MOD List
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- | [http://stalker.filefront.com/file/Oblivion_Lost_10005_release;91748 Download] [http://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_page=1&thm_id=12422&sec_id=16 Discussion] | + | [http://stalker.filefront.com/file/Oblivion_Lost_10005_release;91748 Download] |
+ | [http://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_page=1&thm_id=12422&sec_id=16 Discussion] | ||
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- | [http://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_page=1&thm_id=13182&page=3&sec_id=17#225491 Download] [http://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_page=1&thm_id=11630&sec_id=16 Discussion] [http://priboi-story.extra.hu Homepage] [http://www.youtube.com/dez0wave Videos] | + | [http://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_page=1&thm_id=13182&page=3&sec_id=17#225491 Download] |
+ | [http://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_page=1&thm_id=11630&sec_id=16 Discussion] | ||
+ | [http://priboi-story.extra.hu Homepage] | ||
+ | [http://www.youtube.com/dez0wave Videos] | ||
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- | [http://stalker.filefront.com/file/Stalker_Rebalanced;95474 Download] [http://stalker.filefront.com/file/Stalker_Rebalanced_Hotfix;97193 Patch] [http://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_id=16554&page=1&sort=ASC&sec_id=16&offset=-780 Discussion] [http://www.youtube.com/watch?v=AAKM1e-t45I Video] | + | [http://stalker.filefront.com/file/Stalker_Rebalanced;95474 Download] |
+ | [http://stalker.filefront.com/file/Stalker_Rebalanced_Hotfix;97193 Patch] | ||
+ | [http://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_id=16554&page=1&sort=ASC&sec_id=16&offset=-780 Discussion] | ||
+ | [http://www.youtube.com/watch?v=AAKM1e-t45I Video] | ||
</div> | </div> | ||
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- | | | + | | '''Created by:''' |
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- | '''Created by:''' | + | |
* hERd (http://www.moddb.com/members/herd) | * hERd (http://www.moddb.com/members/herd) | ||
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Weapons | Weapons | ||
- | + | * Barman and Sidorovich now repair weapon and armor. To have this option in dialogue you have to finish first quest in start location (thx MoDD) | |
- | + | * Silencers, grenade launchers and optics are now installed on the weapon in compliance with real life | |
- | + | * Reallife weapon’s ballistic | |
- | + | * Shooting precision now depends on the weapon conditions | |
- | + | * Properties of all weapon renewed and fixed | |
- | + | * Properties of RGD5 and F1 changed | |
- | + | * All humans take more damage (to choose while installing) | |
- | + | * TOZ weapon now can be bought from Sidorovich | |
Player | Player | ||
- | + | * Player has hunger more often (to choose while installing) | |
- | + | * Accuracy while standing decreased, while sitting increased | |
- | + | * Game player doesn't miss enemies that are very close or running anymore | |
- | + | * Binocular does not point out enemies with a frame (to choose while installing) | |
- | + | * You can now grab some items and dead monster bodies with hands | |
- | + | * Sight (and optical sight) now moving when you aiming. (to choose while installing) | |
- | + | * Maximal/minimal walk weight changed (to choose while installing) | |
- | + | * Bandages and food heal less (to choose while installing) | |
- | + | * Eye level is heightened | |
- | + | * Weapons are not removed forcibly when in bar or by Sidorovich | |
Trade | Trade | ||
- | + | * All traders are now have more useful goods | |
- | + | * All prices tripled | |
- | + | * Traders are now buying goods for 1/10 of its price | |
- | + | * Stalkers now sell ammo | |
- | + | * Reduced weight of parts of creatures, prices depends on rarity | |
Anomalies | Anomalies | ||
- | + | * Anomalies are now seen as "hot air" effect (to choose while installing) | |
- | + | * When moving near anomalies, new post effects appear (to choose while installing) | |
- | + | * Anomalies are invisible (to choose while installing) | |
NPCs | NPCs | ||
- | + | * NPCs respawn each +/- 16 game hours (roughly one real hour) | |
- | + | * Dead bodies disappear faster | |
- | + | * Enemies turn off their headlighters during the night fight if they see you. And turn it on, when not. | |
- | + | * Few repetitive phrases of NPCs are removed | |
- | + | * NPC now taking and using weapon if it better than they have. Load a weapon before giving it to NPC! | |
Artifacts: | Artifacts: | ||
- | + | * Artifacts more difficult to find (removed jumping, sparkling, shining). Instead “hot air” effect and some new cosmetic changes added. Fixed prices and properties. (Thx SoCR, Ra7) | |
