
- | + | sv_friendly_names [0, 1] - ''TODO'' | |
- | + | sv_friendlyfire [0.000, 2.000] - ''TODO'' | |
- | + | sv_hail_to_winner_time [0, 60] - ''TODO'' | |
- | + | sv_kick [name] - Kick player by name. | |
- | + | sv_listmaps [id] - Kick player by id. | |
- | + | sv_listplayers [''TODO''] - ''TODO'' | |
- | + | sv_listplayers_banned [''TODO''] - ''TODO'' | |
- | + | sv_max_ping_limit [1, 2000] - ''TODO'' | |
- | + | sv_nextanomalyset [''TODO''] - ''TODO'' | |
- | + | sv_nextmap [''TODO''] - ''TODO'' | |
- | + | sv_pda_hunt [0, 1] - ''TODO'' | |
- | + | sv_prevmap [''TODO''] - ''TODO'' | |
- | + | sv_reinforcement_time [-1, 3600] - ''TODO'' | |
- | + | sv_remove_corpse [-1, 1] - ''TODO'' | |
- | + | sv_remove_weapon [-1,1] | |
- | + | sv_return_to_base [''TODO''] - ''TODO'' | |
- | + | sv_returnplayers [0, 1] - ''TODO'' | |
- | + | sv_rpoint_freeze_time [0, 60000] - ''TODO'' | |
- | + | sv_setenvtime [''TODO''] - ''TODO'' | |
- | + | sv_setweather [''TODO''] - ''TODO'' | |
- | + | sv_shieldedbases [0, 1] - ''TODO'' | |
- | + | sv_spectr_firsteye [0, 1] - ''TODO'' | |
- | + | sv_spectr_freefly [0, 1] - ''TODO'' | |
- | + | sv_spectr_freelook [0, 1] - ''TODO'' | |
- | + | sv_spectr_lookat [0, 1] - ''TODO'' | |
- | + | sv_spectr_teamcamera [0, 1] - ''TODO'' | |
- | + | sv_startteammoney [''TODO''] - ''TODO'' | |
- | + | sv_satistic_collect [0, 1] - ''TODO'' | |
- | + | sv_statistic_save [''TODO''] - ''TODO'' | |
- | + | sv_statistic_save_auto [0, 1] - ''TODO'' | |
- | + | sv_status [''TODO''] - ''TODO'' | |
- | + | sv_teamkill_limit [0, 100] - ''TODO'' | |
- | + | sv_teamkill_punish [0, 1] - ''TODO'' | |
- | + | sv_timelimit [0, 180] - ''TODO'' | |
- | + | sv_unbanplayer_ip [''TODO''] - ''TODO'' | |
- | + | sv_vote_enabled [0, 1] - ''TODO'' | |
- | + | sv_vote_participants [0, 1] - ''TODO'' | |
- | + | sv_vote_quota [0.000, 1.000] - ''TODO'' | |
- | + | sv_vote_time [0.500, 10.000] - ''TODO'' | |
- | + | sv_votestop [''TODO''] - ''TODO'' | |
- | + | sv_warm_up [0, 3600] - ''TODO'' | |
- | + | texture_lod [0,4] - Sets texture level of detail level. | |
- | + | unbind [action] - Unbinds any primary keys from the specified action. | |
- | + | unbind_console [''TODO''] - ''TODO'' | |
- | + | unbind_sec [action] - Unbinds any secondary keys from the specified action. | |
- | + | unbindall - Unbinds all keys from all actions. | |
- | + | vid_mode [WxH] - Same as in-game Resolution option. | |
- | vid_mode | + | vid_restart - Restarts the graphics engine; should be used after changing certain graphics settings such as texture_lod and vid_mode. |
- | vid_restart --- no arguments | ||
[[Editing_Commands_list_%28lang._French%29|French version]] | [[Editing_Commands_list_%28lang._French%29|French version]] | ||
[[Category:Articles]] | [[Category:Articles]] |
Revision as of 21:27, 17 June 2008
Currently in-progress, this will soon be a complete list of console commands with descriptions. In it's current state, it's far more exhaustive than the previous list. If you would like to add/update any commands, please be sure to follow the current structure- an example is given below in the Notes section.
