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- | | + | <dpl> |
- | {{Team | + | namespace=dez0wave team |
- | |name= dez0wave team | + | #shownamespace=true |
- | |resume= Creators of the first blowout mod, freeplay mod, and first storyline mod: Priboi Story | + | ordermethod=titlewithoutnamespace |
- | |leader= dezodor | + | mode = userformat |
- | |members= dezodor, wavetrip, kailniris, barin, next-day | + | listseparators=,<div style="background-color:#ffffff; font-size:130%; padding-top: 18px; border-bottom: 1px solid #ddd;">'''[[%PAGE%|%TITLE%]]'''</div>,, |
- | |contacts= mailto:[email protected] | + | includepage = #Brief team description |
- | |logo= dezowave_logo.jpg | + | secseparators=<div style="padding:7px 5px 7px 0; font-size:90%;">,</div>, |
- | |homepage= http://priboi-story.extra.hu | + | </dpl> |
- | }} | + | |
- | | + | |
- | ==Brief team description for dez0wave team== | + | |
- | Our mod team started with two members, dezodor, and wavetrip. our first project was | + | |
- | returning the blowouts in the game in early April. After the first version, we met | + | |
- | LSSNeitrino, who was working on the same stuff, but with random blowouts. We decided | + | |
- | to help each other, and we released a new version with better effects, and killing | + | |
- | radiation and also better sound effects. LSSNeitrino is a great scripter, he managed | + | |
- | to add some NPC reactions and spawning cutout monsters after the blowout so we kept | + | |
- | the original idea, and during the months we made the effects and sounds better. Many | + | |
- | modders loved the new sounds of the blow, so we still see those sounds in many great | + | |
- | mods. | + | |
- | | + | |
- | Our second project, the UHSF mod was our first big mod, that's when Kanyhalos joined | + | |
- | us. We managed to remove the blowout and the dead zone from the NPP levels, also | + | |
- | added clean weather to the dark areas, so that was the main thing about the old UHSF | + | |
- | mod with cars and cutout mutants. That was the time when wavetrip left the team... | + | |
- | | + | |
- | The free play story project was the first mod with free play possibility through level | + | |
- | changers. In early July the level changers took you back from the NPP (point of no | + | |
- | return) to Pripyat through the Sar. We also added back the vehicles (the old forgotten | + | |
- | Moskvich too) and more cutout mutants, better weather, blowout and many more little | + | |
- | changes. The free play mod was our first really big success. | + | |
- | | + | |
- | Then the time came, and we decided to create a new project, called the Priboi Story. | + | |
- | The team fell apart and dezodor was alone with the project. Kanyhalos helped him with | + | |
- | ideas and also helped him with collecting coordinates and spawning mutants. After 2-3 | + | |
- | months of editing the files, the mod began to work fine, and the motivation rose. The | + | |
- | first breaking point was the 1.0004 patch, because we needed to re-create the mod | + | |
- | from the beginning. In October we decided to abandon the mod, because we wanted | + | |
- | to add many stuff, that we were unable to add. Thank god we met Barin, Kailniris, | + | |
- | Natvac, Siro and Darius6. Barin helped us a lot with the missions. Kailniris helped us | + | |
- | with modeling work, Natvac helped us with scripting and solutions, Darius6 with sound | + | |
- | fixes and ideas, and Siro gave us cool textures and also helped with correcting the text. | + | |
- | So everyone had their own task to complete. This is the first storyline mod for Stalker. | + | |
Here you can find the list of registered teams. If you want to register a team, please get acquainted with the conditions of preparing and registering the team's résumé in Introductory course section.