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  1. Help:Editing note (37,378 bytes)
    4: ...w section, or edit the page in the same way as an article page.
    6: ...u should '''not''' sign edits you make to regular articles. In page histories, the software keeps track of ...
    12: ...hould consider discussing proposed changes on the article discussion/talk page. During the edit, if doing s...
    14: ...re, any change that affects the ''meaning'' of an article is major (not minor), even if the edit is a singl...
    27: * A link to another article.
  2. Help:Introductory course (15,864 bytes)
    13: *Delete/close irrelevant articles.
    17: *Delete/close articles, which duplicate the existing ones.
    18: *Delete MODs and articles, published with the violation of copyrights.
    24: Messages/articles that touch upon the questions of cracking the ga...
    26: Messages/articles that are insulting the other members of the proj...
  3. Help:Preparing reference information on SDK and MODs (1,330 bytes)
    5: ...e "Create page" link. Use '''sentence case''' for article names, capitalizing only the first word and prope...
    9: ==Commenting on an article==
    10: ...self; use the "discussion" tab on the top of each article. Also, please specify that it was you who left a ...
  4. Help:Wiki format brief overview (4,711 bytes)
    1: ...ent, which is necessary to arrange a full-fledged article. Let's start from the principles.
  5. Help:MOD page administration (5,153 bytes)
    5: ... ''team leader'' can create a MOD page as a usual article in the '''MOD''' names box. To do that, type the ...
    6: Create an article and fill out the MOD card template:
  6. Model export tutorial (4,132 bytes)
    70: '''Article created by''' [[Участник:tambovski|tambov...
    73: [[Category:Articles]]
  7. Weapon model creation (HUD) (4,901 bytes)
    95: ...n_..._hud]''', there are shell creation and shot particle coordinates. To make configuring easier, just cre...
    105: '''Article was created by:''' [[User:Egorych|Egorych]]<br>
    109: [[Category:Articles]]
  8. Spawning through script (28,703 bytes)
    1: To avoid repetition, study the article on [[quest creation]]. Here we will merely tie ev...
    204: During the writing of the article the original zombie_stori.script from horror-mod ...
    293: ...:ru:Создание диалогов (BAC9-FLCL)|article on dialogue creation (Russian)]] by BAC9-FLCL.
    419: ...the "homework". :) I think that if you study this article carefully, you will be able restore any character...
    424: ...hex editor (I use Binary Editor 1.00). Since this article is targeted not only at advanced users, but also ...
  9. Editing Weapons (3,174 bytes)
    1: ...nd have tested its correctness, add it in to this article.
    26: The next couple of lines define where the particles appear from a third person perspective and such.
  10. Quest creation (29,424 bytes)
    199: <article>esc_fox_help</article>
    274: <article>esc_fox_help</article>
    277: :Defines the article with the id="esc_fox_help", which is located in t...
    280: ...="esc_fox_help" name="esc_help_wounded_from_raid" article_type="task" group="esc_help_wounded_from_raid/0">
    282: ;</article>
  11. Post-processing-effectors (PPE) (19,561 bytes)
    4: This article is based on the Russian version by Green Hawk (se...
    23: ...a PPE with comments. It is taken from the Russian article.
    178: ...the example file Green Hawk posted on the Russian article. It's some kind of good night-vision.
    304: [[category:articles]]
  12. Weapon editing (15,420 bytes)
    362: [[Editing Weapons]] (superseded article)
    364: [[Category:Articles]]
  13. AI Map Creating (5,241 bytes)
    3: ... If you make multiplayer level, you can skip this article. AI Map controls the npc and creatures movement o...
    89: [[Category:Articles]]
  14. Dialogs (5,512 bytes)
    3: ...r creating dialogs. As briefly documented in the article on [[Quest creation]], there is a 'static' dialog...
    128: [[Category:Articles]]
  15. Inheritance (9,104 bytes)
    3: ...tem so we can use classes in our scripts. In this article I would like to show you how to use inheritance. ...
    142: ...e.com/en/index.php/Scripted_timer Scripted timer] article. This time the '''Timer''' class defines only '''...
    330: [[Category:Articles]]
  16. Scripted timer (11,613 bytes)
    1: ...onvenient way, you can implement a timer. In this article I would like to show you a simple timer class. It...
    351: [[Category:Articles]]
  17. Ltx reading through script (7,233 bytes)
    1: ...act) and then load them in a convenient way. This article is about creating/editing ltx files and reading i...
    5: ... a simple example of ltx file we will use in this article:
    192: [[Category:Articles]]
  18. Creating squad and setting up its logic (14,876 bytes)
    65: ...//sdk.stalker-game.com/en/index.php?title=Dialogs article].
    267: ...k.stalker-game.com/en/index.php?title=Logic Logic article] and you can learn a lot from ''GSC'' scripts. Th...
    269: [[Category:Articles]]
  19. Call of Pripyat Weapon Creation (15,951 bytes)
    198: ...ffects, will be covered in another, more advanced article.
    220: ...ong line of articles - it takes up about half the article - are sales modifiers. While Owl will take your w...
  20. Schemes (7,733 bytes)
    1: [[Category:Articles]]
    4: This article should give you a general idea of how schemes cou...
    29: ...ject (see lua_info.script or online offline alife article for more info)

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