Commands list

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Currently in-progress, this will soon be a complete list of console commands with descriptions. If you would like to add/update any commands, please be sure to follow the current structure- an example is given below in the Notes section.


Notes

The structure is as follows:

COMMAND [OPTIONS] - DESCRIPTION


Commands that need a description and/or variables will be marked as follows:

COMMAND [TODO] - TODO


Commands

_preset [Minimum, Low, Default, High, Extreme] - Same as the in-game Quality Settings option.

ai_use_torch_dynamic_lights [0, 1] - Toggles NPC lights on or off.

beclient [TODO] - TODO

bemsg [TODO] - TODO

beserver [TODO] - TODO

bind [action, key] - Binds an action to a particular primary key.

bind_console [TODO] - TODO

bind_list - Lists current key bindings.

bind_sec [action, key] - Binds an action to a secondary key.

cam_inert [0.000, 1.000] - Controls camera inertia.

cam_slide_inert [0.000, 1.000] - TODO

cdkey [TODO] - string with up to 64 characters

cfg_load [filename.ltx] - Loads a configuration file with the specified name from the same directory as User.ltx.

fg_save [filename.ltx] - Saves current configuration to a new .ltx file with the specified name in the same directory as User.ltx.

chat [TODO] - TODO

check_for_updates [TODO] - TODO

cl_cod_pickup_mode [0,1] - TODO

cl_dynamiccrosshair [0, 1]- Same as in-game Dynamic Crosshair option.

cl_voteno [TODO] - Vote No

cl_votestart [TODO] - Starts Voting

cl_voteyes [TODO] - Vote Yes

clear_log [no arguments] - Clears the console log.

demo_play [demoname] - Plays back a pre-recorded timedemo.

disconnect --- no arguments

flush --- no arguments

g_always_run --- 'on/off' or '1/0'

g_autopickup --- 'on/off' or '1/0'

g_backrun --- 'on/off' or '1/0'

g_corpserun --- integer value in range [0,100]

g_eventdelay --- integer value in range [0,1000]

g_game_difficulty --- game difficulty (gd_master, gd_novice)

g_kill --- Player Kill

g_restart --- restart game

g_restart_fast --- restart game fast

g_swapteams --- swap teams for artefacthunt game

get_server_address --- List server name/ip

help --- no arguments

hud_crosshair --- 'on/off' or '1/0'

hud_crosshair_dist --- 'on/off' or '1/0'

hud_info --- 'on/off' or '1/0'

hud_weapon --- 'on/off' or '1/0'

list_actions --- no arguments

load --- no arguments

load_last_save --- no arguments

main_menu --- no arguments

mm_mm_net_srv_dedicated --- 'on/off' or '1/0'

mm_net_con_publicserver --- 'on/off' or '1/0'

mm_net_con_spectator --- integer value in range [1,32]

mm_net_con_spectator_on --- 'on/off' or '1/0'

mm_net_player_name --- string with up to 64 Characters

mm_net_srv_gamemode --- st_deathmatch/st_team_deathmatch/st_artefacthunt (note the typo)

mm_net_srv_maxplayers --- integer value in range [2,32]

mm_net_srv_name --- string with up to 64 characters

mm_net_srv_reinforcement_type --- integer value in range [0,2]

mm_net_weather_ratechange --- float value in range [0.000,100.000]

mouse_invert --- 'on/off' or '1/0'

mouse_sens --- float value in range [0.050,0.600]

name --- Player Name

net_cl_clearstats --- clear client net statistic

net_cl_icurvesize --- integer value in range [0,2000]

net_cl_icurvetype --- intever value in range [0,2]

net_cl_interpolation --- float value in range [-1.000,1.000]

net_cl_log_date --- 'on/off' or '1/0'

net_cl_resync --- resyncronize client

net_dbg_dump_export_obj --- integer value in range [0,1]

net_dbg_dump_import_obj --- integer value in range [0,1]

net_dbg_dump_update_read --- integer value in range [0,1]

net_dbg_dump_update_write --- integer value in range [0,1]

net_dedicated_sleep --- integer value in range [0,64]

net_sv_clearstats --- clear server net statistic

net_sv_log_data -- 'on/off' or '1/0'

net_sv_pending_lim --- integer value in range [0,10]

net_sv_update_rate --- integer value in range [1,100]

ph_frequency --- no argumenets

ph_interations --- integer value in range [15,50]