- | + | * Artefacts properties are completely changed. Now artefacts have 3 level: 1 - weak and simple, 2 - have improved effects and qualities, 3 - intended for improving your skills. (Thx Ra7 and SoCR) | |
- | + | * Artifacts spawn probability decreased | |
UI: | UI: | ||
- | + | * PDA screen takes less space while opened | |
- | + | * Crosshair adjusted (more CS like) | |
Misc: | Misc: | ||
- | + | * Bolts "live time" increased | |
- | + | * Knife, torch and bolts weight added (they were weightless) | |
- | + | * Weather changed: sun position depends on the time of the day | |
- | + | * Nights more darker, sun and shadow directions changed | |
- | + | * Changed sound of night-goggle | |
- | + | * More blood | |
- | + | * Quests time two times increased | |
- | + | * Many more small fixes | |
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|} | |} | ||
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|- valign="top" | |- valign="top" | ||
- | | | + | | '''Created by:''' |
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- | '''Created by:''' | + | |
* freredarme (http://www.moddb.com/members/freredarme) | * freredarme (http://www.moddb.com/members/freredarme) | ||
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'''Main Features:''' | '''Main Features:''' | ||
- | + | * This mod unlock all items available in the game. | |
- | + | * This mod increases the amount of stuff you can carry. | |
- | + | * This mod helps speed up the loading of maps by disabling the prefetching of objects and models. | |
- | + | * This mod adds real world names for all the weapons in the game. | |
- | + | * This mod drastically changes STALKER gameplay style. | |
- | + | * This mod adds real world names for all the weapons in the game. | |
- | + | * Fix differents shaders in game. | |
- | + | * And others in game... | |
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|} | |} | ||
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[http://www.1986-stalker.blogspot.com/ Homepage] | [http://www.1986-stalker.blogspot.com/ Homepage] | ||
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'''Main Features:''' | '''Main Features:''' | ||
- | + | * Limited detail unless you read russian. | |
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|- valign="top" | |- valign="top" | ||
- | | | + | | '''Created by:''' |
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- | '''Created by:''' | + | |
* LordPaladin (http://www.moddb.com/members/lordpaladin527) | * LordPaladin (http://www.moddb.com/members/lordpaladin527) | ||
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[http://wiki.ag.ru/S.T.A.L.K.E.R._-_%D0%9C%D0%BE%D0%B4%D0%B8%D1%84%D0%B8%D0%BA%D0%B0%D1%86%D0%B8%D0%B8#S.t.a.l.k.e.r_Reality Homepage] | [http://wiki.ag.ru/S.T.A.L.K.E.R._-_%D0%9C%D0%BE%D0%B4%D0%B8%D1%84%D0%B8%D0%BA%D0%B0%D1%86%D0%B8%D0%B8#S.t.a.l.k.e.r_Reality Homepage] | ||
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- | [[ru:Моды для S.T.A.L.K.E.R.]] | ||
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- | | | + | | '''Discription''' |
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- | '''Discription''' | + | |
This mods changes the Ecologist faction found in Yantar to the "Clear Sky" Faction. They will even be attack by the Zombied at random occasions. | This mods changes the Ecologist faction found in Yantar to the "Clear Sky" Faction. They will even be attack by the Zombied at random occasions. | ||
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* NPC's AI Improved | * NPC's AI Improved | ||
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* Blowout | * Blowout | ||
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* New Suits and Weapons | * New Suits and Weapons | ||
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* Dymanic Weather | * Dymanic Weather | ||
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* Player join to factions and reset his relation with some of then | * Player join to factions and reset his relation with some of then | ||
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* Random Trader Sells | * Random Trader Sells | ||
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* Smart Marauder Mod | * Smart Marauder Mod | ||
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* Arena Extension English Version | * Arena Extension English Version | ||
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|} | |} | ||
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[http://stalker.filefront.com/file/Clear_Sky_Faction_Mod;96697 Download] | [http://stalker.filefront.com/file/Clear_Sky_Faction_Mod;96697 Download] | ||
[http://stalker.filefront.com/screenshots/File/96697/1 Images] | [http://stalker.filefront.com/screenshots/File/96697/1 Images] | ||
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[[ru:Моды для S.T.A.L.K.E.R.]] | [[ru:Моды для S.T.A.L.K.E.R.]] | ||
[[Category:Articles|!]] | [[Category:Articles|!]] |
