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- Docs:Creating a multi-player map (6,925 bytes)
6: ...etryname'''. For example, there are the following groups in our test scene: <code>mp_atp_terrain</code>, <... - Docs:Creating character's model (4,687 bytes)
14: ...ordinates, <code>XRay Shader</code> and smoothing groups. - Docs:Creating a scene in Maya (14,983 bytes)
6: ...etryname'''. For example, there are the following groups in our test scene: <code>mp_atp_terrain</code>, <... - Maya tutorial (34,728 bytes)
113: ...n that there are 2 vertices, but nope, they are 2 groups of 2 vertices in the ''exact'' same position as o... - Smart Terrain Tutorial (10,066 bytes)
32: groups = 5
55: groups = 5
62: '''squad, groups''' no idea what they are used for, maybe they are...
154: t.group = groups[1]
174: group = groups[1], position_threshold = 100, online = true, in_r... - Creating factions (6,045 bytes)
7: ... not forget to register its own attitude to other groups:''' - Logic (104,884 bytes)
318: prior = 7, state = {0}, squad = squad, group = groups[0],
966: ...rs, if sees him (monsters have to be in different groups for this)
2071: ; groups
2072: : comma-separated list of groups
2081: ...ld not be quoted. If either <tt>squad</tt> or <tt>groups</tt> is not set, then the corresponding propertie... - Particle Editor Basics (6,391 bytes)
3: ...ticle editor and how to edit particle effects and groups.
43: ...CREATE - Here you can Create Particle Effects and groups. They will be created under the selected folder.
48: ==Particle Groups==
111: ...o through how to create your own particle effects/groups. - Docs:Level geometry limits (1,665 bytes)
5: *The scene must consist of groups. The name of the group is composed according to t...
11: ... entire geometry must contain [[smoothgroup|smoothgroups]]:
12: ...a_smoothgroup.jpg|Smoothgroups|center|frame|smoothgroups]]
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