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  1. Docs:Creating a multi-player map (6,925 bytes)
    6: ...etryname'''. For example, there are the following groups in our test scene: <code>mp_atp_terrain</code>, <...
  2. Docs:Creating character's model (4,687 bytes)
    14: ...ordinates, <code>XRay Shader</code> and smoothing groups.
  3. Docs:Creating a scene in Maya (14,983 bytes)
    6: ...etryname'''. For example, there are the following groups in our test scene: <code>mp_atp_terrain</code>, <...
  4. Maya tutorial (34,728 bytes)
    113: ...n that there are 2 vertices, but nope, they are 2 groups of 2 vertices in the ''exact'' same position as o...
  5. Smart Terrain Tutorial (10,066 bytes)
    32: groups = 5
    55: groups = 5
    62: '''squad, groups''' no idea what they are used for, maybe they are...
    154: t.group = groups[1]
    174: group = groups[1], position_threshold = 100, online = true, in_r...
  6. Creating factions (6,045 bytes)
    7: ... not forget to register its own attitude to other groups:'''
  7. Logic (104,884 bytes)
    318: prior = 7, state = {0}, squad = squad, group = groups[0],
    966: ...rs, if sees him (monsters have to be in different groups for this)
    2071: ; groups
    2072: : comma-separated list of groups
    2081: ...ld not be quoted. If either <tt>squad</tt> or <tt>groups</tt> is not set, then the corresponding propertie...
  8. Particle Editor Basics (6,391 bytes)
    3: ...ticle editor and how to edit particle effects and groups.
    43: ...CREATE - Here you can Create Particle Effects and groups. They will be created under the selected folder.
    48: ==Particle Groups==
    111: ...o through how to create your own particle effects/groups.
  9. Docs:Level geometry limits (1,665 bytes)
    5: *The scene must consist of groups. The name of the group is composed according to t...
    11: ... entire geometry must contain [[smoothgroup|smoothgroups]]:
    12: ...a_smoothgroup.jpg|Smoothgroups|center|frame|smoothgroups]]

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