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- Editing Commands list (lang. French) (19,662 bytes)
491: |Ajoute des maps dans la liste tournante
577: |sv_listmaps - List Maps
578: |Liste de maps disponible - Tool List (8,293 bytes)
28: ...''' and '''Neo''' allow creation of single-player maps using the multiplayer SDK. AI Wrapper by '''barda... - Team:Dez0wave (3,307 bytes)
25: ...e our vision of the zone, with many recreated old maps, and own levels, and many neverseen features. The... - Editing ui icon equipment.dds (4,810 bytes)
50: # MIP maps: No MIP maps - MOD List (15,840 bytes)
19: * This mod helps speed up the loading of maps by disabling the prefetching of objects and model...
81: ...n remade levels. From now, you will see these old maps in many mods, but that won't destroy our work, si... - Creating HOM, portals, and sectors (3,686 bytes)
22: :# This is most relevant for truly complex maps, since not only will it increase performance, but... - AI Map Compiling (18,113 bytes)
22: '''game_maps_single.ltx:'''
25: [level_maps_single]
142: ...nue. I succeeded to add my test level to the GSC maps.
166: -m2 <file> - merge AI-graphs of the maps to global game graph including changes for links ... - Docs:Run Level (741 bytes)
3: ...ear Sky"</code> and in the list with multiplayer maps we can see our new map.
4: ...multiplayer maps|center|frame|List of multiplayer maps]] - Docs:CS SDK FAQ (1,216 bytes)
9: ...ready exist in section[...\x-raysdk(3-cs)\editors\maps\z_test.level] - Build 1935: Quick Guide (11,625 bytes)
292: ...he l is a small L. You can see the level names in maps/koan/lvl01-16 - Built level in COP SDK (2,919 bytes)
18: 3) Compile draft AI map with xrAI for both maps first. The .bat for execution of this should look...
32: ...ages -> Check New Textures to generate .thm. Bump maps need to be linked in.
52: ...folder, do not forget about game_levels.ltx, game_maps_single.ltx, game_graphs.ltx and the spawns\ and t...
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