Revision as of 19:08, 8 February 2009
Priboi StoryA total conversion mod that replaces the original plot with the story of a military lieutenant Priboi Slipchenko. | ||||||
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Approximately one year has passed since the Marked One's story. You are the military Lieutenant Priboi Slipchenko, and you were sent into the Zone... There was a secret organization, called UHSF, and they were responsible for the incident. They had a base at Dead City (Limansk?) but the mercenaries whipped them out in the late 80's. The organization fell apart, and the last living members disappeared until today. Somehow this story is connected to the Marked One's story, and you'll eventually find out how. Over 20 important classified documents were hidden in the zone and you will need to find them to complete the puzzle. You will need to be 'Sherlock Holmes' and dig deeper in the zone then you have ever done before. If you find a missing document, you will need to read it to obtain information about the case, or get some clues about where to look next. You are in the Zone again, but it has changed. While the zone appears to have become a better place to survive in, but this has only caused it to become more difficult as it has driven more mutants from the center of the zone, and has increased the amount of threats in the Zone. The mercenaries have gained control on the Agroprom factory, and the military was pushed back to Cordon. You might be their only hope...
Created by:
Main Features:
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Stalker RebalancedThe aim of this Mod is to provide enhanced and rebalanced game play for Stalker: Shadow of Chernobyl. | |||||
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The aim of this Mod is to provide enhanced and rebalanced game play for Stalker: Shadow of Chernobyl, with out straying to far from (my interpretation of) the developers original intent. This is not a realism mod, I have rebalanced many aspects including the weapons and ballistics to what I consider to be fair to gameplay, not necessarily realistic.
Created by:
Main Features: A Global Mod that provides:
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Realism ModThis mod increases game realism by tweaking a number of game elements, including damage, trade goods, accuracy, and more. | |
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Created by:
Main Features: Full feature list of 0.9.1.1 version of the mod: Weapons
Player
Trade
Anomalies
NPCs
Artifacts:
UI:
Misc:
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19861986 is a modification for S.T.A.L.K.E.R, following in the same First-Person Shooter and Role-Playing Game combination. This mod is currently about creating a modern living world through a single player component of stalkers X-Ray engine technology. | |
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Created by:
Main Features:
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Reborn ProjectNew weapons new monsters new transports new locations. S.T.A.L.K.E.R Reborn Project (SRP Mod) All in Russian. | |
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Created by:
Main Features:
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S.T.A.L.K.E.R RealityS.t.a.l.k.e.r_Reality-At opponents the bleeding is included now damaging realistic | |
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Created by:
Main Features: Real Damage
forums.ag.ru Installation to unpack catalogue GameData in the catalogue with game c: Games S.t.a.l.k.e.r.
gamedata config creatures m_stalker.ltx bleeding_v = 0.17 wound_incarnation_v = 0.001 min_wound_size = 0.1 At dogs it is added a bleeding gamedata config creatures m_dog.ltx gamedata config creatures m_dog_.ltx bleeding_v = 0.17 wound_incarnation_v = 0.001 min_wound_size = 0.1
Parameters of the weapon On 100 meters Sin(fire_dispersion_base)*100000 = it turns out Sin(0.05)*100000 = 87 mm Pistols ---------------------- fire_dispersion_base = 0.07 hit_power = 0.8 - PM And PB , hit_power = 1.2 - Beretta 92F hit_impulse = 85 The automatic weapon --------- fire_dispersion_base = 0.05 hit_power = 1.1; size of damage by bullet hit_impulse = 150; size of physic impulse by bullet Shotguns --------------------- fire_dispersion_base = 0.2 hit_power = 1.95 hit_impulse = 240 Sniper rifles Vintorez, SVU and SVD should shoot without variants --------- fire_dispersion_base = 0.01 Vintorez hit_power = 2.0 SVU and SVD hit_power = 3.5 fire_dispersion_condition_factor = 5 misfire_probability = 0.0 misfire_condition_k = 0.0 ;The weapon now does not break condition_shot_dec = 0.0001
Has included immunity from fire (that in NPC did not burn) and Has included immunity from an electricity. gamedata config creatures immunities.ltx burn_immunity = 0.0 shock_immunity = 0.0
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