Derjyn 23:27, 17 June 2008 (EEST)
Notes
The structure is as follows:
COMMAND [OPTIONS] - DESCRIPTION
Commands that need a description and/or variables will be marked as follows:
COMMAND [TODO] - TODO
Commands
_preset [Minimum, Low, Default, High, Extreme] - Sets quality preset (same as in-game options).
ai_use_torch_dynamic_lights [0, 1] - Toggles NPC flashlights.
beclient [TODO] - TODO
bemsg [TODO] - TODO
beserver [TODO] - TODO
bind [action, key]- Binds an action to a particular primary key.
bind_console [TODO] - TODO
bind_list [no arguments] - Lists current key bindings.
bind_sec [action, key] - Binds an action to a secondary key.
cam_inert [0.000, 1.000] - Controls camera inertia.
cam_slide_inert [0.000, 1.000] - TODO
cdkey [TODO] - TODO
cfg_load [filename.ltx] - Loads a configuration file with the specified name from the same directory as User.ltx.
cfg_save [filename.ltx] - Saves current configuration to a new .ltx file with the specified name in the same directory as User.ltx.
chat [TODO] - TODO
check_for_updates [TODO] - TODO
cl_cod_pickup_mode [0, 1]
cl_dynamiccrosshair [0, 1] - Toggles in-game dynamic crosshair.
cl_voteno [TODO] - TODO
cl_votestart [TODO] - TODO
cl_voteyes [TODO] - TODO
clear_log [no arguments] - Clears the console log.
demo_play [demoname] - Plays back a pre-recorded timedemo.
demo_record [demoname] - Records a timedemo.
disconnect [no arguments] - Exists current game to main menu.
dump_open_files [TODO] - TODO
dump_resources [TODO] - TODO
flush [no arguments] - Creates log of actions under the \Documents and Settings\All Users\Shared Documents\STALKER-SHOC\logs directory.
g_always_run [0, 1] - Toggles always run/always walk.
g_autopickup [0, 1] - TODO
g_backrun [0, 1] - TODO
g_corpsenum [0, 100] - TODO
g_eventdelay [0, 1000] - TODO
g_game_difficulty (gd_novice, gd_stalker, gd_veteran, gd_master) - Sets difficulty level.
g_kill [no arguments] - Player kill/suicide.
g_restart [TODO] - TODO
g_restart_fast [TODO] - TODO
g_swapteams [TODO] - Swap team for artefacthunt game.
get_server_address [no arguments] - Lists server's IP address.
help [no arguments] - Lists all console commands.
hud_crosshair [0, 1] - Toggles in-game crosshair.
hud_crosshair_dist [0, 1] - Toggles in-game crosshair target distance display.
hud_info [0, 1] - Toggles hud elements.
hud_weapon [0, 1] - Toggles in-game weapon display.
list_actions [no arguments] - Lists all bindable character actions.
load [savename] - Loads the saved game with the name specified.
load_last_save [no arguments] - Loads last saved game
main_menu [no arguments] - Takes you straight to the game's main menu screen.
mm_mm_net_srv_dedicated [0, 1] - TODO
mm_net_con_publicserver [0, 1] - TODO
mm_net_con_spectator [1, 32] -
mm_net_con_spectator_on [0, 1] -
mm_net_filter_battleye [TODO] - TODO
mm_net_filter_empty [0, 1] - TODO
mm_net_filter_full [0, 1] - TODO
mm_net_filter_listen [0, 1] - TODO
mm_net_filter_pass [0, 1] - TODO
mm_net_filter_wo_ff [0, 1] - TODO
mm_net_filter_wo_pass [0, 1] - TODO
mm_net_player_name [string] - TODO
mm_net_srv_gamemode [st_deathmatch, st_team_deathmatch, st_artefacthunt]
mm_net_srv_maxplayers [2, 32] - TODO
mm_net_srv_name [string] - TODO
mm_net_srv_reinforcement_type [0, 2] - TODO
mm_net_use_battleye [TODO] - TODO
mm_net_weather_rateofchange [0.000, 100.000] - TODO
mouse_invert [0, 1] - Toggles mouse inversion.
