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  1. Xml (463 bytes)
    4: <tt>gamedata\config\gameplay\..</tt><br/>
    5: <tt>gamedata\config\text\..</tt>
  2. Docs:Creating a multi-player map (6,925 bytes)
    85: ==Adjusting configuration file and adding the level to the game==
    86: Create the folder '''gamedata''' (and all necessary sub-folders) in root game f...
    87: ...p_list.ltx</code> to <code>S.T.A.L.K.E.R\gamedata\config\mp\</code>
    88: ...levels\mp_atp_test\</code> to <code>S.T.A.L.K.E.R\gamedata\levels\mp_atp_test\</code>
    89: ...y_gr.dds</code> to the folder <code>S.T.A.L.K.E.R\gamedata\textures\user\</code> (if more textures have been...
  3. Spawning through script (28,703 bytes)
    164: ...ve the unpacked resourced in some folder, such as gamedata source).
    166: Create folder config in gamedata, in it — folder creatures. Copy file m_zombie.l...
    200: ...the spawn script. Create folder scripts in folder gamedata, in it create a new text document and name it esc...
    422: * Create in folder gamedata folder meshes and in it folder monsters, and ther...
    458: '''6.''' Copy into the folder gamedata\config\gameplay\ the file encyclopedia_mutants.xml, add ...
  4. Editing Music and Sounds (8,890 bytes)
    13: ... '''song_r.ogg'''. Now place them in your STALKER gamedata\sounds\music folder.
    58: ... will be found in '''x:\\...\X-Ray SDK_CS\editors\gamedata\sounds\'''
    72: ... file called '''sound_theme.script''', located in gamedata\scripts.
    96: ...files, '''song_l.ogg''' and '''song_r.ogg''' into gamedata\sounds\characters_voice\scenario\bar\radio_music,...
  5. Your first modification (5,468 bytes)
    17: ...'''. If you have not already browsed through your gamedata_original folder, do so now. So many files and sub...
    25: ...THQ\S.T.A.L.K.E.R. - Shadow of Chernobyl\gamedata\config\creatures\actor.ltx
    26: ...THQ\S.T.A.L.K.E.R. - Shadow of Chernobyl\gamedata\config\system.ltx
    28: ...copy '''system.ltx''' to your STALKER '''gamedata\config''' folder. Open it up and you should see somethin...
    34: ...rom gamedata_original and paste it in '''gamedata\config\creatures'''. Open it up and you will see somethi...
  6. Editing Weapons (3,174 bytes)
    3: ... folder, we'll skip ahead. Browse to <tt>gamedata\config\weapons</tt>. Congratulations! You can now edit e...
  7. Controlling Weapon Sway (543 bytes)
    3: ...THQ\S.T.A.L.K.E.R. - Shadow of Chernobyl\gamedata\config\misc''' and its name is '''effectors.ltx'''.
  8. New Weapon The Quick Way (5,515 bytes)
    1: ...p over the basics. We will also assume you have a gamedata folder worked out and have extracted everything y...
    9: ...res a few steps. First of all, browse to gamedata\config\misc and open up '''unique_items.ltx'''. Go down ...
    45: ...''can'' throw this into any .xml file in gamedata\config\text\eng, but we like to be nice and organized, s...
    61: ...y, by creating its own entity file in '''gamedata\config\weapons'''. It's OK for now though.
    66: ...p so you can afford it, and dive into '''gamedata\config\misc''' and open up trade_trader.ltx. Around Line...
  9. Editing trader files (6,168 bytes)
    3: The files can be found in '''\gamedata\config\misc''' . There is a file for every trader:In thi...
    122: That can be done in '''gamedata\config\misc\quest_items.ltx'''
  10. Quest creation (29,424 bytes)
    9: *\gamedata\config\gameplay\dialogs_escape.xml
    10: *\gamedata\config\gameplay\info_l01escape.xml
    11: *\gamedata\config\gameplay\tasks_escape.xml
    12: *\gamedata\config\gameplay\storyline_info_escape.xml
    13: *\gamedata\config\gameplay\character_desc_escape.xml
  11. Post-processing-effectors (PPE) (19,561 bytes)
    7: ...t> was used to create PPEs - or at least read PPE configurations from .<tt>ltx</tt>'.
