Search results

From Mod Wiki

You searched for Maps

Jump to: navigation, search

There is no page titled "Maps". You can create this page.

For more information about searching Mod Wiki, see Help.

Showing below 11 results starting with #1.


View (previous 20) (next 20) (20 | 50 | 100 | 250 | 500).

No page title matches

Page text matches

  1. Editing Commands list (lang. French) (19,662 bytes)
    491: |Ajoute des maps dans la liste tournante
    577: |sv_listmaps - List Maps
    578: |Liste de maps disponible
  2. Tool List (8,293 bytes)
    28: ...''' and '''Neo''' allow creation of single-player maps using the multiplayer SDK. AI Wrapper by '''barda...
  3. Team:Dez0wave (3,307 bytes)
    25: ...e our vision of the zone, with many recreated old maps, and own levels, and many neverseen features. The...
  4. Editing ui icon equipment.dds (4,810 bytes)
    50: # MIP maps: No MIP maps
  5. MOD List (15,840 bytes)
    19: * This mod helps speed up the loading of maps by disabling the prefetching of objects and model...
    81: ...n remade levels. From now, you will see these old maps in many mods, but that won't destroy our work, si...
  6. Creating HOM, portals, and sectors (3,686 bytes)
    22: :# This is most relevant for truly complex maps, since not only will it increase performance, but...
  7. AI Map Compiling (18,113 bytes)
    22: '''game_maps_single.ltx:'''
    25: [level_maps_single]
    142: ...nue. I succeeded to add my test level to the GSC maps.
    166: -m2 <file> - merge AI-graphs of the maps to global game graph including changes for links ...
  8. Docs:Run Level (741 bytes)
    3: ...ear Sky"</code> and in the list with multiplayer maps we can see our new map.
    4: ...multiplayer maps|center|frame|List of multiplayer maps]]
  9. Docs:CS SDK FAQ (1,216 bytes)
    9: ...ready exist in section[...\x-raysdk(3-cs)\editors\maps\z_test.level]
  10. Build 1935: Quick Guide (11,625 bytes)
    292: ...he l is a small L. You can see the level names in maps/koan/lvl01-16
  11. Built level in COP SDK (2,919 bytes)
    18: 3) Compile draft AI map with xrAI for both maps first. The .bat for execution of this should look...
    32: ...ages -> Check New Textures to generate .thm. Bump maps need to be linked in.
    52: ...folder, do not forget about game_levels.ltx, game_maps_single.ltx, game_graphs.ltx and the spawns\ and t...

View (previous 20) (next 20) (20 | 50 | 100 | 250 | 500).



Search in namespaces:

List redirects
Search for
Views
Personal tools