mouse_sens [0.050, 0.6000] - Sets mouse sensitivity.
name [string] - Sets your player name.
net_cl_clearstats [TODO] - TODO
net_cl_icurvesize [0, 2000] - TODO
net_cl_icurvetype [0, 2] - TODO
net_cl_interpolation [-1.000, 1.000] - TODO
net_cl_log_data [0, 1] - TODO
net_cl_resync [TODO] - TODO
net_compressor_enabled [TODO] - TODO
net_compressor_gather_stats [TODO] - TODO
net_compressor_status [TODO] - TODO
net_dbg_dump_ export_obj [0, 1] - TODO
net_dbg_dump_import_obj [0, 1] - TODO
net_dbg_dump_update_read [0, 1] - TODO
net_dbg_dump_update_write [0, 1] - TODO
net_cl_update_rate [1, 100] - TODO
net_dedicated_sleep [0, 64] - TODO
net_sv_clearstats
net_sv_gpmode [0, 2] - TODO
net_sv_log_data [0, 1] - TODO
net_sv_pending_lim [0 ,10] - TODO
net_sv_update_rate [1, 100] - TODO
ph_frequency
ph_iterations [15, 50] - TODO
quit - Exits game to Desktop.
r1_dlights [on,off] - Toggles dynamic lights, only impacts on torchlight.
r1_dlights_clip [10.000, 150.000] - Sets dynamic light clip range.
r1_glows_per_frame [2, 32] - Controls maximum number of light sources.
r1_lmodel_lerp [0.000, 0.333] - Controls the Linear Interpolation of lighting.
r1_pps_u [-1.000,1.000] - Controls Per Pixel Shader functionality.
r1_pps_v [-1.000,1.000] - Controls Per Pixel Shader functionality.
r1_ssa_lod_a [16.000,96.000] - Controls Level of Detail in game world.
r1_ssa_lod_b [16.000,64.000] - Controls Level of Detail in game world.
r1_tf_mipbias [-0.500,0.500] - Controls mipmap LOD bias which affects texture clarity.
r2_aa [0, 1] - Toggles fake Antialiasing blur effect.
r2_aa_break [0.000000, 1.000000][0.000000, 1.000000][0.000000, 1.000000] - Controls extent of fake AA.
r2_aa_kernel [0.300, 0.700] - Controls overall blurriness of fake AA.
r2_aa_weight [0.000000, 1.000000][0.000000, 1.000000][0.000000, 1.000000] - More precisely controls bluriness of fake AA.
r2_allow_r1_light [0, 1] - Allows DX8 lighting under DX9 lighting model.
r2_gi [0, 1] - Toggles Global Illumination.
r2_gi_clip [0.000, 0.100] - Controls Global Illumination clip distance.
r2_gi_depth [1, 5] - Controls Global Illumination shadow depth.
r2_gi_photons [8, 256] - Controls Global Illumination effect.
r2_gi_refl [0.001, 0.990] - Controls Global Illumination reflectivity.
r2_gloss_factor [0.000, 10.000] - Sets level of Specularity/gloss of objects.
r2_ls_bloom_fast [0, 1] - Toggles enhanced bloom effect.
r2_ls_bloom_kernel_b [0.010, 1.000] - Determines level of haze from HDR/bloom effect.
r2_ls_bloom_kernel_g [1.000, 7.000] - TODO
r2_ls_bloom_kernel_scale [0.500, 2.000] - TODO
r2_ls_bloom_speed [0.000, 100.000] - TODO
r2_ls_bloom_threshold [0.000, 1.000] - Controls overall level of the lighting effect used.
r2_ls_depth_bias [-0.500, 0.500] - Controls how far visible light sources shine.
r2_ls_depth_scale [0.500, 1.500] - Controls the impact of lighting on shadows.
