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  1. Weapon import (30,058 bytes)
    11: ...le as a [http://files.filefront.com/STALKERWEAPONSIMPORTINGpdf/;10063714;/fileinfo.html formatted PDF].''
    46: ...f I create a new scene with the same settings and import my level, it is more like 1.2mX1.5m rather than k...
    68: The plugins for the smd importer/exporter are now installed.
    126: ...n into memory loss errors and it's just a pain to import with 32 bit software. However you need a 32bit ve...
    128: I would also like to note that you DO NOT have to import the smd file into STALKER, but I willhow you how....
  2. Docs:Geometry import (214 bytes)
    2: <flash>file=Import_geometry.swf‎‎|width=660|height=508|quality=m...
  3. Docs:Texture import (212 bytes)
    2: <flash>file=Import_texture.swf‎‎‎|width=660|height=508|quality...
  4. Actor Editor Import/Export Tutorial (3,313 bytes)

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  1. Creating a scene in 3dsmax (3,310 bytes)
    27: ...bjects on bottom), plugin will automaticly select import folder of the Level editor.
    31: ...e exported as one .object and you will be able to import it Level Editor without any problems (any possibl...
  2. Creating a scene in 3dsmax (lang. French) (4,055 bytes)
    30: ...mporter les objets sélectionnés dans le dossier import de l'éditeur de niveau.
    34: ... même fichier .objet et vous pourrez dès lors l'importer dans l'éditeur de niveau sans problème. ( les...
  3. Docs:Adjusting a scene in LevelEditor (5,182 bytes)
    10: ...n created, the texture user_blablabla.tga will be imported to the folder named user).
    22: *Copy new texture to folder <code>level_editor\import\</code>
  4. Docs:Creating a multi-player map (6,925 bytes)
    26: ==Import to LevelEditor's library.==
  5. Docs:Creating character's model (4,687 bytes)
    35: *It's important to assign a name similar to the one used in th...
    42: ==Import to ActorEditor==
  6. Maya tutorial (34,728 bytes)
    11: '''4.''' I almost forgot to include the most important steps. So open up '''Maya 8.5'''. Go to:
    107: ...o check to make sure that you can see some of the important statistics of your scene.
    308: ...over exporting your level from '''Maya 8.5''' and importing it into Xray Level Editor (this doesnt take lo...
    328: '''X:\Import'''
    336: NOW, we have to import the object/ level into the X-Ray level editor.
  7. Weapon model creation (HUD) (4,901 bytes)
    11: ...game model, I recommend '''ogf2smd''' plug-in for import, because the same function in '''OGFViewer''' fun...
    15: Let's open the 3DSMax. Import the model, open the matetial editor (М button by...
    30: *Important note: in every weapon model, must exist wpn_bo...
  8. Weapon editing (15,420 bytes)
    36: ... - use the tutorials here: [[Weapon import|Weapon import]] and [[Weapon model creation (HUD)|Weapon model ...
  9. Creating HOM, portals, and sectors (3,686 bytes)
    21: :'''Important:'''
    44: Now, import it back, go into the object's settings, field <tt...
  10. Weapon import (30,058 bytes)
    11: ...le as a [http://files.filefront.com/STALKERWEAPONSIMPORTINGpdf/;10063714;/fileinfo.html formatted PDF].''
    46: ...f I create a new scene with the same settings and import my level, it is more like 1.2mX1.5m rather than k...
    68: The plugins for the smd importer/exporter are now installed.
    126: ...n into memory loss errors and it's just a pain to import with 32 bit software. However you need a 32bit ve...
    128: I would also like to note that you DO NOT have to import the smd file into STALKER, but I willhow you how....
  11. Particle Editor Basics (6,391 bytes)
    42: ...E - Saves the particle file. Reload - Reloads it. Import/Export is disabled by default.
  12. Docs:Create level map (2,651 bytes)
    29: ...LKER-STCS\screenshots"</code>) to folder <code>X:\import</code>
  13. Built level in COP SDK (2,919 bytes)
    32: 7) Copy all missing textures (if any) to the sdk import folder and convert them to .tga. Then in Level Ed...

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