    163: ...'nightvision_good.ppe''' and put them into the '''gamedata\anims''' folder. Then you can use the effectors i...
    164: .../tt> and make a new section for it in '''gamedata\config\misc\postprocess.ltx'''. You could also replace t...
  12. Editing Stashes (3,707 bytes)
    7: ...''treasure_manager.ltx''' located in <tt>gamedata\config\misc</tt>
  13. Editing all.spawn (11,976 bytes)
    1: ...'' is a rather big file in the S.T.A.L.K.E.R. <tt>gamedata\spawns</tt> directory. It contains information ab...
    9: # Copy the <tt>all.spawn</tt> from ''gamedata\spawns'' into the folder with the <tt>acdc.pl</tt...
    47: ...aracter id in a character_desc_xxxxx.xml files in config\gameplay
    93: Then in <tt>gamedata\config\gameplay\character_desc_xxxxxxxx.xml</tt>
    109: ...snd_config>characters_voice\human_02\newbie\</snd_config> <!--- its voice, check sounds dir --->
  14. Ltx (228 bytes)
    1: '''.ltx''' files in STALKER are configuration files that contain properties of various g...
    4: <tt>gamedata\config\..</tt>
  15. Weapon import (30,058 bytes)
    20: * '''[[Tool List#Extractor|STALKER Gamedata Extractor]]'''
    29: ...u need to have extracted your gamedata files to a gamedata folder.
    36: # Make a new folder called "'''gamedata'''"
    38: ...am Files\THQ\S.T.A.L.K.E.R. - Shadow of Chernobyl\gamedata'''
    40: ...ks like "<tt>$game_data$ = true| true| $fs_root$| gamedata</tt>.
  16. Dialogs (5,512 bytes)
    29: ...nsert it into one of the dialog*.xml files in the config\gameplay folder.
    84: :[error]Arguments : LUA error: e:\games\stalker\gamedata\scripts\_g.script:1255: attempt to index global '...
    107: ...oticed there are several dialog*.xml files in the config/gameplay folder. One is generically named dialog...
  17. Logic (104,884 bytes)
    10: : The list can be found in ''gamedata\scripts\state_lib.script''.
    19: : The list can be found in ''gamedata\scripts\state_lib.script''.
    35: ====Configuration====
    135: All of the loaded schemes are listed in the file \gamedata\scripts\modules.script
    160: File: \gamedata\scripts\xr_walker.script
  18. AI Map Compiling (18,113 bytes)
    18: ==Editing configs==
    54: ...ep 5 – file . spawn eventually. After all enter gamedata\spawns\ and rename test.spawn to all.spawn.
    58: While editing config do not forget to specify the real weather there a...
    135: Compile it, go to gamedata\spawns\, rename existing spawn in all.spawn, and ...
    192: ...aph. Copy compiled game.graph to the utility from gamedata/ and execute by bat of through total commander:
  19. Ltx reading through script (7,233 bytes)
    8: ; config\my_ltx\spawn_data.ltx
    78: ...fined in '''fsgame.ltx''' file (variable '''$game_config$'''). To read the ltx file, we need to create an ...
    81: local path = "my_ltx\\spawn_data.ltx" -- gamedata\config\my_ltx\spawn_data.ltx
  20. Merging mods (4,263 bytes)
    17: Browse for AVAI gamedata folder as 'Left' and AF2 gamedata folder as 'Right'
    28: ...ing files to merge: ''configs\system.ltx'' and ''configs\misc\sound_script.ltx''
    34: ...e will create patch files for those 2 conflicting config files.
    52: ...he same location e.g. ''E:\Temp\AVAI+AF2\gamedata\configs\system.ltx''.
    59: Save left file as ''E:\Temp\AVAI+AF2\gamedata\configs\misc\script_sound.ltx''

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