r2_ls_dsm_kernel [0.100, 3.000] - TODO
r2_ls_psm_kernel [0.100, 3.000] - TODO
r2_ls_squality [0.500, 1.000] - Sets Shadow quality.
r2_ls_ssm_kernel [0.500, 1.000] - TODO
r2_mblur [0.000, 1.000] - Controls Motion Blur effect. Only works if -mblur switch is also enabled.
r2_parallax_h [0.000, 0.500] - Controls Parallax Mapping which affects texture surface depth.
r2_slight_fade [0.020, 2.000] - TODO
r2_ssa_lod_a [16.000, 96.000] - Controls level of detail in game world.
r2_ssa_lod_b [32.000,64.000] - Controls level of detail in game world.
r2_sun [0, 1] - Toggles sun lighting/shadows.
r2_sun_depth_far_bias [-0.500, 0.500] - TODO
r2_sun_depth_far_scale [0.500, 1.500] - TODO
r2_sun_depth_near_bias [-0.500, 0.500] - TODO
r2_sun_depth_near_scale [0.500, 1.500] - TODO
r2_sun_details [0, 1] - Toggles shadows on grass/shrubbery.
r2_sun_focus [0, 1] - TODO
r2_sun_lumscale [-1.000, 3.000] - Sets sun brightness level.
r2_sun_lumscale_amb [0.000, 3.000] - Sets ambient light level.
r2_sun_lumscale_hemi [0.000, 3.000] - Sets hemisphere light level.
r2_sun_near [1.000, 50.000] - TODO
r2_sun_near_border [0.500, 1.000] - TODO
r2_sun_tsm [on, off] - TODO
r2_sun_tsm_bias [-0.500, 0.500] - TODO
r2_sun_tsm_proj [0.001, 0.800] - TODO
r2_tf_mipbias [-0.500, 0.500] - Controls mipmap LOD bias which affects texture clarity.
r2_tonemap [0, 1] - Toggles tone mapping effect for HDR lighting.
r2_tonemap_adaptation [0.010, 10.000] - TODO
r2_tonemap_amount [0.000, 1.000] - TODO
r2_tonemap_lowlum [0.000, 1.000] - Controls effect of tone mapping on darker areas.
r2_tonemap_middlegray [0.000, 2.000] - Controls overall look of HDR effect.
r2_wait_sleep [0, 1] - TODO
r2_zfill [0, 1] - TODO
r2_zfill_depth [0.001 0.500] - TODO
r2em [0.000, 4.000] - TODO
r__detail_density [0.200, 0.600] - Sets grass density level.
r__geometry_lod [0.100, 1.200] - Sets objects detail level.
r__supersample [1, 4] - Sets antialiasing level.
r__tf_aniso [1, 16] - Sets anisotropic filtering level.
ra [no arguments] - TODO
renderer [renderer_r1, renderer_r2a, renderer_r2] - Sets rendering system.
rs_c_brightness [0.500, 1.500] - Sets brightness level.
rs_c_contrast [0.500, 1.500]- Sets contrast level.
rs_c_gamma [0.500, 1.500]- Sets gamma level.
rs_fullscreen [0, 1]- Toggles fullscreen/windowed mode.
rs_refresh_60hz [0, 1] - Toglles 60Hz Frequency option.
rs_stats [0, 1] - Toggles display of game engine statistics, including FPS.
rs_v_sync [0, 1] - Toggles vertical sync.
rs_vis_distance [0.400, 1.500]- Sets vision distance.
save [savename] - Saves the current game under the name specified (default is quicksave).
screenshot [1] - Saves a JPG screenshot under the \Documents and Settings\All Users\Shared Documents\STALKER-SHOC\screenshots directory.
snd_acceleration [0, 1] - Toggles hardware sound acceleration.
snd_cache_size [4, 32] - Sets size of sound cache.
snd_efx [0, 1] - Toggles Sound Effects on or off.
snd_restart [no arguments] - Restarts the sound engine; should be used after altering any snd_ variables.
snd_targets [4, 32] - Sets the number of channels for audio.
snd_volume_eff [0.000, 1.000] - Sets sound FX volume level.
