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- Weapon import (30,058 bytes)
11: ...le as a [http://files.filefront.com/STALKERWEAPONSIMPORTINGpdf/;10063714;/fileinfo.html formatted PDF].''
46: ...f I create a new scene with the same settings and import my level, it is more like 1.2mX1.5m rather than k...
68: The plugins for the smd importer/exporter are now installed.
126: ...n into memory loss errors and it's just a pain to import with 32 bit software. However you need a 32bit ve...
128: I would also like to note that you DO NOT have to import the smd file into STALKER, but I willhow you how.... - Docs:Geometry import (214 bytes)
2: <flash>file=Import_geometry.swf|width=660|height=508|quality=m... - Docs:Texture import (212 bytes)
2: <flash>file=Import_texture.swf|width=660|height=508|quality... - Actor Editor Import/Export Tutorial (3,313 bytes)
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- Creating a scene in 3dsmax (3,310 bytes)
27: ...bjects on bottom), plugin will automaticly select import folder of the Level editor.
31: ...e exported as one .object and you will be able to import it Level Editor without any problems (any possibl... - Creating a scene in 3dsmax (lang. French) (4,055 bytes)
30: ...mporter les objets sélectionnés dans le dossier import de l'éditeur de niveau.
34: ... même fichier .objet et vous pourrez dès lors l'importer dans l'éditeur de niveau sans problème. ( les... - Docs:Adjusting a scene in LevelEditor (5,182 bytes)
10: ...n created, the texture user_blablabla.tga will be imported to the folder named user).
22: *Copy new texture to folder <code>level_editor\import\</code> - Docs:Creating a multi-player map (6,925 bytes)
26: ==Import to LevelEditor's library.== - Docs:Creating character's model (4,687 bytes)
35: *It's important to assign a name similar to the one used in th...
42: ==Import to ActorEditor== - Maya tutorial (34,728 bytes)
11: '''4.''' I almost forgot to include the most important steps. So open up '''Maya 8.5'''. Go to:
107: ...o check to make sure that you can see some of the important statistics of your scene.
308: ...over exporting your level from '''Maya 8.5''' and importing it into Xray Level Editor (this doesnt take lo...
328: '''X:\Import'''
336: NOW, we have to import the object/ level into the X-Ray level editor. - Weapon model creation (HUD) (4,901 bytes)
11: ...game model, I recommend '''ogf2smd''' plug-in for import, because the same function in '''OGFViewer''' fun...
15: Let's open the 3DSMax. Import the model, open the matetial editor (М button by...
30: *Important note: in every weapon model, must exist wpn_bo... - Weapon editing (15,420 bytes)
36: ... - use the tutorials here: [[Weapon import|Weapon import]] and [[Weapon model creation (HUD)|Weapon model ... - Creating HOM, portals, and sectors (3,686 bytes)
21: :'''Important:'''
44: Now, import it back, go into the object's settings, field <tt... - Weapon import (30,058 bytes)
11: ...le as a [http://files.filefront.com/STALKERWEAPONSIMPORTINGpdf/;10063714;/fileinfo.html formatted PDF].''
46: ...f I create a new scene with the same settings and import my level, it is more like 1.2mX1.5m rather than k...
68: The plugins for the smd importer/exporter are now installed.
126: ...n into memory loss errors and it's just a pain to import with 32 bit software. However you need a 32bit ve...
128: I would also like to note that you DO NOT have to import the smd file into STALKER, but I willhow you how.... - Particle Editor Basics (6,391 bytes)
42: ...E - Saves the particle file. Reload - Reloads it. Import/Export is disabled by default. - Docs:Create level map (2,651 bytes)
29: ...LKER-STCS\screenshots"</code>) to folder <code>X:\import</code> - Built level in COP SDK (2,919 bytes)
32: 7) Copy all missing textures (if any) to the sdk import folder and convert them to .tga. Then in Level Ed...
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