quit --- no arguments

r1_dlights --- 'on/off' or '1/0'

r1_dlights_clip --- float value in range [10.000,150.000]

r1_glows_per_frame --- integer value in range [2,32]

r1_lmodel_lerp --- float value in range [0.000,0.333]

r1_pps_u --- float value in range [-1.000,1.000]

r1_pps_v --- float value in range [-1.000,1.000]

r1_ssa_lod_a --- float value in range [16.000,96.000]

r1_ssa_lod_b --- float value in range [16.000,96.000]

r1_tf_mipbias --- float value in range [-3.000,3.000]

r2_aa --- 'on/off' or '1/0'

r2_aa_break --- vector3 in range [0.000000,0.000000,0.000000]-[1.000000,1.000000,1.000000]

r2_aa_kernal --- float value in range [0.300,0.700]

r2_aa_weight --- vector3 in range [0.000000,0.000000,0.000000]-[1.000000,1.000000,1.000000]

r2_allow_r1_lights --- 'on/off' or '1/0'

r2_gi --- 'on/off' or '1/0'

r2_gi_clip --- float value in range [0.000,0.100]

r2_gi_depth --- integer value in range [1,5]

r2_gi_photons --- integer value in range [8,256]

r2_gi_refl --- float value in range [0.001,0.990]

r2_gloss_factor --- float value in range [0.000,10.000]

r2_ls_bloom_fast --- 'on/off' or '1/0'

r2_ls_bloom_kernel_b --- float value in range [0.010,1.000]

r2_ls_bloom_kernel_g --- float value in range [1.000,7.000]

r2_ls_bloom_kernel_scale --- float value in range [0.500,2.000]

r2_ls_bloom_speed --- float value in range [0.000,100.000]

r2_ls_bloom_threshold --- float value in range [0.000,1.000]

r2_ls_depth_bias --- float value in range [-0.500,0.500]

r2_ls_depth_scale --- float value in range [0.500,1.500]

r2_ls_dsm_kernel --- float value in range [0.100,3.000]

r2_ls_psm_kernel --- float value in range [0.100,3.000]

r2_ls_squality --- float value in range [0.500,1.000]

r2_ls_ssm_kernel --- float value in range [0.100,3.000]

r2_mblur --- float value in range [0.000,1.000]

r2_parallax_h --- float value in range [0.000,0.500]

r2_slight_fade --- float value in range [0.020,2.000]

r2_ssa_lod_a --- float value in range [16.000,96.000]

r2_ssa_lod_b --- float value in range [32.000,64.000]

r2_sun --- 'on/off' or '1/0'

r2_sun_depth_far_bias --- float value in range [-0.500,0.500]

r2_sun_depth_far_scale --- float value in range [0.500,1.500]

r2_sun_depth_near_bias --- float value in range [-0.500,0.500]

r2_sun_depth_near_scale --- float value in range [0.500,1.500]

r2_sun_details --- 'on/off' or '1/0'

r2_sun_focus --- 'on/off' or '1/0'

r2_sun_lumscale --- float value in range [-1.000,3.000]

r2_sun_lumscale_amb --- float value in range [0.000,3.000]

r2_sun_lumscale_hemi --- float value in range [0.000,3.000]

r2_sun_near --- float value in range [1.000,50.000]

r2_sun_near_border --- float value in range [-0.500,0.500]

r2_sun_tsm --- 'on/off' or '1/0'

r2_sun_tsm_bias --- float value in range [-0.500,0.500]

r2_sun_tsm_proj --- float value in range [0.001,0.800]

r2_tf_mipbias --- float value in range [-3.000,3.000]

r2_tonemap --- 'on/off' or '1/0'

r2_tonemap_adaptation --- float value in range [0.010,10.000]

r2_tonemap_amount --- float value in range [0.000,1.000]

r2_tonemap_lowlum --- float value in range [0.000,1.000]

r2_tonemap_middlegray --- float value in range [0.000,2.000]

r2_wait_sleep --- integer value in range [0,1]

r2_zfill --- 'on/off' or '1/0'

r2_zfill_depth --- float value in range [0.001,0.500]

r2em --- float value in range [0.000,4.000]

r__detail_density --- float value in range [0.200,0.600]

r__geometry_lod --- float value in range [0.100,1.200]

r__supersample --- integer value in range [1,4]

r__tf_aniso --- integer in range [1,16]

