MOD List
From Mod Wiki
Priboi StoryA total conversion mod that replaces the original plot with the story of a military lieutenant Priboi Slipchenko. | ||||||
---|---|---|---|---|---|---|
Approximately one year has passed since the Marked One's story. You are the military Lieutenant Priboi Slipchenko, and you were sent into the Zone... There was a secret organization, called UHSF, and they were responsible for the incident. They had a base at Dead City (Limansk?) but the mercenaries whipped them out in the late 80's. The organization fell apart, and the last living members disappeared until today. Somehow this story is connected to the Marked One's story, and you'll eventually find out how. Over 20 important classified documents were hidden in the zone and you will need to find them to complete the puzzle. You will need to be 'Sherlock Holmes' and dig deeper in the zone then you have ever done before. If you find a missing document, you will need to read it to obtain information about the case, or get some clues about where to look next. You are in the Zone again, but it has changed. While the zone appears to have become a better place to survive in, but this has only caused it to become more difficult as it has driven more mutants from the center of the zone, and has increased the amount of threats in the Zone. The mercenaries have gained control on the Agroprom factory, and the military was pushed back to Cordon. You might be their only hope...
Created by:
Main Features:
|
|
Stalker RebalancedThe aim of this Mod is to provide enhanced and rebalanced game play for Stalker: Shadow of Chernobyl. | |||||
---|---|---|---|---|---|
The aim of this Mod is to provide enhanced and rebalanced game play for Stalker: Shadow of Chernobyl, with out straying to far from (my interpretation of) the developers original intent. This is not a realism mod, I have rebalanced many aspects including the weapons and ballistics to what I consider to be fair to gameplay, not necessarily realistic.
Created by:
Main Features: A Global Mod that provides:
|
|
Realism ModThis mod increases game realism by tweaking a number of game elements, including damage, trade goods, accuracy, and more. | |
---|---|
Created by:
Main Features: Full feature list of 0.9.1.1 version of the mod: Weapons
Player
Trade
Anomalies
NPCs
Artifacts:
UI:
Misc:
|
19861986 is a modification for S.T.A.L.K.E.R, following in the same First-Person Shooter and Role-Playing Game combination. This mod is currently about creating a modern living world through a single player component of stalkers X-Ray engine technology. | |
---|---|
Created by:
Main Features:
|
Reborn ProjectNew weapons new monsters new transports new locations. S.T.A.L.K.E.R Reborn Project (SRP Mod) All in Russian. | |
---|---|
Created by:
Main Features:
|
S.T.A.L.K.E.R RealityS.t.a.l.k.e.r_Reality-At opponents the bleeding is included now damaging realistic | |
---|---|
Created by:
Main Features: Real Damage
forums.ag.ru Installation to unpack catalogue GameData in the catalogue with game c: Games S.t.a.l.k.e.r.
gamedata config creatures m_stalker.ltx bleeding_v = 0.17 wound_incarnation_v = 0.001 min_wound_size = 0.1 At dogs it is added a bleeding gamedata config creatures m_dog.ltx gamedata config creatures m_dog_.ltx bleeding_v = 0.17 wound_incarnation_v = 0.001 min_wound_size = 0.1
Parameters of the weapon On 100 meters Sin(fire_dispersion_base)*100000 = it turns out Sin(0.05)*100000 = 87 mm Pistols ---------------------- fire_dispersion_base = 0.07 hit_power = 0.8 - PM And PB , hit_power = 1.2 - Beretta 92F hit_impulse = 85 The automatic weapon --------- fire_dispersion_base = 0.05 hit_power = 1.1; size of damage by bullet hit_impulse = 150; size of physic impulse by bullet Shotguns --------------------- fire_dispersion_base = 0.2 hit_power = 1.95 hit_impulse = 240 Sniper rifles Vintorez, SVU and SVD should shoot without variants --------- fire_dispersion_base = 0.01 Vintorez hit_power = 2.0 SVU and SVD hit_power = 3.5 fire_dispersion_condition_factor = 5 misfire_probability = 0.0 misfire_condition_k = 0.0 ;The weapon now does not break condition_shot_dec = 0.0001
Has included immunity from fire (that in NPC did not burn) and Has included immunity from an electricity. gamedata config creatures immunities.ltx burn_immunity = 0.0 shock_immunity = 0.0
|