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- Help:Editing note (37,378 bytes)
2: ...lso see the difference between the page with your edits and the previous version of the page by pressing...
4: ...ick on the "'''+'''" tab to add a new section, or edit the page in the same way as an article page.
6: ...pose project pages, but you should '''not''' sign edits you make to regular articles. In page histories,...
8: ==Minor edits==
9: ...te. The "minor edit" option is one of several new editing options available only to registered users. - Help:Introductory course (15,864 bytes)
64: ...l name'' - Your name will be used to show who was editing the page (instead of your account name).
70: ...r-game.com/en/index.php?title=Talk:Connect&action=edit§ion=new this page].
212: ==How to create/register/edit articles on SDK or MODs?==
219: ===Editing===
290: [[Help:Editing note|Editing note]] - Help:MOD-making teams (3,562 bytes)
5: ...уждение_участника:Connect&action=edit§ion=new this page].
56: ...of your team broadly. To do that you can use the "Edit" button. Please don't delete the templates, add y... - Docs:Adjusting a scene in LevelEditor (5,182 bytes)
2: LevelEditor is a linker editor.
4: Coordinate systems of Maya and LevelEditor are slightly different
5: ... coordinates, Right: LevelEditor coordinates LevelEditor]]
12: When adding a texture with LevelEditor, the LevelEditor performs the following actions:
13: ...a</code> is copied into the directory <code>level_editor\rawdata\textures\user\</code> - Docs:Creating a multi-player map (6,925 bytes)
26: ==Import to LevelEditor's library.==
30: ==Craeting scene in LevelEditor.==
37: ===Adding objects from LevelEditor's library===
38: *Edit Mode -> Object ->Select
40: [[image: Docs_leveleditor_select_object.jpg|Selecting object from the lib... - Docs:Initial settings (1,779 bytes)
3: ... directory <code>c:\Program Files\X-Ray SDK\level_editor</code>
4: ...2\subst.exe" X: "C:\Program Files\X-Ray SDK\level_editor"</code>
23: <!-- DO NOT EDIT LINKS STARTING AS ru: !!! --> - Docs:Creating character's model (4,687 bytes)
35: ... will be no necessity to remember the name in the editor, and also this will make the work of people who...
40: ...on, this will make the work with the model in the editor easier in future.
42: ==Import to ActorEditor==
44: ==Adjust character in ActorEditor==
47: <!-- DO NOT EDIT LINKS STARTING AS ru: !!! --> - Docs:Creating a scene in Maya (14,983 bytes)
455: ...ocs:Creating a multi-player map#Importing to LevelEditor's library.|Video Tutorial]] will guide you thro...
466: <!-- DO NOT EDIT LINKS STERTING AS ru: !!! --> - Docs:Level editor overview (4,712 bytes)
3: ..._view.jpg|LevelEditor interface|center|frame|LevelEditor interface]]
130: ...ject only if its type corresponds to the selected editing mode.
131: ...'''Edit Mode''' in the main Toolbar to change the editing mode.
132: ...r_editmode.jpg|Editing mode - object|center|frame|Editing mode - object]]
134: <!-- DO NOT EDIT LINKS STARTING AS ru: !!! --> - Maya tutorial (34,728 bytes)
41: ...iew ports and click on '''View > Camera attribute editor''':
103: ...time go to '''Vertex''' and this will allow us to edit the vertices (corners). So now we have a bunch of...
123: '''Edit Mesh > Merge''' (little cube button next to it).
141: ...ck on the '''createDiscX.bat''' file and go to '''Edit''' in the context menu.
145: '''C:\Program Files\X-Ray SDK\level_editor''' - Weapon model creation (HUD) (4,901 bytes)
15: ...n the 3DSMax. Import the model, open the matetial editor (М button by default). Clink on the '''Standar...
62: ===5. Model configuration in Actor Editor===
64: Open the '''Actor Editor'''. Configure parameters in the '''Surface''' s...
80: ...kl'''–animations and include them in the model. Edit speed, smoothing, etc. in the parameters. There a... - Spawning through script (28,703 bytes)
166: ...mbie.ltx from the original folder and open it for editing.
206: So, open our empty file for editing, in the first line declare a variable for stor...
246: ...older alongside esc_zombie.script and open it for editing.
283: ...dit this file (paint and add icons). (Tutorial on editing Stalker UI.dds files in Wiki)
424: ...e notation, etc, but will simply show you what to edit :) - Editing Music and Sounds (8,890 bytes)
11: ...me back, at that point you can properly close the editor.
13: ...r finished piece of sound is now located in level_editor\gamedata\sounds. An extra step is needed if the...
15: == Sound Editor Settings==
17: ...n the Sound Editor, found within the MP SDK Level Editor, you will see a small pop-up window:
19: [[Image:SEditor.JPG|thumb|none|Sound Editor pop-up window example.]] - Your first modification (5,468 bytes)
11: ...ly changes Multiplayer stuff, nothing you will be editing)
17: ...reate a .bak of the original in the folder it was edited so you always have the file as it was when it w...
21: ===Editing your first file===
23: ...re are a total of 3 lines of code that need to be edited to make the new weight limit official.
44: ... you need to edit. It will appear (If you haven't edited it before) like this: - Editing Weapons (3,174 bytes)
3: ...config\weapons</tt>. Congratulations! You can now edit every weapon in the game and perhaps add your own... - New Weapon The Quick Way (5,515 bytes)
1: ...ial include reading the '''[[Tool List]]''', '''[[Editing Weapons]]''', and '''[[Your first modification...
40: ...explain because it is already explained in the '''Editing Weapons''' tutorial. - Editing trader files (6,168 bytes)
56: ...: If you add things here, you'll also have to add/edit the same thing in the corresponding sell section....
58: ...f he should offer it then also, you'd have to add/edit it there as well.
76: ... adding stuff to the supplies, you have to add or edit the same stuff in the corresponding section ...
108: Of course it would be much easier to edit the base price, than making this complicated rock...
112: ...'';NO TRADE''' behind it maybe), then you have to edit the line instead of adding the same item again. '... - Editing ui icon equipment.dds (4,810 bytes)
19: ...nd how to set up a grid. Go up top left and click Edit, go down to Preferences, and select '''Guides, Gr... - Quest creation (29,424 bytes)
23: :Edit the ''unpack.bat'' and paste following code into ...
50: :2. The danger of choosing the wrong file for editing (some files have quite similar names).
60: ... simultaneously and browse them by tabs. When you edit something, you should always be working with the ...
105: ...a\config\gameplay'''\'''dialogs_escape.xml''' for editing.
241: ...\ui_iconstotal.dds'''. The File can be watched or edited with image processing programs like Gimp 2.0 or... - Post-processing-effectors (PPE) (19,561 bytes)
2: ...as. A necessary tool to edit PPEs is a decent hex editor like [http://www.mh-nexus.de/hxd/ HxD]. Also, s...
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