renderer --- renderer_r1/renderer_r2a/renderer_r2

rs_c_brightness --- float value in range [0.500,1.500]

rs_c_contrast --- float value in range [0.500,1.500]

rs_c_gamma --- float value in range [0.500,1.500]

rs_fullscreen --- 'on/off' or '1/0'

rs_refresh_60hz --- 'on/off' or '1/0'

rs_stats --- 'on/off' or '1/0'

rs_v_sync --- 'on/off' or '1/0'

rs_vis_distance --- float value in range [0.400,1.500]

save --- no arguments

screenshot --- no arguments

snd_acceleration --- 'on/off' or '1/0'

snd_cache_size --- integer value in range [4,32]

snd_efx --- 'on/off' or '1/0'

snd_restart --- no arguments

snd_targets --- integer value in range [4,32]

snd_volume_eff --- float value in range [0.000,1.000]

snd_volume_music --- float value in range [0.000,1.000]

start --- no arguments

stat_memory --- no arguments

sv_addmap --- adds map to map rotation list

sv_anomalies_enabled --- integer value in range [0,1]

sv_anomalies_length --- integer value in range [0,180]

sv_artefact_respawn_delta --- integer value in range [0,600]

sv_artefact_stay_time --- integer value in range [0,180]

sv_artefacts_count --- integer value in range [1,100]

sv_auto_team_balance --- integer value in range [0,1]

sv_auto_team_swap --- integer value in range [0,1]

sv_banplayer --- Ban Player by Name

sv_banplayer_id --- Ban Player by ID

sv_banplayer_ip --- Ban Player by IP

sv_bearercantspring --- integer value in range [0,1]

sv_changegametype --- Changing Game Type

sv_changelevel --- Changing Level

sv_changelevelgametype --- Changing level and game type

sv_client_reconnect_time --- integer value in range [0,60]

sv_console_update_rate --- integer value in range [1,100]

sv_dedicated_server_update_rate --- integer value in range [1,1000]

sv_dmgblockindicator --- integer value in range [0,1]

sv_dmgblocktime --- integer value in range [0,600]

sv_forcerespawn --- integer value in range [0,3600]

sv_fraglimit --- integer value in range [0,100]

sv_friendly_indicators --- integer value in range [0,1]

sv_friendly_names --- integer value in range [0,1]

sv_friendlyfire --- float value in range [0.000,2.000]

sv_hail_to_winner_time --- integer value in range [0,60000]

sv_kick --- Kick Player by name

sv_kick_id --- Kick Player by ID

sv_listplayers --- List Players

sv_listmaps - List Maps

sv_nextanomalyset --- Activating pointed Anomaly set

sv_nextmap --- Switch to Next Map in map rotation list

sv_pda_hunt --- integer value in range [0,1]

sv_pending_wait_time --- integer value in range [0,60000]

sv_prevmap --- Switch to Previous Map in map rotation list

sv_reinforcement_time --- integer value in range [-1,3600]

sv_remove_corpse --- integer value in range [-1,1]

sv_remove_weapon --- integer value in range [-1,1]

sv_return_to_base --- no arguments

sv_returnplayers --- integer value in range [0,1]

sv_rpoint_freeze_time --- integer value in range [0,60000]

sv_setenvtime --- no arguments

sv_setweather --- Set new weather

sv_shieldedbases --- integer value in range [0,1]

sv_spectr_firsteye --- integer value in range [0,1]

sv_spectr_freefly --- integer value in range [0,1]

sv_spectr_freelook --- integer value in range [0,1]

sv_spectr_lookat --- integer value in range [0,1]

sv_spectr_teamcamera --- integer value in range [0,1]

sv_statistic_collect --- integer value in range [0,1]

sv_statistic_save --- Saves statistic data

sv_statistic_save_auto --- integer value in range [0,1]

sv_timelimit --- integer value in range [0,180]

sv_vote_enabled --- integer value in range [0,1]

sv_vote_participants --- integer value in range [0,1]

sv_vote_quota --- float value in range [0.000,1.000]

sv_vote_time --- float value in range [0.500,10.000]

sv_votestop --- Stops Current Voting

sv_warm_up --- integer value in range [0,3600]

texture_lod --- integer value in range [0,4]

unbind --- no arguments

unbind_console --- no arguments

unbind_sec --- no arguments

unbindall --- no arguments

vid_mode --- change screen resolution WxH

vid_restart --- no arguments

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