Current events

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-==Май 2007==+==June 2007==
-{{NewsList|Новость о новом моде|29 мая 2007, 21:55 (UTC)|Невозможность честно выполнить задание "защитить Барьер от мутантов". Помимо причины из предыдущего пункта, есть ещё одна: считалось всё население гулага, а не то, что уже пришло. А поскольку гулаг мутантов mil_monster пополнялся прямо во время истребления (что нормально, кстати), то его рейд никогда не прекращался и выполнение не засчитывалось.}}+{{NewsList|Portal navigation|June 2 2007, 00:52 (UTC)|All the necessary information that can help you to navigate through the web-site, register new MODs and MOD-makers' team, learn more about SDK and MOD-making you can find in [[Knowledgebase{{!}}"Knowledgebase"]] section. All the news concerning the game and the portal can be found in [[Current events{{!}}"Current events"]] section. The links to these sections can be found at the [[S.T.A.L.K.E.R.: Shadow of Chernobyl MOD portal{{!}}"main page"]].
 + 
 +"Random page" function will open one of the existing pages or articles on this portal.
 + 
 +For those who want to download new MODs, they can be found at [[S.T.A.L.K.E.R. MODs{{!}}"MODs list"]] page. You can also find some information about MOD-makers and the teams and see their list at the [[MODs development teams{{!}}"MOD-makers"]] page.
 + 
 +If you don't understand some of the special terms you can browse the [[:Category:Glossary{{!}}"Glossary"]] page.
 + 
 +We hope that our tips will help you to get used to the portal's structure, become a part of the community and make new outstanding MODs.}}
 +{{NewsList|Welcome|June 2 2007, 00:18 (UTC)|Welcome to [[S.T.A.L.K.E.R.: Shadow of Chernobyl MOD portal{{!}}"S.T.A.L.K.E.R. MOD portal"]], specially developed for MOD-makers and their MODs to S.T.A.L.K.E.R.! First of all we would like to advice you to visit [[Help:Introductory course{{!}}"Introductory course"]]. Here you will find all the necessary information concerning rules and possibilities of using this web-site.
 + 
 +'''Have a good time!'''}}
 + 
---- ----
-{{NewsList|Новость о новой команде|29 мая 2007, 21:54 (UTC)|Невозможность честно выполнить задание "защитить Барьер от мутантов". Помимо причины из предыдущего пункта, есть ещё одна: считалось всё население гулага, а не то, что уже пришло. А поскольку гулаг мутантов mil_monster пополнялся прямо во время истребления (что нормально, кстати), то его рейд никогда не прекращался и выполнение не засчитывалось.}} 
{| {|
- |{{TipsOfDay|Docs:Создание сцены в Maya|Создание сцены в Maya|Вся геометрия должна быть создана в реальных мировых размерах (''если стол в реальной жизни высотой 1 метр, значит его надо и в Maya делать высотой 1 метр, всё предельно ясно и просто'')...}}+ |{{CurrentTipsOfDay}}
|} |}
[[ru:Текущие события]] [[ru:Текущие события]]

Current revision

June 2007

Portal navigation
June 2 2007, 00:52 (UTC)

All the necessary information that can help you to navigate through the web-site, register new MODs and MOD-makers' team, learn more about SDK and MOD-making you can find in "Knowledgebase" section. All the news concerning the game and the portal can be found in "Current events" section. The links to these sections can be found at the "main page".

"Random page" function will open one of the existing pages or articles on this portal.

For those who want to download new MODs, they can be found at "MODs list" page. You can also find some information about MOD-makers and the teams and see their list at the "MOD-makers" page.

If you don't understand some of the special terms you can browse the "Glossary" page.

We hope that our tips will help you to get used to the portal's structure, become a part of the community and make new outstanding MODs.

Welcome
June 2 2007, 00:18 (UTC)

Welcome to "S.T.A.L.K.E.R. MOD portal", specially developed for MOD-makers and their MODs to S.T.A.L.K.E.R.! First of all we would like to advice you to visit "Introductory course". Here you will find all the necessary information concerning rules and possibilities of using this web-site.

Have a good time!



Image:icon_tips_t.png
TIP OF THE DAY - Creating a scene in Maya
The scene must consist of groups. The name of the group is composed according to the principle: mp_levelname_geometryname. For example, there are the following groups in our test scene: mp_atp_terrain, mp_atp_buildings. The group may have either one object or several of them. The names of the objects inside the group must by no means coincide with the name of the group...... (more...)
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