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  1. Help:Editing note (37,378 bytes)
    2: Editing most pages is not difficult. Simply click on the ...
    9: ...te. The "minor edit" option is one of several new editing options available only to registered users.
    145: ...he link you just made. The new page will open for editing.
    208: ...t does not matter where you put these links while editing as they will always show up in the same place whe...
    249: ...t does not matter where you put these links while editing as they will always show up in the same place whe...
  2. Editing Commands list (lang. French) (19,662 bytes)
  3. Editing Music and Sounds (8,890 bytes)
    70: == Script and LTX Editing==
    90: For script editing, just look around the file and decipher what does...
  4. Editing Weapons (3,174 bytes)
  5. Editing trader files (6,168 bytes)
    126: ...tp://forums.filefront.com/s-t-l-k-e-r-soc-modding-editing/362105-tutorial-how-edit-trader-files.html#post43...
  6. Editing ui icon equipment.dds (4,810 bytes)
  7. Editing Stashes (3,707 bytes)
  8. Editing all.spawn (11,976 bytes)
    1: ...formation is stored in the save-game. That means: Editing the all.spawn '''requires''' to start a '''new ga...
    18: == Editing all.spawn ==
  9. Weapon editing (15,420 bytes)
    9: ===Editing existing weapons===
    16: ...me.dds (FT 200M example: wpn_fn2000.dds); look at editing *.dds files below
    47: ... and then we can change base weapon properties by editing them; in that way our new weapon will have "new f...
    221: '''Please read''' [[Editing ui icon equipment.dds]], before you proceed.
    362: [[Editing Weapons]] (superseded article)
  10. Editing all.spawn file with xrSpawner (2,994 bytes)
    1: ...spawn requires to start a new game afterwards!" - editing all.spawn articule
    3: 1. Open All.spawn file. Before you start editing the all.spawn file , you must open it in xrSpawne...
    9: 2. Editing all.spawn file

Page text matches

  1. Help:Editing note (37,378 bytes)
    2: Editing most pages is not difficult. Simply click on the ...
    9: ...te. The "minor edit" option is one of several new editing options available only to registered users.
    145: ...he link you just made. The new page will open for editing.
    208: ...t does not matter where you put these links while editing as they will always show up in the same place whe...
    249: ...t does not matter where you put these links while editing as they will always show up in the same place whe...
  2. Help:Introductory course (15,864 bytes)
    64: ...l name'' - Your name will be used to show who was editing the page (instead of your account name).
    219: ===Editing===
    290: [[Help:Editing note|Editing note]]
  3. Help:Wiki format brief overview (4,711 bytes)
    98: [[Help:Editing note|Editing note]]
  4. Team:AliVe (444 bytes)
    15: gulag editing
    16: all.spawn editing
  5. Docs:Level editor overview (4,712 bytes)
    130: ...ject only if its type corresponds to the selected editing mode.
    131: ...'''Edit Mode''' in the main Toolbar to change the editing mode.
    132: ...r_editmode.jpg|Editing mode - object|center|frame|Editing mode - object]]
  6. Tool List (8,293 bytes)
    5: ...ore about the tool in a detailed explanation on [[Editing all.spawn]].
    94: ...fication. It allows for level creation, character editing, and a host of other things.
    104: ...rnative to regular Windows notepad, excellent for editing .ltx files. Allows for easy searching and formatt...
    186: UI Merge is a tool for merging [[Editing ui icon equipment.dds|ui_icon_equipment]] texture...
  7. Maya tutorial (34,728 bytes)
    147: ... (I'm not sure if the first line was there before editing this, but you want to focus on the line that I ha...
  8. Spawning through script (28,703 bytes)
    166: ...mbie.ltx from the original folder and open it for editing.
    206: So, open our empty file for editing, in the first line declare a variable for storing...
    246: ...older alongside esc_zombie.script and open it for editing.
    283: ...dit this file (paint and add icons). (Tutorial on editing Stalker UI.dds files in Wiki)
    426: ...p.net.ua/photo/11-0-717-3 Model file '''before''' editing]
  9. Editing Music and Sounds (8,890 bytes)
    70: == Script and LTX Editing==
    90: For script editing, just look around the file and decipher what does...
  10. Your first modification (5,468 bytes)
    11: ...ly changes Multiplayer stuff, nothing you will be editing)
    21: ===Editing your first file===
    23: Notepad++ and Windows Notepad are only capable of editing essentially word files. These extensions include ...
  11. Smart Terrain Tutorial (10,066 bytes)
    5: - all.spawn editing
  12. New Weapon The Quick Way (5,515 bytes)
    1: ...ial include reading the '''[[Tool List]]''', '''[[Editing Weapons]]''', and '''[[Your first modification]]'...
    40: ...explain because it is already explained in the '''Editing Weapons''' tutorial.
  13. Quest creation (29,424 bytes)
    50: :2. The danger of choosing the wrong file for editing (some files have quite similar names).
    105: ...a\config\gameplay'''\'''dialogs_escape.xml''' for editing.
    556: ...em in all.spawn, so you should read the article [[Editing all.spawn]]) <source lang="ini">target = ros_smar...
  14. Editing all.spawn (11,976 bytes)
    1: ...formation is stored in the save-game. That means: Editing the all.spawn '''requires''' to start a '''new ga...
    18: == Editing all.spawn ==
  15. All.spawn (413 bytes)
    1: ...rmation is stored in the save-game. That means: [[Editing all.spawn]] '''requires''' to start a '''new game...
  16. Ogg (459 bytes)
    3: ...ented to avoid crashes and errors in game. Read [[Editing Music and Sounds]] on how to do that.
  17. Dds (367 bytes)
    1: ...ions. Learn more about <tt>.dds</tt> editing at [[Editing ui icon equipment.dds]].
  18. Weapon editing (15,420 bytes)
    9: ===Editing existing weapons===
    16: ...me.dds (FT 200M example: wpn_fn2000.dds); look at editing *.dds files below
    47: ... and then we can change base weapon properties by editing them; in that way our new weapon will have "new f...
    221: '''Please read''' [[Editing ui icon equipment.dds]], before you proceed.
    362: [[Editing Weapons]] (superseded article)
  19. Weapon import (30,058 bytes)
    303: ==The final stretch, editing the knife.ltx file==
    306: # We are now going to do some editing of the w_knife.ltx file, so '''open up the w_knif...
  20. AI Map Compiling (18,113 bytes)
    18: ==Editing configs==
    58: While editing config do not forget to specify the real weather ...
    76: ...eeded dimension with help of scale, now switch to editing mode spawn element, select level changer and pres...

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