snd_volume_music [0.000, 1.000]- Sets music volume level.
start [TODO] - TODO
stat_memory [no arguments] - Toggles the display of memory-related statistics for the game engine.
sv_addmap [TODO] - TODO
sv_anomalies_enabled [0, 1] - TODO
sv_anomalies_length [0, 180] - TODO
sv_artefect_respawn_delta [0, 600] - TODO
sv_artefact_spawn_force [0, 1] - TODO
sv_artefact_stay_time [0, 180] - TODO
sv_artefacts_count [1, 100] - TODO
sv_auto_team_balance [0, 1] - TODO
sv_auto_team_swap [0, 1] - TODO
sv_banplayer [TODO] - TODO
sv_banplayer_id [TODO] - TODO
sv_banplayer_ip [TODO] - TODO
sv_bearercantsprint [0, 1] - TODO
sv_changegametype [TODO] - TODO
sv_changelevel [TODO] - TODO
sv_changelevelgametype [TODO] - TODO
sv_client_reconnect_time [0, 60] - TODO
sv_console_update_rate [1, 100] - TODO
sv_dedicated_server_update_rate [1, 1000] - TODO
sv_dmgblockindicator [0, 1] - TODO
sv_dmgblocktime [0, 600] - TODO
sv_dump_online_statistics [no arguments] - TODO
sv_dump_online_statistics_period [no arguments] - TODO
sv_forcerespawn [0, 3600] - TODO
sv_fraglimit [0, 100] - TODO
sv_friendly_indicators [0, 1] - TODO
sv_friendly_names [0, 1] - TODO
sv_friendlyfire [0.000, 2.000] - TODO
sv_hail_to_winner_time [0, 60] - TODO
sv_kick [name] - Kick player by name.
sv_listmaps [id] - Kick player by id.
sv_listplayers [TODO] - TODO
sv_listplayers_banned [TODO] - TODO
sv_max_ping_limit [1, 2000] - TODO
sv_nextanomalyset [TODO] - TODO
sv_nextmap [TODO] - TODO
sv_pda_hunt [0, 1] - TODO
sv_prevmap [TODO] - TODO
sv_reinforcement_time [-1, 3600] - TODO
sv_remove_corpse [-1, 1] - TODO
sv_remove_weapon [-1,1]
sv_return_to_base [TODO] - TODO
sv_returnplayers [0, 1] - TODO
sv_rpoint_freeze_time [0, 60000] - TODO
sv_setenvtime [TODO] - TODO
sv_setweather [TODO] - TODO
sv_shieldedbases [0, 1] - TODO
sv_spectr_firsteye [0, 1] - TODO
sv_spectr_freefly [0, 1] - TODO
sv_spectr_freelook [0, 1] - TODO
sv_spectr_lookat [0, 1] - TODO
sv_spectr_teamcamera [0, 1] - TODO
sv_startteammoney [TODO] - TODO
sv_satistic_collect [0, 1] - TODO
sv_statistic_save [TODO] - TODO
sv_statistic_save_auto [0, 1] - TODO
sv_status [TODO] - TODO
sv_teamkill_limit [0, 100] - TODO
sv_teamkill_punish [0, 1] - TODO
sv_timelimit [0, 180] - TODO
sv_unbanplayer_ip [TODO] - TODO
sv_vote_enabled [0, 1] - TODO
sv_vote_participants [0, 1] - TODO
sv_vote_quota [0.000, 1.000] - TODO
sv_vote_time [0.500, 10.000] - TODO
sv_votestop [TODO] - TODO
sv_warm_up [0, 3600] - TODO
texture_lod [0,4] - Sets texture level of detail level.
unbind [action] - Unbinds any primary keys from the specified action.
unbind_console [TODO] - TODO
unbind_sec [action] - Unbinds any secondary keys from the specified action.
unbindall - Unbinds all keys from all actions.
vid_mode [WxH] - Same as in-game Resolution option.
vid_restart - Restarts the graphics engine; should be used after changing certain graphics settings such as texture_lod and vid_mode.