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- Help:Editing note (37,378 bytes)
4: ...w section, or edit the page in the same way as an article page.
6: ...u should '''not''' sign edits you make to regular articles. In page histories, the software keeps track of ...
12: ...hould consider discussing proposed changes on the article discussion/talk page. During the edit, if doing s...
14: ...re, any change that affects the ''meaning'' of an article is major (not minor), even if the edit is a singl...
27: * A link to another article. - Help:Introductory course (15,864 bytes)
13: *Delete/close irrelevant articles.
17: *Delete/close articles, which duplicate the existing ones.
18: *Delete MODs and articles, published with the violation of copyrights.
24: Messages/articles that touch upon the questions of cracking the ga...
26: Messages/articles that are insulting the other members of the proj... - Help:Preparing reference information on SDK and MODs (1,330 bytes)
5: ...e "Create page" link. Use '''sentence case''' for article names, capitalizing only the first word and prope...
9: ==Commenting on an article==
10: ...self; use the "discussion" tab on the top of each article. Also, please specify that it was you who left a ... - Help:Wiki format brief overview (4,711 bytes)
1: ...ent, which is necessary to arrange a full-fledged article. Let's start from the principles. - Help:MOD page administration (5,153 bytes)
5: ... ''team leader'' can create a MOD page as a usual article in the '''MOD''' names box. To do that, type the ...
6: Create an article and fill out the MOD card template: - Model export tutorial (4,132 bytes)
70: '''Article created by''' [[Участник:tambovski|tambov...
73: [[Category:Articles]] - Weapon model creation (HUD) (4,901 bytes)
95: ...n_..._hud]''', there are shell creation and shot particle coordinates. To make configuring easier, just cre...
105: '''Article was created by:''' [[User:Egorych|Egorych]]<br>
109: [[Category:Articles]] - Spawning through script (28,703 bytes)
1: To avoid repetition, study the article on [[quest creation]]. Here we will merely tie ev...
204: During the writing of the article the original zombie_stori.script from horror-mod ...
293: ...:ru:Создание диалогов (BAC9-FLCL)|article on dialogue creation (Russian)]] by BAC9-FLCL.
419: ...the "homework". :) I think that if you study this article carefully, you will be able restore any character...
424: ...hex editor (I use Binary Editor 1.00). Since this article is targeted not only at advanced users, but also ... - Editing Weapons (3,174 bytes)
1: ...nd have tested its correctness, add it in to this article.
26: The next couple of lines define where the particles appear from a third person perspective and such. - Quest creation (29,424 bytes)
199: <article>esc_fox_help</article>
274: <article>esc_fox_help</article>
277: :Defines the article with the id="esc_fox_help", which is located in t...
280: ...="esc_fox_help" name="esc_help_wounded_from_raid" article_type="task" group="esc_help_wounded_from_raid/0">
282: ;</article> - Post-processing-effectors (PPE) (19,561 bytes)
4: This article is based on the Russian version by Green Hawk (se...
23: ...a PPE with comments. It is taken from the Russian article.
178: ...the example file Green Hawk posted on the Russian article. It's some kind of good night-vision.
304: [[category:articles]] - Weapon editing (15,420 bytes)
362: [[Editing Weapons]] (superseded article)
364: [[Category:Articles]] - AI Map Creating (5,241 bytes)
3: ... If you make multiplayer level, you can skip this article. AI Map controls the npc and creatures movement o...
89: [[Category:Articles]] - Dialogs (5,512 bytes)
3: ...r creating dialogs. As briefly documented in the article on [[Quest creation]], there is a 'static' dialog...
128: [[Category:Articles]] - Inheritance (9,104 bytes)
3: ...tem so we can use classes in our scripts. In this article I would like to show you how to use inheritance. ...
142: ...e.com/en/index.php/Scripted_timer Scripted timer] article. This time the '''Timer''' class defines only '''...
330: [[Category:Articles]] - Scripted timer (11,613 bytes)
1: ...onvenient way, you can implement a timer. In this article I would like to show you a simple timer class. It...
351: [[Category:Articles]] - Ltx reading through script (7,233 bytes)
1: ...act) and then load them in a convenient way. This article is about creating/editing ltx files and reading i...
5: ... a simple example of ltx file we will use in this article:
192: [[Category:Articles]] - Creating squad and setting up its logic (14,876 bytes)
65: ...//sdk.stalker-game.com/en/index.php?title=Dialogs article].
267: ...k.stalker-game.com/en/index.php?title=Logic Logic article] and you can learn a lot from ''GSC'' scripts. Th...
269: [[Category:Articles]] - Call of Pripyat Weapon Creation (15,951 bytes)
198: ...ffects, will be covered in another, more advanced article.
220: ...ong line of articles - it takes up about half the article - are sales modifiers. While Owl will take your w... - Schemes (7,733 bytes)
1: [[Category:Articles]]
4: This article should give you a general idea of how schemes cou...
29: ...ject (see lua_info.script or online offline alife article for more info)
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