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  1. Help:Editing note (37,378 bytes)
    2: ...lso see the difference between the page with your edits and the previous version of the page by pressing...
    4: ...ick on the "'''+'''" tab to add a new section, or edit the page in the same way as an article page.
    6: ...pose project pages, but you should '''not''' sign edits you make to regular articles. In page histories,...
    8: ==Minor edits==
    9: ...te. The "minor edit" option is one of several new editing options available only to registered users.
  2. Help:Introductory course (15,864 bytes)
    64: ...l name'' - Your name will be used to show who was editing the page (instead of your account name).
    70: ...r-game.com/en/index.php?title=Talk:Connect&action=edit&section=new this page].
    212: ==How to create/register/edit articles on SDK or MODs?==
    219: ===Editing===
    290: [[Help:Editing note|Editing note]]
  3. Help:MOD-making teams (3,562 bytes)
    5: ...уждение_участника:Connect&action=edit&section=new this page].
    56: ...of your team broadly. To do that you can use the "Edit" button. Please don't delete the templates, add y...
  4. Docs:Adjusting a scene in LevelEditor (5,182 bytes)
    2: LevelEditor is a linker editor.
    4: Coordinate systems of Maya and LevelEditor are slightly different
    5: ... coordinates, Right: LevelEditor coordinates LevelEditor]]
    12: When adding a texture with LevelEditor, the LevelEditor performs the following actions:
    13: ...a</code> is copied into the directory <code>level_editor\rawdata\textures\user\</code>
  5. Docs:Creating a multi-player map (6,925 bytes)
    26: ==Import to LevelEditor's library.==
    30: ==Craeting scene in LevelEditor.==
    37: ===Adding objects from LevelEditor's library===
    38: *Edit Mode -> Object ->Select
    40: [[image: Docs_leveleditor_select_object.jpg|Selecting object from the lib...
  6. Docs:Initial settings (1,779 bytes)
    3: ... directory <code>c:\Program Files\X-Ray SDK\level_editor</code>
    4: ...2\subst.exe" X: "C:\Program Files\X-Ray SDK\level_editor"</code>
    23: <!-- DO NOT EDIT LINKS STARTING AS ru: !!! -->
  7. Docs:Creating character's model (4,687 bytes)
    35: ... will be no necessity to remember the name in the editor, and also this will make the work of people who...
    40: ...on, this will make the work with the model in the editor easier in future.
    42: ==Import to ActorEditor==
    44: ==Adjust character in ActorEditor==
    47: <!-- DO NOT EDIT LINKS STARTING AS ru: !!! -->
  8. Docs:Creating a scene in Maya (14,983 bytes)
    455: ...ocs:Creating a multi-player map#Importing to LevelEditor's library.|Video Tutorial]] will guide you thro...
    466: <!-- DO NOT EDIT LINKS STERTING AS ru: !!! -->
  9. Docs:Level editor overview (4,712 bytes)
    3: ..._view.jpg|LevelEditor interface|center|frame|LevelEditor interface]]
    130: ...ject only if its type corresponds to the selected editing mode.
    131: ...'''Edit Mode''' in the main Toolbar to change the editing mode.
    132: ...r_editmode.jpg|Editing mode - object|center|frame|Editing mode - object]]
    134: <!-- DO NOT EDIT LINKS STARTING AS ru: !!! -->
  10. Maya tutorial (34,728 bytes)
    41: ...iew ports and click on '''View > Camera attribute editor''':
    103: ...time go to '''Vertex''' and this will allow us to edit the vertices (corners). So now we have a bunch of...
    123: '''Edit Mesh > Merge''' (little cube button next to it).
    141: ...ck on the '''createDiscX.bat''' file and go to '''Edit''' in the context menu.
    145: '''C:\Program Files\X-Ray SDK\level_editor'''
  11. Weapon model creation (HUD) (4,901 bytes)
    15: ...n the 3DSMax. Import the model, open the matetial editor (М button by default). Clink on the '''Standar...
    62: ===5. Model configuration in Actor Editor===
    64: Open the '''Actor Editor'''. Configure parameters in the '''Surface''' s...
    80: ...kl'''–animations and include them in the model. Edit speed, smoothing, etc. in the parameters. There a...
  12. Spawning through script (28,703 bytes)
    166: ...mbie.ltx from the original folder and open it for editing.
    206: So, open our empty file for editing, in the first line declare a variable for stor...
    246: ...older alongside esc_zombie.script and open it for editing.
    283: ...dit this file (paint and add icons). (Tutorial on editing Stalker UI.dds files in Wiki)
    424: ...e notation, etc, but will simply show you what to edit :)
  13. Editing Music and Sounds (8,890 bytes)
    11: ...me back, at that point you can properly close the editor.
    13: ...r finished piece of sound is now located in level_editor\gamedata\sounds. An extra step is needed if the...
    15: == Sound Editor Settings==
    17: ...n the Sound Editor, found within the MP SDK Level Editor, you will see a small pop-up window:
    19: [[Image:SEditor.JPG|thumb|none|Sound Editor pop-up window example.]]
  14. Your first modification (5,468 bytes)
    11: ...ly changes Multiplayer stuff, nothing you will be editing)
    17: ...reate a .bak of the original in the folder it was edited so you always have the file as it was when it w...
    21: ===Editing your first file===
    23: ...re are a total of 3 lines of code that need to be edited to make the new weight limit official.
    44: ... you need to edit. It will appear (If you haven't edited it before) like this:
  15. Editing Weapons (3,174 bytes)
    3: ...config\weapons</tt>. Congratulations! You can now edit every weapon in the game and perhaps add your own...
  16. New Weapon The Quick Way (5,515 bytes)
    1: ...ial include reading the '''[[Tool List]]''', '''[[Editing Weapons]]''', and '''[[Your first modification...
    40: ...explain because it is already explained in the '''Editing Weapons''' tutorial.
  17. Editing trader files (6,168 bytes)
    56: ...: If you add things here, you'll also have to add/edit the same thing in the corresponding sell section....
    58: ...f he should offer it then also, you'd have to add/edit it there as well.
    76: ... adding stuff to the supplies, you have to add or edit the same stuff in the corresponding section ...
    108: Of course it would be much easier to edit the base price, than making this complicated rock...
    112: ...'';NO TRADE''' behind it maybe), then you have to edit the line instead of adding the same item again. '...
  18. Editing ui icon equipment.dds (4,810 bytes)
    19: ...nd how to set up a grid. Go up top left and click Edit, go down to Preferences, and select '''Guides, Gr...
  19. Quest creation (29,424 bytes)
    23: :Edit the ''unpack.bat'' and paste following code into ...
    50: :2. The danger of choosing the wrong file for editing (some files have quite similar names).
    60: ... simultaneously and browse them by tabs. When you edit something, you should always be working with the ...
    105: ...a\config\gameplay'''\'''dialogs_escape.xml''' for editing.
    241: ...\ui_iconstotal.dds'''. The File can be watched or edited with image processing programs like Gimp 2.0 or...
  20. Post-processing-effectors (PPE) (19,561 bytes)
    2: ...as. A necessary tool to edit PPEs is a decent hex editor like [http://www.mh-nexus.de/hxd/ HxD]. Also, s...

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