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  1. Current events (1,844 bytes)
    11: ...ur tips will help you to get used to the portal's structure, become a part of the community and make new outs...
  2. Commands list (15,205 bytes)
    1: ...ny commands, please be sure to follow the current structure- an example is given below in the Notes section.
    519: | Saves a JPG screenshot under the \Documents and Settings\All ...
  3. S.T.A.L.K.E.R. MOD portal (3,185 bytes)
    21: ...ur tips will help you to get used to the portal's structure, become a part of the community and make new outs...
  4. Your first modification (5,468 bytes)
    15: ==Understanding extraction and mod structure==
    30: [[Image:Systemltx.JPG|left|thumb|Notepad++ viewing system.ltx]]{{Clear}...
    36: [[Image:Actorltx.JPG|left|thumb|Notepad++ viewing actor.ltx]]{{Clear}}
  5. New Weapon The Quick Way (5,515 bytes)
    1: ...se take the time to make sure you understand file structure and modding basics before attempting this because...
  6. Editing ui icon equipment.dds (4,810 bytes)
    15: ...gamedata folder setup and assume you know how mod structure works and to back up your files before working in...
    17: [[Image:Uiequipment.JPG|thumb|none]]
  7. Quest creation (29,424 bytes)
    56: ...). Copy all 7 files abowe '''with''' their folder structure from the game folder into the ''\tutorial quest''...
    57: :The Structure of the folder schould look like:
    58: :[[Image:Structure.jpg]]
    107: ...those who are familiar with the XML language, the structure of this file will be obvious at a glance, but we ...
  8. Post-processing-effectors (PPE) (19,561 bytes)
    1: [[Image:PPE_grey.jpg|thumb|Custom PPE for sepia vision]]
    2: ...rtain internal structure. Once you understand the structure and manage to keep the overview in the file, you ...
    7: It may help you to understand the structure of PPEs if you look into '''\gamedata\script\post...
    9: ...re. If you open a PPE in '''HxD''' to compare the structure with this explanation, it can be useful to change...
    12: ...mera animation files .<tt>anm</tt> share the same structure and have the signature <tt>00 11 00 00</tt>. They...
  9. Ppe (322 bytes)
    3: ...processing-effectors (PPE)]] about their in-depth structure and how to edit them.
  10. Dialogs (5,512 bytes)
    29: ...his dialog statically, we would make a dialog xml structure, and insert it into one of the dialog*.xml files ...
  11. Ltx reading through script (7,233 bytes)
    3: == Ltx file structure ==
    5: ...s are actually simple text files with an INI file structure. Each file is divided into '''sections''' (unique...

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