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  1. Docs:Simple shader setup in Maya (251 bytes)
    2: <flash>file=Shader_setup_in_maya.swf‎‎|width=800|height=619|qual...

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  1. Creating a scene in 3dsmax (3,310 bytes)
    25: ...ollout with three possitions where you can choose Shader types for Engine, Compiler and Game. For descript...
  2. Creating a scene in 3dsmax (lang. French) (4,055 bytes)
    28: ...positions où vous pouvez choisir les types de « Shader » pour l'« Engine », le compileur et le jeu. P...
  3. Editing Commands list (lang. French) (19,662 bytes)
    242: |Contrôle la fonctionalité '''Shader''' par pixel
    245: |Contrôle la fonctionalité '''Shader''' par pixel
  4. Commands list (15,205 bytes)
    300: | 1.000,1.000] - Controls Per Pixel Shader functionality.
    303: | 1.000,1.000] - Controls Per Pixel Shader functionality.
  5. Docs:Creating character's model (4,687 bytes)
    14: *The model must have UV coordinates, <code>XRay Shader</code> and smoothing groups.
    16: ...ight is allowed. See the description of available shaders in [[Docs:Creating a scene in Maya|"Creating a s...
    17: ...r on character's 3D model|center|frame|Basic XRay shader on character's 3D model]]
  6. Docs:Creating a scene in Maya (14,983 bytes)
    15: Apart from the texture, the X-ray shader uses the setting that consists of three parts - E...
    19: ... available shaders|center|frame|list of available shaders]]
    20: ===Shaders descritpion===
    25: |colspan="2" style="background-color:#eaf1dd;" | Shaders for static objects
    28: |Main lightmap shader.
  7. Model export tutorial (4,132 bytes)
    53: ...in '''Surfaces''' and '''Bones'''). Materials and shaders are set in '''Surfaces'''. Open '''Surfaces''' l...
    55: * '''Shader:''' models/model
    56: * '''Compile:''' def_shaders/def_vertex
  8. Maya tutorial (34,728 bytes)
    135: ...''Maya 8.5'''. These steps will allow '''X-Ray''' shaders to work in '''Maya 8.5'''.
    302: ...some drop down boxes; Xray Engine shader/compiler Shader/Game Material.
  9. X-Ray (3,657 bytes)
    12: * Floating point HDR, Shader Model 3.0
  10. Particle Editor Basics (6,391 bytes)
    69: # Sprite shader. This is the type of shader used, there are several diffrent ones you can use...
  11. Docs:Modelling level geometry (1,612 bytes)
    13: ...ted in the settings of <code>Xray</code> [[shader|shaders]] (<code>Xray Double Side</code>). It is necessa...
    19: ..."background-color:#eaf1dd;" | Parameters of X-ray shaders of breaking glass.
  12. Docs:X-Ray shaders (8,276 bytes)
    5: X-ray shader uses the setting that consists of three parts - E...
    6: *XRay Engine Shader - displays texture on the game engine, <br />
    7: *XRay Compiler Shader - used on level compilation, <br />
    15: ...ahder.jpg|X-ray shader in Maya|center|frame|X-ray shader in Maya]]
    17: ===XRay shaders===
  13. Modifying Sound Environments (7,069 bytes)
    13: ...ditor''', located <x:\\...\X-Ray SDK\level_editor\shadereditor.bat>.
    15: With the Shader Editor application open, in the right-hand pane, ...
  14. Build 1935: Quick Guide (11,625 bytes)
    58: ...When moving to Army Warehouse, it complains about shaders and crashes. What do I do?
    60: '''A''': As an option, give it the shader it wants. Copy the following files:
    62: * gamedata\shaders\xr1\model_env_lq.ps
    63: * gamedata\shaders\xr1\model_env_lq.vs
    67: * gamedata\shaders\xr1\model_env_sl.ps

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