X-Ray
From Mod Wiki
The X-ray Engine is a powerful, cutting-edge DirectX 9 engine, unique and yet unparalleled in many respects.
Contents |
Renderer
- DX9 renderer with one of the best in the world implementations of Deferred Shading, allowing us to draw a vast amount of dynamic light sources with correct materials and light ‘feedback’, without limiting ourselves to Deferred Lighting, but truly using the Deferred Shading.
- Ultra-realistic game graphics with desalination of up to 1 000 000 polygons on screen.
- Vast open-space territories up to 4 sq km and detailed indoor environments.
- Dynamic lighting and soft shadows, destructible light sources.
- Parallax/normal mapping.
- True per-pixel dynamic lighting.
- Floating point HDR, Shader Model 3.0
- Real-time dynamic day-night cycle.
- Dynamic outdoor lighting (ambient occlusion, IBL, dynamic Sun and Sun-shadows).
- Dynamic weather effects like rain, wind, fog, etc.
- Widescreen support.
- A lot of postprocess and post render effects.
- Powerful FX system.
AI
A-Life
- Innovative life simulation system controlling all the in-game characters.
- Over 1000 characters populating the Zone.
- For the first time ever the player is immersed in a living, non-scripted world, where A-Life events may develop without getting linked to the player’s actions.
- Full life cycle of A-life-driven NPCs – task accomplishment, combats, taking rest, food, sleeping.
- Full life cycle of A-life-driven monsters – hunting, attacks on stalkers and other monsters, taking rest, food, sleeping.
- Global A-life level - war of groupings, monster migrations.
- A-life belongs to the gameplay – unlimited number of random quests – rescuing stalkers, destroying stalker renegades, protection of camps, assaults on camps, eliminating animal lairs, search of hidden stashes and treasures and much more.
- NPCs traversing the entire Zone, crossing to other levels, entering and leaving the player’s visibility zone.
NPC AI
- Non-scripted AI. Characters traverse game objectives freely – they patrol, guard key spots, oversee the territory and take rest.
- Realistic sight and hearing of NPCs, which allows using several ways to accomplish the game.
- Variety of tactics to complete game scenes – rush, stealth, sniper fire and their combinations. Adequate NPCs’ reaction to the player’s actions.
- NPCs use planning to make decisions (Goal-Oriented Action Planning), which allowed us to create multitude of behaviors and make them considerably more varied (combat, for instance).
- Combat – assault actions, defensive actions, enemy search, escaping from fire, movements among covers, reaction to grenade, finishing the injured enemies and much more.
Physics
- Powerful physics engine supports hundreds of physics objects on level
- Ragdoll
- Destructible objects, bullet ballistics, skeleton animation, etc.
- Physics as base for game play features like monster levitation, real bullets and grenades ballistics, blast wave, realistic ammo piercing characteristics for various materials and surfaces.
Sound
- Environment effects
- 5.1 Sound support
MP
- Playing over LAN and Internet
- Up to 32 players
- Three game modes – Death Match, Team Death Match, Artifact hunt
- Real physics – ragdoll, real bullet ballistics.
Unique features
- day and night cycling with influence on game tactics
- ranking systems
- upgrades for weapons and different ammo types for different weapons
- anomalies and artifacts